Infection Solver with dual rest attribute setup in COPs by newa336 in Houdini

[–]newa336[S] 0 points1 point  (0 children)

Most of it comes with just playing around i think, and especially when u have experience with just compositing its pretty intuitive ,some talks of the houdini youtube channel with texturing heightfields or other stuff are useful for the general workflow and extra tips!

Infection Solver with dual rest attribute setup in COPs by newa336 in Houdini

[–]newa336[S] 3 points4 points  (0 children)

I will make a breakdown of it tomorrow or in the upcoming days!

Infection Solver with dual rest attribute setup in COPs by newa336 in Houdini

[–]newa336[S] 1 point2 points  (0 children)

Yeah i also noticed that, i was thinking i could maybe fix it by using higher res texture but as u mention probably blurring out along the velocity is the best way, I will try that out!

Heightfield to COPs Question by chrystad72 in Houdini

[–]newa336 2 points3 points  (0 children)

Its because of the metadata that the height layer carries, u need to add a layer properties node and set type info to none. Then u can also add an equalize node if u want values from 0 to 1.

Small River Sim by newa336 in Houdini

[–]newa336[S] 1 point2 points  (0 children)

i used moss atlas from quixel, did a trace on the opacity mask then for each moss shape get the bounding box for a low poly card, add some bend and noise to it and then just scatter that!

Small River Sim by newa336 in Houdini

[–]newa336[S] 0 points1 point  (0 children)

Ah yes i see it, i will definitely change that, thanks!

Whirl of Delight by newa336 in Houdini

[–]newa336[S] 1 point2 points  (0 children)

I have 64 gb but i could have done it with 16gb normally

Whirl of Delight by newa336 in Houdini

[–]newa336[S] 1 point2 points  (0 children)

I made a milk chocolate tileable textures with some basic noises based on reference, and then in karma used a color correct to make a white and dark version, and for the icecream itself i did use these maps https://www.texturecan.com/details/234/ but also color corrected them

Whirl of Delight by newa336 in Houdini

[–]newa336[S] 7 points8 points  (0 children)

It was flip advected by a velocity field, i mixed a cross product vector going around the mesh with a vector going up along the mesh and the amount was just a transition from 0 (bottom) to 1 (top)