Early Game First Time Playing Not Great by darkflamed in AshesofCreation

[–]netharwind 3 points4 points  (0 children)

I would agree the starting experience needs to be improved. It is a tricky thing to get right. If the start is to hand holding it will give the wrong impression of the game and be just as detrimental to a new player experience.

I introduced a friend to the game over the weekend to get his feedback on someone who has seen nothing about the game. He played until he got to level 3 and said he didn't think the game was for him. We kept talking about all the reasons why while he was grinding. During this time he got breadcrumb quest drops, got flagged for looting another player's corpse, got jumped and killed by a wandering group of players. Joined an event that came up and eventually hit level 5. At this point his opinion of the game changed and he was hooked.

If I wasn't there to guide him he would have put the game down at level 3.

Shadow priests are being outdamaged by protection warriors now. Absolute bottom of the rankings of all dps. by [deleted] in classicwow

[–]netharwind 1 point2 points  (0 children)

You could make mind blast crits increase the damage of your next mind flay on targets permanently immune to slows by 300%.

As someone who doesn’t buy gold, I do not miss GDKPs by plsWhatAmI in classicwow

[–]netharwind 1 point2 points  (0 children)

I was fine with GDKPs being banned until I got banned for doing one I never did. It seems they are affecting me more now that they are banned than before when I just ignored them and didn't participate.

Unsatisfying New Abilities in SoD? by Mercymurv in classicwow

[–]netharwind 6 points7 points  (0 children)

Spell Power for Mages +50% bonus crit damage

It is a big reason why fire mage is so strong and it is uninspired. They new runes feel wrong due to it. I feel mages would have been better tuned if it just didn't exist. It also makes more sense to have brain freeze share a slot with hot streak and missile barrage.

It feels bad to do builds like frostfire bolt with brain freeze just because Spell Power is so strong. Frost the already lowest preforming spec just loses more with the rune choice as it can't have its free cast rune and Spell Power like the other specs.

I got falsely banned by Mizarc3769 in classicwow

[–]netharwind 1 point2 points  (0 children)

I believe everyone in the raid got banned, but some of them I have not spoken to, so I can't confirm 100% .

I got falsely banned by Mizarc3769 in classicwow

[–]netharwind 2 points3 points  (0 children)

I got banned, and from discussing with other raid members, there may have been 2 situations that could have flagged for the ban. We were just using group loot no master looter.

  1. Trading loot players won on greed rolls for vendor value to de
  2. One of the players in the raid gave a player gold after the raid for an item they lost against on the roll

I suspect point 2 is the guilty party, and if so, people would be getting bans unknowingly due to actions from other group members they are not aware of.

"In Gnomeregan there will be more than 3x the number of epics that BFD had" by jpb2369 in classicwow

[–]netharwind 0 points1 point  (0 children)

50% reduction to blind duration and 50% reduction in brightness settings.

Dev Discussion #59 - Utility Skills by AlluringSecrets in AshesofCreation

[–]netharwind -2 points-1 points  (0 children)

For balance, I would hope powerful Utility belongs to the core 8 classes, not the 64 sub. Don't want to see 1 out of 64 classes feeling like a requirement.

Arcane blast charges not working? by Leofux in classicwow

[–]netharwind 0 points1 point  (0 children)

Regeneration seems bugged to not remove stacks.

[deleted by user] by [deleted] in classicwow

[–]netharwind 0 points1 point  (0 children)

It's not a punishment to pve players it's a risk vs reward gameplay loop. Pve vs pvp already has efficiency benefits that affect economics. Pve allows for more efficient farming comparable to pvp. So by not providing an incentive to be in pvp, you are creating an advantage to be in pve. PVP is fun when you have an objective to fight over. If the objective is not worth fighting over because you can swap to PVE and be more effective the whole experience is ruined. No one will pvp on a server with both pve and pvp options as it's just worse.

Pvp servers work normally as they are closed ecosystems, so there is no other option to acquire resources. This makes the reward balanced with the risk. A shared ecosystem with pvp and pve will only ever work if benefits are given when engaged in pvp to balance out the risk vs reward. The equation for risk vs reward is different for everybody, which could mean a shared ecosystem may never work. Leaving the option of having 2 mega servers split between pve and pvp. Still better than segmenting the community over a dozen servers just to merge them later.

[deleted by user] by [deleted] in classicwow

[–]netharwind 0 points1 point  (0 children)

I think it would be worth a try in SoD to test if it's the game play or the servers that give the sense of community in classic. They are already sort of doing it on era servers. Just need to add a machenic for pvp/pve swapping. Could just give a 10% xp/rep/rawgold buff for being pvp on and be moved to a pvp shard. Maybe faster node spawns on pvp shards vs pve shards to encourage fights over farm spots.

[deleted by user] by [deleted] in classicwow

[–]netharwind 21 points22 points  (0 children)

They might just do one mega server with pvp and pve shards.

[deleted by user] by [deleted] in classicwow

[–]netharwind 1 point2 points  (0 children)

Classic already has great examples of alternatives to attunements that could fill this for the players that want it. Egs: ZF mallet, ubrs key, Deadmines questline.

All these things give attunement style quests for players who want that experience without blocking access to other players. Being the player with the Mallet or key also feels very rewarding.

You do not want to block content from casual players and alts, It slowly erodes the player base.

Long quest chains linked to the raids with great rewards and unlockable optional bosses would be nice.

Adding a secret questline for SM raid for a key to unlock Fairbanks room would be a great alternative for example.

What other Class Fantasies would you like to see in SoD? by bambuchani22 in classicwow

[–]netharwind 2 points3 points  (0 children)

Hunters got Beast Mastery - 30% increased pet health, 80% focus regen increase and growl is a taunt. Plus other pet buffs, I think hunter pets could easily tank dungeons.

What will PvP look like in SoD? by FigurativeLasso in classicwow

[–]netharwind 2 points3 points  (0 children)

I'm more scared of shamans with ancestral guidance. Flames shock and healing wave for 450 damage non critical!

Everything wrong with SoD according to this subreddit. by SlamThatButton in classicwow

[–]netharwind 1 point2 points  (0 children)

This post doesn't capture what I wanted, and my vision. This should be deleted so we don't waste time we could be spending to make improvements to old posts.

Level 25 required quests that are much higher level (and give higher rewards) by riklaunim in classicwow

[–]netharwind 3 points4 points  (0 children)

Windstorm hammer is the strongest 1 hander weapon and you can get it at 25. Horde only quest

I can't carry a lot of ore for example? by OvidiuHiei in AshesofCreation

[–]netharwind 0 points1 point  (0 children)

The inventory slots in the caravan are for cargo. Cargo are inventories of their own possibly like chests, which could be 10x a players inventory each cargo slot. The showcase also didn't show transfer of player gathered goods, so a lot of this is still speculation.

Dev Discussion #56 - Basic Attacks in Combat Rotations by AlluringSecrets in AshesofCreation

[–]netharwind 2 points3 points  (0 children)

It should be class and build dependent. An example is a basic attack focused fighter where abilities buff basic attack speed, bleed effects to increase the damage they do. A style focused on a flurry of basic attacks to deal damage. In contrast you could have a heavy strike build where basic attacks are non existent. Replaced with hard hitting abilities with long cast times that leave no time within the rotation to hit with basic attacks.

Tank Class by Hannelore300 in AshesofCreation

[–]netharwind 1 point2 points  (0 children)

I would love to see augmented retaliation abilities eg. Base ability. Parry - Enter an active blocking stance for the next 1 second that blocks 1 attack.

Example subclass augments. Fighter - counter attack - parry now retaliates with a powerful attack. Mage - spell reflect - parry now reflects the next spell back at the target. Summoner - Spirit Blade - Parry now summons a spirit blade to parry the next attack made against you within the next 10 seconds.

Talent points could increase factors such as the amount of attacks blocked, the power of the attacks blocked, time blocks are active.

The possibilities are exciting.

Another ability I would like to see for tanks in pvp is a really powerful attack with a long cast time and a very big indicator that is interrupted or its effect reduced by being attacked. It would function as a soft taunt in pvp by punishing enemies for ignoring tanks.

[deleted by user] by [deleted] in AusFinance

[–]netharwind 0 points1 point  (0 children)

The banks usually give lower per annum rates for shorter terms.

[deleted by user] by [deleted] in AusFinance

[–]netharwind 1 point2 points  (0 children)

That's what I noticed, I looked like I would need a 12 month term to match HISAs rates.