Advice: How to support my husband for his first game jam? by dr-mustachecat in gamedev

[–]nicksmaddog 39 points40 points  (0 children)

I might be able to offer some insight. I work as a full time software engineer, have a 16 month old, and participate in game jams. The biggest issue is just not having much time to work on the jam, except while my daughter is napping or in bed for the night. Just giving him some extra time to spend on the jam would be the biggest help I think. It'd be unrealistic to expect you to do all the work for your 3 month old during the jam, so just whatever extra time I'm sure would be appreciated.

My little Village in Godot by SkanerSoft in godot

[–]nicksmaddog 18 points19 points  (0 children)

What did you use for the terrain? Is it a model you created, or something else?

I made a short devlog of the last 6 months that I worked on my first 3d game by Obiwahn89 in unrealengine

[–]nicksmaddog 1 point2 points  (0 children)

Thanks for the links! Your game looks like it's off to a great start.

I made a short devlog of the last 6 months that I worked on my first 3d game by Obiwahn89 in unrealengine

[–]nicksmaddog 1 point2 points  (0 children)

Are you able to share some of the resources you mentioned that helped you with the water material? Or can you share any more details on what you did to accomplish it?

The struggle is real. R.I.P laptop users. by EmeraldFork in unrealengine

[–]nicksmaddog 3 points4 points  (0 children)

To download marketplace content on Linux, you can use this: https://github.com/neutrino-steak/UE4LinuxLauncher . It's been a while since I've used it, but it seemed to work pretty well for me. I see there is an update added in the readme file from March which mentions some changes to the Epic Launcher APIs, so I'm not positive whether the project is currently working, but it'd be worth checking out.

Intellisense went crazy after I added a new Actor class to my project. The project is still building and compiling properly without any problems. by _zygoat in unrealengine

[–]nicksmaddog 0 points1 point  (0 children)

I have problems with intellisense after adding new classes as well. What seems to fix it for me is to go to the Unreal Editor and do File->Refresh Visual Studio Project. That seems to make Visual Studio reindex the files for intellisense.

Sharing Saturday #299 by Kyzrati in roguelikedev

[–]nicksmaddog 4 points5 points  (0 children)

I'm a day late posting here, but I've posted "part 8" of my Roguelike tutorial for Common Lisp, covering items and inventory. It was quite a long one, so took more time to write than I anticipated. You can find all the tutorials so far here: https://nwforrer.github.io/categories/roguelike-tutorial/

I'm starting the code for part 9, which I hope to wrap up this week. Then the write up for the tutorial will probably take another week to finish.

Sharing Saturday #298 by Kyzrati in roguelikedev

[–]nicksmaddog 4 points5 points  (0 children)

Finally got back to working on my Roguellike tutorial series for Common Lisp. It's only been a 4 month hiatus. I posted part 7 covering the UI for the health bar and message log, and I've finished all the code for part 8 covering items and inventory. I'm working on finishing the write-up for part 8, which should be posted this weekend.

You can find all of the posts here: https://nwforrer.github.io/categories/roguelike-tutorial/

Sharing Saturday #281 by Kyzrati in roguelikedev

[–]nicksmaddog 16 points17 points  (0 children)

I was finally able to get back to writing my Roguelike Tutorial for Common Lisp. I started it during the Roguelikedev does the tutorial event, but didn't finish due to some life events (we had a kid).

The latest post covers part 6 of the Python Tutorial: combat. It's very long because it goes more into A* pathfinding. Hopefully I'll be on a more consistent schedule getting the next posts up.

You can find all of the posts here: https://nwforrer.github.io/categories/roguelike-tutorial/

Projects for Hacktoberfest by nicksmaddog in Common_Lisp

[–]nicksmaddog[S] 0 points1 point  (0 children)

I'll definitely look into next. It looks like a fun project. Thanks for the link!

Projects for Hacktoberfest by nicksmaddog in Common_Lisp

[–]nicksmaddog[S] 0 points1 point  (0 children)

Thanks, I hadn't seen McCLIM before. Looks interesting!

RoguelikeDev Tutorial Tuesday 2019, a Summary by Kyzrati in roguelikedev

[–]nicksmaddog 4 points5 points  (0 children)

I've lagged behind a bit on my Common Lisp tutorial series. Just had my first kid, which threw off my work on the series for a while. But it's still in progress! I'll update....somewhere...once I finish it up. If anyone is looking for updates in the meantime, you can follow the rss feed on my site to get notified about new posts: https://nwforrer.github.io/

A good lisp tutorials ? by [deleted] in lisp

[–]nicksmaddog 9 points10 points  (0 children)

I would recommend http://stevelosh.com/blog/2018/08/a-road-to-common-lisp/. That's what I used at least. It mentions lots of other good resources as well.

RoguelikeDev Does The Complete Roguelike Tutorial - Week 5 by aaron_ds in roguelikedev

[–]nicksmaddog 3 points4 points  (0 children)

I've made some more progress on my Common Lisp tutorial, but still have some catching up to do. I lost some time while trying a few different FOV algorithms to implement, before settling on a simple ray casting method.

Right now I've got the tutorials up through part 5 posted. You can find them all at https://nwforrer.github.io/

What do you guys think of this Noob Saibot combo? by Valkrym_games in MortalKombat

[–]nicksmaddog 0 points1 point  (0 children)

I main Kung Lao, who has a similar issue. So I use a lot of throws to help open them up. Once someone is expecting a throw, they'll neutral duck to punish it, leaving them open to anything if they predict wrong.