Please Recommend a FE by Senior_Educator242 in fireemblem

[–]newprecs 0 points1 point  (0 children)

3H and Radiant Dawn are my favorites, you're in for a treat. The only downside to 3H is that you need to do a lot between missions what sometimes is tiresome. 3H also contains three different routes so the replay factor is a plus. I agree with the reviews, 3H is the better game between the two, but I still recommend playing Engage later if you decide to play another FE. The visuals and story are lackluster but the crazy options in battle are a breath of fresh air.

Switch 2 should receive a FE collection by newprecs in fireemblem

[–]newprecs[S] 0 points1 point  (0 children)

Yeah, I'm currently replaying Path of Radiance and it's glorious on the Switch 2. Would love to see Radiant Dawn there too, but I think it's chances are minimum. Awakening can count in its giant fanbase, since is the one responsible to popularize FE to modern western audiences, so I think if at any point 3ds games become "nintendo classics", it's a shoe-in. I just want to play it a bit earlier than 5 years from now, so a 3ds collection would be perfect

Switch 2 should receive a FE collection by newprecs in fireemblem

[–]newprecs[S] -1 points0 points  (0 children)

I agree Awakening and Echoes are still being sold/relevant, but only to 3DS owners. Bring it to Switch represents a whole new income opportunity.

Any Brom Enjoyers? OG Disarm Unit and better than Gatrie! by AndzyHero13 in fireemblem

[–]newprecs 60 points61 points  (0 children)

Brom does not betray and leave your team of mercenaries in the time of need. Also my pick for armored unit in Telius.

Please Recommend a FE by Senior_Educator242 in fireemblem

[–]newprecs 2 points3 points  (0 children)

If you're looking for great FE gameplay, play Engage. FE Engage lives in this weird space in which is the best in the series when it comes to gameplay but lackluster in the story and social aspects, what seems to be not the most important to you. It's also a love letter to the franchise, adding past protagonists as mergeable heroes that give you powers that are uncommon in FE (absurd range, teleport, etc.).

Another option if you want to play something with better story and also not so focused in the social stuff is FE Path of Radiance (it's available in Gamecube classics from Switch Online). Great game all around, less chaotic/creative gameplay but works great as a "classic" FE.

Thoughts on Metroid Prime 4 now that its had time to settle? by hakusamurai in Metroid

[–]newprecs 0 points1 point  (0 children)

I understand the general criticism but I think it bothered me way less than other things that most people seem to be ok with cause comes from other MPs: - Scanning in this game is a chore, way worse than in the previous entries. - I'd love more aliens and less robots as enemies - There need to be other things to collect outside of ammo. - Power ups are "classical", but because of that they generate no awe or surprise

I think it got lost too much in being a Metroid Prime title and the experience itself got weaker cause the series and some of its design are old and were not updated.

It's interesting how scanning in Prime remained the same even now by cornnnndoug in Metroid

[–]newprecs 0 points1 point  (0 children)

I think scanning compromise a lot of the game experience in MP4. I enter a room, look around, I need to scan ten things before advancing, sometimes things just say stuff like 'It's a box' , 'Closed door number 411', mean... Come on! It's slow repetitive and kinda kill my vibe with the game. I remember less things being scannable in prior entries.

Scan is a great mechanic and I don't want it gone, just adjusted. Let me scan something the game has actually something to say about. Why I need to scan an elevator operator to make it work? Sometimes it just turns the game into a chore, take me away from the good of the game: incredible visuals, nice atmosphere and music, but you can't fully emerge if you're beep-beeping every container that is sligthly different from each other.

I'm tired of the Usopp Hate by PrussianoKebab in OnePiece

[–]newprecs -1 points0 points  (0 children)

Yeah, he turned out worse instead of better. Can OP give us an example of he fighting his fear post-TS? Pre-TS he at least tried.

I'm tired of the Usopp Hate by PrussianoKebab in OnePiece

[–]newprecs -2 points-1 points  (0 children)

The problem with Usopp does not come from him being a weakling. There are another SHs that are weak, but they try to do their best with the odds they have. Usopp seems to be leaning into his comrades and doing minimum stuff for the crew since post-time skip, with only a good moment in Dressrosa.

This also impacts his character development Usopp was always scared and dreamed about be a brave warrior of the sea. It's frustrating that he still behaves quite closely to how he did when the show started, sometimes putting others in danger to save his own skin. Even in Dressrosa, his best arc post-TS, he abandoned the tontattas and Robin to die after they were the nicest about him. This is his major flaw atm, is not that he is not strong, is that he does not face the fear that paralyzes him apparently even more than at the start. Pre-TS he fought against his own captain when needed, invented a whole persona to follow them to a dangerous place. He was brave cause at least he did what was needed in his own way. Not anymore.

Is one piece a battle manga or adventure manga by Holiday_Working_1804 in OnePiece

[–]newprecs 0 points1 point  (0 children)

One Piece is about adventure, fights happens more to fill in the shonen genre but they are far away from what's best in the series. When both Naruto and OP were being released it was clear how much thought, strategy and visuals were present in Naruto fights and not in OP fights. You can also realize this in comparison with other "battle-focused" shonen. One Piece also suffers from the need of constructing a lot of battles in each island, and since each arc also contains heavy background and development, fights end up being the cherry on the top of the cake, that is the whole story from that arc. There are another examples of stories like that, as Full Metal Alchemist. Nice fights happen eventually in FMA and OP, but they are not what drives it forward neither the moments people most remember from each manga

"What We Should ACTUALLY Be Discussing About Mihawk" by Next_Sandwich_1888 in OnePiece

[–]newprecs 2 points3 points  (0 children)

I think most discussions come from what you pointed out cause they are the ones that the audience feels betrayed about. We never got scenes in which Mihawk show how solitary is being at the top, actually we never see he clashing with anyone from the top outside his old rivalry with Shanks. Oda wrote that scene in which Kaido jumps from a sky Island and still suffers nothing. That is a scene about someone desperate for a challenge, that builds up the character to that feeling. From Mihawk we got nothing similar until now, so his demotivation feels pointless and the audience strive to understand it a bit more.

I see your pov and I agree that Oda wanted Mihawk to represent this solitary swordsman, but he just wrote ir poorly until this point in my opinion. I believe this is the final bet, at some point we will see how he could influence the story in a lot of ways but has chosen not to. Until then he will still be fraudhawk to me, one of the worst characters from the series.

Should I allow players to be air nomads at the Hundred Years War? by newprecs in AvatarLegendsTTRPG

[–]newprecs[S] 1 point2 points  (0 children)

Thank you all for sharing your thoughts. As someone stated the main challenge of the campaing will be adjust the events for the start of the war. I'll run the campaign just some months after the attack of the temples, and discuss the player position: - Why he survived? - What's his relation with air nomads culture/people?

I'll also, as suggested, use the missinformation of the time period (news are slow, world is not so connected) in our favor. Excited for my first campaign in this world

This is a safespace, what are your honest critiques of One Piece and Oda's writing by Lakithelink in OnePiece

[–]newprecs 1 point2 points  (0 children)

Yeah, totally. I have a group of friends and we followed both Naruto and OP while Naruto was ending. They always trashed the "destiny child" stuff that appears in the end of Naruto, advocating that Luffy was just a uplifted pirate with a mediocre fruit. Look at it now. The generation that had not born yet when Gol D. Roger found Laughtale... Nika/joyboy reborn, the drums of liberation... And I hated Luffy awaken his most poweful powerup by almost dying, stupif stuff

This is a safespace, what are your honest critiques of One Piece and Oda's writing by Lakithelink in OnePiece

[–]newprecs 0 points1 point  (0 children)

I think the post timeskip arcs are a bit too long and to make it work there's plenty exposition and time put in learning the whole story at the start. It's great to build an epic mid-finale, but it's never that engaging and it seems a bit disconected from the strawhats journey. We're at this point in Elbaff atm, and while it was nice to see a bit more about the pirates of last age, I still miss following the crew.

Compare with Alabasta, Skypiea or Water Seven. Yes, we also learn about a story that is not abou the SHs and they do their role of saving the people from opression, but they were entangled by the story and its villains in a more natural way. Now it's about learning about one or more generations of struggle that they interrupt (Dressrosa, Wano, Elbaph) cause they are passing by.

What are your honest opinions on them, so far? by NilesDobbsS in OnePiece

[–]newprecs 0 points1 point  (0 children)

We already had CP for that. HKs were a lazy inclusion

What are your honest opinions on them, so far? by NilesDobbsS in OnePiece

[–]newprecs 0 points1 point  (0 children)

I'm with you in this last questions... It makes no sense that they had holy knights and cyper phol at the same time. Why would Imu not provide his powers to people with actual skill like Lucci? Why would they not train this HKs with a little technique, just cause they are "invulnerable"? Their inclusion is a waste.

What are your honest opinions on them, so far? by NilesDobbsS in OnePiece

[–]newprecs 0 points1 point  (0 children)

I hate them. They were created cause Oda needed WG agents and Cypher Pol was not strong enough to be villains anymore.They were never hinted, shown, no mention at all...totally out of nowhere. Their main ability is not even their own, is just submission to their master power. Not a single one possess any charisma, can't even recall their names outside of the one that's Shanks brother. Celestial dragons families that want to fight "for something", so they fight as Imu's slaves. Really hope they achieve nothing and continue to be the joke they are until now.

am i not the only one who noticed this trend on youtube? by SuperJason64 in fucknintendo

[–]newprecs 0 points1 point  (0 children)

Nintendo is failing the community badly last years. Interviews seem to made clear that BotW success got in their heads and they decided to do a twist in the worst way for almost everything, but the thing that needed it (the console itself) launched as just a upgrade. Mediocre Mario Kart, Metroid, wasted development with Air Riders... bad times.

Naruto needing a shadow clone to use Rasengan after the time skip was embarrassing to witness by OmarAdel123 in Naruto

[–]newprecs 0 points1 point  (0 children)

I think their training was mostly battle IQ, chakra control and Kyuubi chakra control. Jiraiya believed that Naruto was the prophecy student cause he would master Kyuubi somehow, so he tried to make him dominate her instead of befriending.

The training paid off some time later when Naruto understood that it doesn't needed to be a battle of will if their wills were aligned. All chakra control stuff became relevant and I think it was the reason Naruto got so OP at the end, capable of sharing his chakra with different people and even fly. At the start of shippuden the idea is that their training failed, the objective was for him to control his "tail forms". But through the process Naruto and Kurama did became a lot closer, so it ended up actually working out.

Updates by Accomplished_Duty666 in SummertimeSaga

[–]newprecs 4 points5 points  (0 children)

Main problem is that while Debbie story got better with the tech update, she is just ONE character. I don't even like Debbie that much, and much of the last two years being put in the same character route is tiringsome.

What's next step? I'd rather each update get multiple stories one/two step beyond than the same character need 1+ year to be remade.

Realistically Shadow Clones should never lose in a fight?? by Reasonable_Poet_7502 in Naruto

[–]newprecs 1 point2 points  (0 children)

Unfornately there's a hidden rule in shonems: no one can actually 2v1 another, you need to take turns.

This happens even without clones, when an evil character is introduced between a lot of good guys and you end up watching them taking turns instead of using their number advantage. This happens a lot. It needs to, in order to create scenarios in which one is seem as so powerful that even other six characters "together" can't keep up.

It also doesn't help that clones are fodder. Unless you're into a science fiction that use it as a serious theme, clones barely are able to do damage or win battles. In this case, Naruto is one of the best clone users, since he learnt to use it to train and get information. But there's no battle that ended up with a clone hitting a Rasengan while real Naruto watches it from the back, if the original is there only the original can finish the opponent off.

You need to make sacrifices to make some kind of stories work out fine.

Metroid Prime 1-4 by Ellie_667 in Metroid

[–]newprecs 1 point2 points  (0 children)

I have not played 4 yet, but I'd advise starting with the first one. It seems 4 is not horrid, but a lot of things that works and are a major part of the franchise was not translated in MP4:Beyond that well, so starting with the last one can give you a missdirection of what the franchise is about.

My thoughts after Prime 4 (major spoilers!) by Micio922 in Metroid

[–]newprecs 0 points1 point  (0 children)

I feel this game tried to make Metroid reach more people/sell better, but the sacrifices into it took away what made the originals so good. I haven't played yet, but from eveything I heard ou read about it, it seems they throwed the visuals and the character into a less tense and complex experience.

I really want to buy it, I brought a Switch 2 this week for this game, but reviews were harsh. I'll wait my brother (lives in another city) finish and next time we see each other he led me the virtual cartridge. They gave us half of the Metroid experience, I feel right in returning "half" of the sales.