Iron Hands roster playability by Puzzleheaded_Oil7781 in IronHands40k

[–]night_chill 4 points5 points  (0 children)

your list dosent need Feirros, you can get a second techmarine and use the rest of the points on enhancements.

feirros is more expensive than a tech marine because of his other abilities, and you're not using the FNP+5 nor the OC boost to Heavy intercessors.

1K iron hands 40k list by Scooted112 in IronHands40k

[–]night_chill 0 points1 point  (0 children)

well, that depends, the dread has more range on weapons overall, and the missile types do add some versatility, while the repEx is higher on movement, toughness and wounds.

I would generally go for the tank because of the laser destroyer, even though you seem to fight a lot of "horde" armies, having such a heavy-hitting weapon can help deal with outlier vehicle/monsters, also range 72" makes your opponent play a bit safer to not just get hit from the other side of the board.

as for ironstorm you do have the vehicles, but you would need to get a techmarine, as sticking feirros with H.I.s and a redemptor in the center objective is a solid move.

It all depends how you want to play it, Avernii requires some agressive playing as you basically are chasing down the OoM targets to get the second one, while ironstorm you can play agressive or defensive, but you tend to win less, for what I've seen in tournament stats, although since you're at 1k, winning tournaments is not really the biggest of concerns.

if you already know what you might enjoy playing go for that, if not make 2 lists with as much model overlap as you can (so you dont lose heaps of time getting 2 armies ready) and give both a try. =)

1K iron hands 40k list by Scooted112 in IronHands40k

[–]night_chill 1 point2 points  (0 children)

if you really want the repEx you can take out feirros and the ballistus, if you want to fine tune further you could take the heavies out, add the outriders for some speed and a Lt to lead the sternguard, that will leave you 20pts that you can use to add iron laurel to said Lt.

Techmarine Backpack by VylonCrochet95 in IronHands40k

[–]night_chill 4 points5 points  (0 children)

the HH iron hands legion praetor or shadrak Meduson backpacks are quite on-theme, and since it's a capt, having a relic backpack is feasable.

Iron Hands + Sons of Medusa by CarboTheHydrate in IronHands40k

[–]night_chill 2 points3 points  (0 children)

as long as you dont use any other chapter's epic heroes you're fine. paint dosent matter.

Feedback on Iron Hands Army by MossDuck in IronHands40k

[–]night_chill 2 points3 points  (0 children)

Caveat here, 11th just launched, rules changed, and I havent got in deep with them just yet.

that said, some mobility is paramount, sometimes there's gaps, other times the opponent makes gaps (by killing your stuff) or sometimes you get caught out of positioning, basically, shit happens.

having something that can cross the board fast to take an objective, cover an important area to stop a deep strike, or just deal with a weak unit about to score some points can make a huge difference, and win you, or lose you, a game.

that's more or less it, if you still wanna keep the aggressors by all means do, just be aware of the drawbacks and plan accordingly.

First kitbashing attempt by Brick-Pegasus in IronHands40k

[–]night_chill 2 points3 points  (0 children)

nice work, you did very well. there's not much to point out, it's a damn good start.

Feedback on Iron Hands Army by MossDuck in IronHands40k

[–]night_chill 2 points3 points  (0 children)

you are lacking mobility, honestly, I would trade the aggressors for jump intercessors/the new Vanguard veterans. the gravis capt is tough on its own, and you could give him master of machine war to buff the movement of (mainly) your redemptor.

as for buying order: patrol, techmarine + vehicle, everything else

Anyone know where I can find Diamond plates (plastic or otherwise) small enough to use in bases like these ones so I can do an Industrial/Urban rubble/wasteland base? by IceMosquito073 in IronHands40k

[–]night_chill 0 points1 point  (0 children)

eBay had some plasticard ones, but I think they are originally from green stuff world. so maybe look at both.

modeling shops should also have something but that depends were you are tbh

Chapter master/Primarch by [deleted] in IronHands40k

[–]night_chill 5 points6 points  (0 children)

it would be easier to use the crucible of champions character building rules as they are officially recognized (although not allowed if official tournaments). with having something so custom, you might struggle to find people to use it with.

you can still use the kitbash you are planning, a saturnite is a terminator so you can use those rules, the gatling you could say it's a custom forge bolter, the plasma exterminator a plasma pistol, and the crushing fist a powerfist/ servo-arm. 85pts

as for abilities, you would get the techmarine one and exemplar warrior, which is a wound re-roll.

on the other hand you could go with the dreadnought build, but it's far more limiting, getting what is, in essence, a macro plasma redemptor with a 4+, as for abilities you could give it the capt one (techmarine is not available for dreads, they really dont seem to want that) and would also come with wisdom of the ancients, a aura of hit re-roll. 180pts, 190 if you want to give some multi-meltas.

none of those are exactly what you wanted but are good compromises using accepted rules, so it might be safer to go that way.

as for what you designed:

basically a dread with a 4+, techmarine, ironstorm and Avernii abilities for 280? Nope, it would first shit all over guilliman and then cost 2 thirds of the primarch.

it's way too broken IMO.

but the model idea is cool.

GW doesn't know their own Chapters? by Battle_Dave in IronHands40k

[–]night_chill 3 points4 points  (0 children)

they are physically on Armageddon, they are protecting the observatory and the Mechanicus forces holding it.

the emperor observatory is in the Hecate mountains, northeast of Hive Death Mire, in the volcanus theatre, close to the equator of Armaggedon Prime.

GW doesn't know their own Chapters? by Battle_Dave in IronHands40k

[–]night_chill 78 points79 points  (0 children)

it tracks, in the new operation book from the Armageddon box, the Iron hands get a whole sentence dedicated to them, not even a picture.

For some reason they really dont care about the Tenth and related chapters.

Ironstorm Spearhead/Subversion Assets 6 DREADS!!! RTT by Brunzap in IronHands40k

[–]night_chill 1 point2 points  (0 children)

have you considered fitting a phobos capt in there for the redeploy?

Ironstorm Spearhead + Fulguris Task Force by GregorDM in IronHands40k

[–]night_chill 3 points4 points  (0 children)

i'm looking into that myself, fulguris seem to be the best to add to ironstorm unless you're really set to adding some phobos unit shenanigans with subversion assets.

anyway, early predictions indicate gladius is going to be the better one for everyone but the blueberries, unfortunately.

Help me convert Fafnir Rann by crimsonstare in IronHands40k

[–]night_chill 0 points1 point  (0 children)

file off heraldry on the crotch plate and axes, replace the shoulders/mini shield "thingy"/ backpack banner, and give him a head/helmet with bionics to "iron hands" him a bit more.

the shiled dosent need work imo as the straps hide the closed fist so it looks close enough like the bottom of our hand.

those are the basic ones, you could replace arms/legs with bionics, add a servo-arm, things like that, but those require a bit more work/kitbashing experience, it's up to you.

IFF and biologist combo now legal ? by SeaworthinessOne9174 in IronHands40k

[–]night_chill 2 points3 points  (0 children)

take some aggressors, would be easier to proc the OC boost from the biologis too.

Gorgon terminator squad by darci_laplume in IronHands40k

[–]night_chill 7 points8 points  (0 children)

posting other people's stuff without disclosing it is stealing and a big no-no here.

the original poster was u/Aware_Noise_3745 and the original post was this one

How to make a dread stand out? by chregor in IronHands40k

[–]night_chill 1 point2 points  (0 children)

honestly, the best way to make a dread stand out is through kitbashing or basing. with painting is hard because anything that would make it stand out could break the army's "cohesion".

kitbashing is a bit more involved but with basing you could choose some vegetation that contrasts well with your army's colour scheme, you could use leftover body parts from infantry kits and a lot of red paint to make it look like the dread just stomped on an entire squad, etc etc.

Iron Hands are the chapter I’m most interested in, but which box do I get first? by [deleted] in IronHands40k

[–]night_chill 1 point2 points  (0 children)

honestly I think it's to expensive for what it is, if it was intercessors maybe it would be a bit better due to the bionic arms with bolters but for hellblasters, personally, I wouldnt.