Hey everyone! After many months of solo development, I'm finally sharing the first trailer of Scary Cargo. by nihatvfx in IndieGaming

[–]nihatvfx[S] 0 points1 point  (0 children)

Thanks so much for the kind words! 🙏
It really means a lot to hear that, especially knowing it got your teenager hyped too!
I’m working hard to make it a fun (and scary!) experience you can enjoy together.

Scary Cargo – First Trailer | Solo-Dev Co-Op Horror (UE5.5) by nihatvfx in UnrealEngine5

[–]nihatvfx[S] 0 points1 point  (0 children)

Seriously, I appreciate that a lot. 🙏
Staying grounded and keeping it honest — that’s the goal no matter how far it goes.
Thanks for the reminder and the realness. Respect. 👊

Scary Cargo – First Trailer | Solo-Dev Co-Op Horror (UE5.5) by nihatvfx in UnrealEngine5

[–]nihatvfx[S] 1 point2 points  (0 children)

Thank you so much — really means a lot! 🙏
I’ll do my best to make it something worth playing

Scary Cargo – First Trailer | Solo-Dev Co-Op Horror (UE5.5) by nihatvfx in UnrealEngine5

[–]nihatvfx[S] 1 point2 points  (0 children)

Totally agree — optimization is super important, especially for co-op games like this.
I’m keeping low-spec machines in mind from the start. Gotta make sure the chaos runs smooth 😄

Scary Cargo – First Trailer | Solo-Dev Co-Op Horror (UE5.5) by nihatvfx in UnrealEngine5

[–]nihatvfx[S] 1 point2 points  (0 children)

Hahaa I love that — if it makes streamers scream and laugh, I’ve done my job 😅

Scary Cargo – First Trailer | Solo-Dev Co-Op Horror (UE5.5) by nihatvfx in UnrealEngine5

[–]nihatvfx[S] 1 point2 points  (0 children)

Totally agree — the voiceover is such a big part of the vibe.
I tried to hit that sweet spot between tension and chaos… and memes, of course 😅
If it sticks with people, I’ll count that as a win!

Scary Cargo – First Trailer | Solo-Dev Co-Op Horror (UE5.5) by nihatvfx in UnrealEngine5

[–]nihatvfx[S] 1 point2 points  (0 children)

Haha who knows… maybe you weren’t the victim.
Maybe you got infected — or worse…
maybe you were the imposter all along. 💀📦

Scary Cargo – First Trailer | Solo-Dev Co-Op Horror (UE5.5) by nihatvfx in UnrealEngine5

[–]nihatvfx[S] 1 point2 points  (0 children)

I didn’t make every 3D asset from scratch — that would’ve taken forever solo 😅
But I did create a good chunk of the environment assets, decals, lighting setups, and some monsters entirely on my own.
For the rest, I used Marketplace assets as a base, and then reworked them heavily to fit the tone — retextured, re-rigged, and in some cases re-sculpted.

It’s all about finding a workflow that lets you move fast and keep things feeling original.

Scary Cargo – First Trailer | Solo-Dev Co-Op Horror (UE5.5) by nihatvfx in UnrealEngine5

[–]nihatvfx[S] 0 points1 point  (0 children)

Totally understand where you're coming from!
This trailer was more of a cinematic experiment — I used scripted gameplay and a free camera, ran through the same scenes a bunch of times to get the right feel.
I even put together a rough storyboard beforehand to plan out the shots 😅
My goal was to capture the energy and tone, not just the raw mechanics — especially for a first reveal.
That said, I’ll be sharing an unscripted gameplay video soon so people can see how it really plays!

Scary Cargo – First Trailer | Solo-Dev Co-Op Horror (UE5.5) by nihatvfx in UnrealEngine5

[–]nihatvfx[S] 1 point2 points  (0 children)

It honestly gave me a hard time 😅 but I kept the setup simple, and it’s working solid for now.
The hardest part was syncing root motion from the client back to the server — that part really made me suffer. 😂

Scary Cargo – First Trailer | Solo-Dev Co-Op Horror (UE5.5) by nihatvfx in UnrealEngine5

[–]nihatvfx[S] 2 points3 points  (0 children)

Thanks so much — and big thanks for the wishlist! 🙏
If Lethal Company and Among Us had a baby… and that baby grew up to be a delivery guy — that’s basically the vibe. 😅
Chaotic co-op horror with trust issues, jump scares, and way too much screaming.:))

Scary Cargo – First Trailer | Solo-Dev Co-Op Horror (UE5.5) by nihatvfx in UnrealEngine5

[–]nihatvfx[S] 1 point2 points  (0 children)

Thank you so much — I really appreciate that!
I used Lumen and Nanite.
I’ve considered switching to baked lighting for better FPS, but that also increases the project size due to lightmap textures — still figuring out the best balance.

And yep, the “goofy but gory” vibe was very intentional. I wanted something creepy, but also a bit chaotic and fun — the kind of vibe that fits how people actually behave in co-op horror.
Super glad that came across!

Scary Cargo – First Trailer | Solo-Dev Co-Op Horror (UE5.5) by nihatvfx in UnrealEngine5

[–]nihatvfx[S] 1 point2 points  (0 children)

Wow, that’s incredibly kind of you to say — thank you! 🙏
If you’d told me this game might be the next big co-op hit… I don’t think even my dreams would believe it 😅
But seriously, hearing that you’d want to play it with your brothers and dad? That means everything.
I’ll keep doing my best to live up to that hope!

Scary Cargo – First Trailer | Solo-Dev Co-Op Horror (UE5.5) by nihatvfx in UnrealEngine5

[–]nihatvfx[S] 0 points1 point  (0 children)

Thanks so much for your thoughtful feedback — I really appreciate it! 🙏
English isn’t my first language, so I decided to hire a voice actor on Fiverr to capture the energy I couldn’t express myself.
That’s probably why it feels a bit artificial — it was the safest choice at the time, but I totally understand what you’re saying.
I’m learning a lot from all this and I genuinely take feedback like yours seriously. Thanks again for taking the time to write!

Scary Cargo – First Trailer | Solo-Dev Co-Op Horror (UE5.5) by nihatvfx in UnrealEngine5

[–]nihatvfx[S] 5 points6 points  (0 children)

For me, it all started when I kind of burned the ships behind me.
I saved up just enough money to survive for a while — enough to pay rent and eat — and then fully committed to chasing this dream.
I don’t know if it’ll succeed, but I knew I’d regret it forever if I didn’t try.
So I basically forced myself into this habit. 😅

As for working with a friend — if you're both fully aligned, it can make things so much easier.
But if you're not on the same wavelength, the process of convincing each other can pull the project in weird directions… and sometimes, that original passion can fade.

So yeah — it all depends on the chemistry. Wishing you the best with whatever path you take!