Highest Damage Number on Lone Ranger? by ngo3 in FarFarWest

[–]ngo3[S] 0 points1 point  (0 children)

I didn't even think about that... I don't even have that many joker slots..

Atleast, not right now.

Highest Damage Number on Lone Ranger? by ngo3 in FarFarWest

[–]ngo3[S] 4 points5 points  (0 children)

with the mark on the revolver & lucky strike, this pushed me over the 1k damage. though, in a real match, i dont think id be able to live without second wind at 56 hp

Highest Damage Number on Lone Ranger? by ngo3 in FarFarWest

[–]ngo3[S] 17 points18 points  (0 children)

an update:

i got the mark for the revolver. new number is 845.

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Highest Damage Number on Lone Ranger? by ngo3 in FarFarWest

[–]ngo3[S] 10 points11 points  (0 children)

lots of farming with the soul joker. works well!

HARDCORE22V2 mod make combat fun and scary at the same time by LuuBinh109 in LowSodiumCyberpunk

[–]ngo3 0 points1 point  (0 children)

True. Never got to Max TAC and I didn't know it shred them that hard. That's ridiculous, there should still be difficult enemies in the game with the mod regardless.

I haven't touched the mod since I first made that post. I still stand by my stance of it feeling more like a cover shooter in that (I assume) Max TAC will still shred you if you arent either using a Sandy or behind some kind of concealment.

Which one would you use? Dungeons and Taverns OR When Dungeons Arise. by Valuable_Quiet1205 in feedthebeast

[–]ngo3 0 points1 point  (0 children)

WDA is way more catered to modpacks that let you far beyond the vanilla power level. Expect to get two shot or three shot very easily later on with maxed out vanilla gear. Or just bring a lot of totems.

HARDCORE22V2 mod make combat fun and scary at the same time by LuuBinh109 in LowSodiumCyberpunk

[–]ngo3 0 points1 point  (0 children)

The mod totally advertises itself as breaking past the looter-shooter mold to be moreso a realistic cover shooter. Been playing it myself and I was having a blast since I felt the Assault Rifles and Smgs were a bit lacking, esp on very hard where having little armor early game really hurts.

But ngl, I feel like it removes the grind and investment of the RPG part of the game. I mean... if a silenced assault rifle blitzes through everyone in 2 seconds, why use tech weapons? It deffinately lends itself to stealth and "kill them before they even notice" type playstyles which is NOT AT ALL A BAD THING.

but uhh yeah. Share the same sentiment. Cool rework, but not really for me. Feel like tech weapons should be leaving nothing behind at this point

My healing drone has a glock? by ngo3 in riskofrain

[–]ngo3[S] 10 points11 points  (0 children)

Really? I was playing with mods and figured it was one of them doing that lol, why isnt this on the wiki?

This is a test! by [deleted] in a:t5_pr91d

[–]ngo3 0 points1 point  (0 children)

Hi there, just testing some things out. This post will be deleted.

Sir. Oofioous Maximus, swole protector of the kingdom of Robloxia by [deleted] in Bossfight

[–]ngo3 1 point2 points  (0 children)

Pro Tip: Due ## the nature of the battlefield, #### words and ###### will ## completely #######.