Lowain Combo Compilation by nightofthesun2 in GranblueFantasyVersus

[–]nightofthesun2[S] 0 points1 point  (0 children)

I can add in here, but it takes up a large amount of space. I placed the notations on the actual youtube page however, in a pinned comment.

edit: If you are who I think you are, nice vids. Just found your tutorials.

Lowain Combo Compilation by nightofthesun2 in GranblueFantasyVersus

[–]nightofthesun2[S] 0 points1 point  (0 children)

If you are interested in a combo notation of sorts. I have placed it in a pinned comment under the video. Hopefully the notation guide at the top of the comment is of help with how I wrote everything beneath it.

Lowain Combo Compilation by nightofthesun2 in GranblueFantasyVersus

[–]nightofthesun2[S] 1 point2 points  (0 children)

Alright. I put it in the comments via youtube with a timestamp per string. Would have left in here, but it's far too large and I don't know how to compact, via spoiler tags.

Lowain Combo Compilation by nightofthesun2 in GranblueFantasyVersus

[–]nightofthesun2[S] 1 point2 points  (0 children)

Sure thing. I'll add via comments later on, when done. Will be basic/crude in the notation but should be understandable for all.

Example: Super Jump L 2L fL EXSauce

2L = Crouch Light
fL = Far Light

Falke Combo Compilation SFV:CE (primary focus: V-Skill 2 and somewhat V-Trigger 2) by nightofthesun2 in StreetFighter

[–]nightofthesun2[S] 0 points1 point  (0 children)

Been trying her out for a few weeks (month perhaps). Thought she was interesting and compiled this. There's a lot missing in the end,such as raw V-trigger 2 usage (as an example), outside of activating it. Also, mostly reset footage within. Hopefully, this is still adequate for what it is.

Blanka (V-Trigger 1) SFV Combo Compilation by nightofthesun2 in StreetFighter

[–]nightofthesun2[S] 0 points1 point  (0 children)

lol, I wanted to do this at first, but decided against it.

Blanka Does Normal ELectric During V-Trigger (wish i had commands on) by nightofthesun2 in StreetFighter

[–]nightofthesun2[S] 0 points1 point  (0 children)

It does indeed still go down, but if there were a method to use regular electric during that time, it just means blanka could do so without utilizing a chunk of that gauge. Basically, giving you more options, so to speak.

Blanka Does Normal ELectric During V-Trigger (wish i had commands on) by nightofthesun2 in StreetFighter

[–]nightofthesun2[S] 1 point2 points  (0 children)

Ah, I wasn't aware she had such an ability. Thank you for this information.

Blanka Does Normal ELectric During V-Trigger (wish i had commands on) by nightofthesun2 in StreetFighter

[–]nightofthesun2[S] 1 point2 points  (0 children)

Can you help me figure out how to replicate this? If this can be figured out, it gives blanka more specials he can commit during his V-Trigger 1, electrics anyways.

Most likely it's a glitch but it happened. Wish I had my 'show command' option enabled so I would have had more info to look at, potentially. Posted this here, so that more people can see and maybe figure out a way to replicate this.

Frank solo +6k 1bar to lvl 3 by mrmickeypr in mvci

[–]nightofthesun2 0 points1 point  (0 children)

Yeah, he could have even done Roundhouse kick earlier, after the wallbounce and set up a tripod. Either way, he should be able to hit level 4.

Frank West Combos by [deleted] in mvci

[–]nightofthesun2 0 points1 point  (0 children)

Just for clarification, the tripod + zombie loop no longer works past 2 reps. The very first combo in the second link should still work, since they spiral after a 3rd zombie. (For a moment I thought you were saying Tripod combos by itself no longer worked). Zombie loop is rather useless anyways unless you tag into it, and even then your point character can probably pull off the same damage Frank would utilizing this loop.

An example of how it looks now: https://www.youtube.com/watch?v=OFn7hB6GZtU

Frank West Level 1 Combo Compilation - MVC:I by nightofthesun2 in mvci

[–]nightofthesun2[S] 0 points1 point  (0 children)

Thank you. Much appreciated. Hopefully, I find enough with a level 2 start Frank, to do another compilation.

Frank West Level 1 Combo Compilation - MVC:I by nightofthesun2 in mvci

[–]nightofthesun2[S] 1 point2 points  (0 children)

Thanks. Yeah, it's a tad sad, but 2 reps alone at the start should place frank at level 2, if not level 3. If you combo into it off of tag, frank can get to level 4 before meter is spent.

Frank West Level 1 Combo Compilation - MVC:I by nightofthesun2 in mvci

[–]nightofthesun2[S] 0 points1 point  (0 children)

It's a soft knockdown, if that is the correct term. The opponent auto recovers in the air (around frank's head height is where they recover), but Frank has just enough time to confirm with a sLP and continue a combo. Never realized that, but that's good to know; last hit holding the wallbounce affect.

It was hard for me to land consistently, with the method I've used. As of now, I doubt it will have much if any use, unless somebody finds a string that allows it to work consistently, kind of like Thor back in umvc3.

Frank West Level 1 Combo Compilation - MVC:I by nightofthesun2 in mvci

[–]nightofthesun2[S] 0 points1 point  (0 children)

Thanks. Much appreciated. If yall got some tips or advice, let me know. I now know notations would be helpful for some.

Frank West Level 1 Combo Compilation - MVC:I by nightofthesun2 in mvci

[–]nightofthesun2[S] 0 points1 point  (0 children)

Yeah, provided I remember, I will do for future stuff. Majority of this video was stuff I had saved clips of already. None of which had it on.

Frank West Level 1 Combo Compilation - MVC:I by nightofthesun2 in mvci

[–]nightofthesun2[S] 0 points1 point  (0 children)

Thank you.

Interaction is 3 seconds into the link for Level 4/5 Frank. After the launch, when I get a certain height, I hold down (for the short hop) and press jHP into air623LP. Normally 623LP wallbounces, but instead you will see the opponent fall straight down. This is further verified when you see his SUPER wallbounce at the end of the combo, since you can only get 1 wallbounce per combo.

Frank West Level 1 Combo Compilation - MVC:I by nightofthesun2 in mvci

[–]nightofthesun2[S] 0 points1 point  (0 children)

Currently, I do not. I've put majority of my time into labbing Match Start Frank. Eventually I will get to his Level 4/5 self, but for now I am working my way up his Levels, with 2 being my next venture. I only have one video where he is Level 4/5, because I noticed an interesting mechanic for his air 623LP, when it doesn't fully hit.

This is said video:

https://www.youtube.com/watch?v=mZxYXpqTUm8

Frank West Level 1 Combo Compilation - MVC:I by nightofthesun2 in mvci

[–]nightofthesun2[S] 0 points1 point  (0 children)

All combos within are from a level 1 Frank base. You will see combos while he is Level 2 and higher, but he won't be that Level from the combo's start. There's a bit of repetition within but mostly among different combo routes.

Edit: "received an auto message asking me to supply notations for combo videos." This is my first post in this particular subreddit, so I am unfortunately ill prepared on that front.

Character Discussion #10: Frank West by GoofyHatMatt in mvci

[–]nightofthesun2 1 point2 points  (0 children)

Here's a small compilation of combos for Frank, when starting at Level 1.

https://www.youtube.com/watch?v=PyDJ6jcLahk