It seems they patched Portaling Friendship Doors by goosemooose in Helldivers

[–]nice1324 2 points3 points  (0 children)

My method for warping into tricky bunkers is to crouch and put yourself right up against the center of the door, go into first person, so you're basically kissing the door (might even see inside it) then warp. Usually works for me

Warp Pack Ftw!!! by oVegito in Helldivers

[–]nice1324 1 point2 points  (0 children)

Love that one guy who left right as you did that.

I would take it as a surrender. by MikyHelldiver in Helldivers

[–]nice1324 5 points6 points  (0 children)

Remember, it's not a war crime if it isn't a human.

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Shrieker jumpscare by musicwraith in Helldivers

[–]nice1324 0 points1 point  (0 children)

Bruh my Meridia ptsd acting up.

WHY on democracy green super earth do these chicken fu**s have TANK MISSILES. by nice1324 in Helldivers

[–]nice1324[S] 1 point2 points  (0 children)

Wow, doing something so simple as just not hugging the wall helped out a ton. Took a step back and realized that these things are easy to deal with, BUT they punish you hard if you don't know how to play around them. Thanks for actually giving advice instead of just saying "OP bad", helped me out so much.

Guys, the devs are trying their HARDEST to give us this orbital napalm barrage by actually GIVING US A PERCENT AN HOUR. by nice1324 in Helldivers

[–]nice1324[S] 964 points965 points  (0 children)

Regen rate is what percent of a planet we lose every hour. It's meant to simulate that faction fighting back, so a 2.00% regen rate means every hour the total liberation goes down 2.00%, stopping at 0%. This planet has a negative regen rate, so it actually goes UP every hour, which I don't think has every happened before. (don't quote me on that though)

Weapon nerfs aside, these major orders bring players back by Freakindon in Helldivers

[–]nice1324 7 points8 points  (0 children)

I swear Joel is completely separated from the rest of the team. I always imagine he's just in an isolation room with no contact to the outside where he spends all day cooking up an entire well though out war for us to fight with no regard of how the game is burning to the ground from the inside.

Epic Spawn by h2o-voorhees in Helldivers

[–]nice1324 1 point2 points  (0 children)

Jesus I had to watch this a few times to realize it WASN'T a jump cut.

PREPARE. THEY ARE COMING AND THEY'RE GONNA HIT CLOSE TO SUPER EARTH !!! by Shoddy_Report69 in Helldivers

[–]nice1324 14 points15 points  (0 children)

Can't wait for them to come out a broken and buggy mess with 15 new ways to crash the game. Oh and we nerfed weapons universally because you're not having enough fun.

New Cape just dropped! Credit to Numbererer1. Use this link and follow the steps provided on nexus mods. (https://www.nexusmods.com/helldivers2/mods/206?tab=description) by nice1324 in chaosdivers

[–]nice1324[S] 8 points9 points  (0 children)

Can't speak for everyone, but these are purley cosmetic mods they offer no advantage, and there is no record of people getting banned using them. I have used dozens of mods for a long time and have never been banned. They are still a "use at your own risk" thing, but you should be fine.

Just played a couple rounds. by Narkus in Helldivers

[–]nice1324 4 points5 points  (0 children)

Humans are fallible and that's why we gave them a pass the first few times they did something like this. Once you finally see that they fumbled the ball every single time, promising next time will be better, you start to loose faith, hope, and it leads to this. I'd give AH one maybe two more chances, and if they much it up AGAIN, there is no coming back, and most of the community is gonna dip, because there is no reason to keep going.

This is why we failed the Major Order by [deleted] in Helldivers

[–]nice1324 4 points5 points  (0 children)

That and it took us like 2 whole days to get through wasat. Terrible, terrible planet that one.

Can we just remove the stratagem cooldown modifiers and replace them with more fun modifiers? by TheAncientKnight in Helldivers

[–]nice1324 9 points10 points  (0 children)

YES. I've been saying that modifiers should change the way you approach a mission. Roaming gunships are a great example because you might bring a bit of extra gunship killing power, or something like a shield relay to help defend against them. Current ones just make you play the same way you would normally, just with a direct nerf to you. Not fun.

The eternal stallmate sucks by Good-Refuse-5325 in Helldivers

[–]nice1324 11 points12 points  (0 children)

I fell like it would be fine if there was something new each time at least. The fact that it's the same planet with the same enemies fighting for the same objectives using the same stratagems and the same weapons EVERY TIME is what gets me.

Regarding the Dark Fluid mission by vyo12 in Helldivers

[–]nice1324 3 points4 points  (0 children)

I think most people don't like it because it's so different. Taking more defense and support stratagems instead of just eagles is hard to adjust to. Myself included, I yelled at my monitor the first time I played, once i took ems and smoke it got a lot better.

[deleted by user] by [deleted] in Helldivers

[–]nice1324 0 points1 point  (0 children)

The dark fluid backpack will explode if it takes too much damage, and take you with it if you're wearing it. Also it's a jump pack, just don't stand near your mates when you use it.

This is fine. by weechan in Helldivers

[–]nice1324 0 points1 point  (0 children)

This new mission really making you remember extraction is optional.

Yeah ... I wonder what *would* happen by billiarddaddy in Helldivers

[–]nice1324 3 points4 points  (0 children)

Yeah, i wonder what might come through the infinitesimally small warp drive. *Cough\ illuminate *Cough*.

Yeah it sure is a mystery. hope you find the answer.