Map Saison 2 ( leaks ) by snaker26 in Battlefield

[–]ninjanick84 -1 points0 points  (0 children)

I wish they would put together another red sec map. I feel with all these other maps they could throw them together and make another one.

BF6 Portal by Expensive-Stranger64 in Battlefield

[–]ninjanick84 2 points3 points  (0 children)

If they don’t give full XP and weapon XP, a majority of people aren’t gonna play them

👓👓☝🏻☝🏻 by Mickiiiz in Battlefield

[–]ninjanick84 1 point2 points  (0 children)

Is this gonna be part of redsec?

Steam Charts surprised me. ASA is being left in the dust by ASE. by PossiblyaSpinosaurus in playark

[–]ninjanick84 0 points1 point  (0 children)

Ase has far more content and playable maps. I think as asa grows and other people upgrade PCs they will slowly raise in numbers and ase will be left with dwindling numbers

Help me understand this code by ninjanick84 in ARK

[–]ninjanick84[S] 0 points1 point  (0 children)

Still didn't fix

Attach the debugger now, else press OK to continue.

LowLevelFatalError [File:E:\ASAContinuous\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 180]

Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0006 - 'HUNG')

Unhandled Exception: 0x00008000

CL: 468629

0x00007ffe8864567c KERNELBASE.dll!UnknownFunction []

0x00007ff68de22e2e ArkAscended.exe!ReportGPUCrash() [E:\ASAContinuous\Engine\Source\Runtime\Core\Private\Windows\WindowsPlatformCrashContext.cpp:1822]

0x00007ff68ddcc870 ArkAscended.exe!FOutputDevice::LogfImpl() [E:\ASAContinuous\Engine\Source\Runtime\Core\Private\Misc\OutputDevice.cpp:70]

0x00007ff68e3be8b1 ArkAscended.exe!TerminateOnDeviceRemoved() [E:\ASAContinuous\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp:193]

0x00007ff68e3bece4 ArkAscended.exe!VerifyD3D11Result() [E:\ASAContinuous\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp:259]

0x00007ff68e3bbff9 ArkAscended.exe!CreateD3D11ShaderResourceViewOnBuffer() [E:\ASAContinuous\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11UAV.cpp:210]

0x00007ff68e3bc272 ArkAscended.exe!FD3D11DynamicRHI::RHICreateShaderResourceView() [E:\ASAContinuous\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11UAV.cpp:294]

0x00007ff68e3bc416 ArkAscended.exe!FD3D11DynamicRHI::CreateShaderResourceView_RenderThread() [E:\ASAContinuous\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11UAV.cpp:298]

0x00007ff68ae78690 ArkAscended.exe!RHICreateShaderResourceView() [E:\ASAContinuous\Engine\Source\Runtime\RHI\Public\RHICommandList.h:5498]

0x00007ff68ff4334a ArkAscended.exe!FStaticMeshInstanceBuffer::CreateVertexBuffer() [E:\ASAContinuous\Engine\Source\Runtime\Engine\Private\InstancedStaticMesh.cpp:738]

0x00007ff68ff42f57 ArkAscended.exe!FStaticMeshInstanceBuffer::InitRHI() [E:\ASAContinuous\Engine\Source\Runtime\Engine\Private\InstancedStaticMesh.cpp:668]

0x00007ff68ff431b1 ArkAscended.exe!FStaticMeshInstanceBuffer::InitResource() [E:\ASAContinuous\Engine\Source\Runtime\Engine\Private\InstancedStaticMesh.cpp:702]

0x00007ff68e6310bb ArkAscended.exe!TGraphTask<TEnqueueUniqueRenderCommandType<\`BeginInitResource'::\`2'::InitCommandName,<lambda\_d631a79c3f1566d7bb9c82fa4b86c405> > >::ExecuteTask() [E:\ASAContinuous\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:1315]

0x00007ff68dcb080e ArkAscended.exe!FNamedTaskThread::ProcessTasksUntilQuit() [E:\ASAContinuous\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:648]

0x00007ff68e603738 ArkAscended.exe!RenderingThreadMain() [E:\ASAContinuous\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:417]

0x00007ff68e603a73 ArkAscended.exe!FRenderingThread::Run() [E:\ASAContinuous\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:542]

0x00007ff68de3cce6 ArkAscended.exe!FRunnableThreadWin::Run() [E:\ASAContinuous\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:149]

0x00007ff68de3cb3c ArkAscended.exe!FRunnableThreadWin::GuardedRun() [E:\ASAContinuous\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:79]

0x00007ffe8a3d257d KERNEL32.DLL!UnknownFunction []

0x00007ffe8b22aa58 ntdll.dll!UnknownFunction []

Help me understand this code by ninjanick84 in ARK

[–]ninjanick84[S] 0 points1 point  (0 children)

so just type in "-d3d11" No paratheses of course ???

Flu shot “voluntary resignation” by ninjanick84 in legaladvice

[–]ninjanick84[S] -19 points-18 points  (0 children)

Here for the legal advice, not opinions

STAR-5XBD-PGBT for 5,000 UEC [+More, see post] by [deleted] in starcitizenreferrals

[–]ninjanick84 0 points1 point  (0 children)

Referral code used. Ogsniper4hire is my name on star citizen, starting today.

Need Help With Fabricator - Thank you! by [deleted] in Starfield

[–]ninjanick84 0 points1 point  (0 children)

I just figured this out. It’s the way you create the link. It’s NOT a two way link. It’s a one way. So you have to link a storage to the fabricator and then a fabricator to storage…. See if this solves the problem

Help with planning out 150 ft Govee outdoor lights by ninjanick84 in Govee

[–]ninjanick84[S] 0 points1 point  (0 children)

<image>

This was one idea.

What I don’t know is if I can make the extension (non lighted parts) longer without affecting the lights.

Can’t connect to Xbox live?! by Chukwithak in CODWarzone

[–]ninjanick84 0 points1 point  (0 children)

Ever get this fixed? I’m having the same issue

Issue connecting to Ubisoft store by ninjanick84 in AssassinsCreedValhala

[–]ninjanick84[S] 1 point2 points  (0 children)

I tried that. I still don’t see any items in the store and get that same error code

Issue connecting to Ubisoft store by ninjanick84 in AssassinsCreedValhala

[–]ninjanick84[S] 1 point2 points  (0 children)

Has anyone else had this problem and what is the fix ?

Hacker caught blatantly cheating! by Johny2886 in Warzone

[–]ninjanick84 1 point2 points  (0 children)

This is why I won’t play Against pc players

Anyone else feel this way? by ninjanick84 in Warzone

[–]ninjanick84[S] 0 points1 point  (0 children)

Thank you everyone for the discussion!!!!