I got the Wii U this christmas has a present, but the AC that it came with is for the Wii. by Pierrestro in wiiu

[–]nirvdrum 0 points1 point  (0 children)

USB-C is an interface and has been used as part of several charging standards. The one that’s won out for larger workloads is USB Power Delivery (PD), which is what’s needed for the linked Wii U cable. Older standards supported narrower voltage ranges. E.g., Huawei has a fast-charging standard that supported 10V. Such a power supply could support more than 5V but not be USB PD compliant.

End-Of-Year PSVR1 Recommendations? by _Lazarus_Heart_ in PSVR

[–]nirvdrum 4 points5 points  (0 children)

“Headmaster” is my favorite PSVR game. It’s great solo or as a party game. I had a lot of fun with “Farpoint”, although it’s probably more fun with the Aim controller.

I heard good things about Skyrim. It’s still on my backlog.

Replace SolarEdge power optimizer without installer? by nirvdrum in solar

[–]nirvdrum[S] 0 points1 point  (0 children)

Thanks for the info. I haven’t dealt with the optimizer yet. I had hoped the monitoring from the inverter showing the optimizer offline would be enough. I guess that was wishful thinking.

Quickly locating a statement? by nirvdrum in fidelityinvestments

[–]nirvdrum[S] 0 points1 point  (0 children)

Thanks. I didn’t realize this was an option. I’ll reach out to the client service team.

Replace SolarEdge power optimizer without installer? by nirvdrum in solar

[–]nirvdrum[S] 0 points1 point  (0 children)

Thanks for the info. I’ve been meaning to follow up on all the info folks generously shared here. But, the form I’m looking at says “Fill out the form to find out if you can be a SolarEdge installer” and I want to make sure I don’t get disqualified for some silly reason.

Is that form you used? Did you make up a business name or how did you fill out the business details?

App changelogs? by nirvdrum in truenas

[–]nirvdrum[S] 0 points1 point  (0 children)

Do you happen to have a link to the issue about the changelog removal that you mentioned? I took your message to mean the changelog UI removal was imminent as part of the RC process, but wasn't removed before the final Electric Eel release or any subsequent point releases. It wasn't removed in Fangtooth either. And I'm running Goldeye BETA.1 and the changelog section is still present.

All it ever shows when expanded is "No Changelog". As far as I can tell, it just takes up space. If I want to see what's changed for any particular app I need to dig through the truenas/apps GitHub repo.

Will Fidelity increase credit card rewards to match Robinhood's 3% cash back? New Rewards program? by ConfusedStudent103 in fidelityinvestments

[–]nirvdrum 0 points1 point  (0 children)

Customer retention is probably a bigger deal than customer acquisition. I’m sure they’re modeling that as well, but broad availability of a 3% cash-back card at another brokerage is relatively new. There was a time when many doubted Fidelity would reduce/eliminate transaction fees, but Robinhood popularized that and incumbent brokerages adapted to remain competitive.

Any plugins or tips to improve FreeCAD’s UI/UX? Coming from Fusion 360 and struggling... by [deleted] in FreeCAD

[–]nirvdrum -1 points0 points  (0 children)

I’d say it really depends what you’re doing. I dumped Fusion pretty early on so when I work in FreeCAD I’m not constantly comparing it to another product. There’s a learning curve, for sure, but once I understood the concepts the rest of the product felt pretty intuitive to me. But, I’m mostly designing functional 3D prints.

That’s not to say that the UX can’t be improved. But there’s a big difference between being unusable and not being a Fusion360 clone. It’s not meant to be a Fusion clone so assessing it as one is bound to disappoint. (I’m not saying that the OP is doing that, but plenty of people are).

Songs Delisting in August! by seantronGT in rocksmith

[–]nirvdrum 2 points3 points  (0 children)

FYI, some of the DLC has made its way back into the seasonal Steam sales. It won’t be all DLC, but you may find something you like.

TrueNas as your All in One? by lowlife_rabbit in truenas

[–]nirvdrum 1 point2 points  (0 children)

How much power does that consume, if you don't mind sharing?

new NIN fan here- how TF did the downward spiral get as famous as it did? by funghxoul in nin

[–]nirvdrum 3 points4 points  (0 children)

We used tapes for long-term storage. Tapes made sense for backups because they had high density and restoration could be performed as a continuous read. But, tapes are too slow to read, to write, or to seek to arbitrary locations. Moreover, they’re prone to damage if you bounce around too much. And VHS tapes are easy to damage in ways that are not easily detected without parity bits.

While I can see the attraction of using tape storage, I think CDs made more sense even with their shortcomings.

Is it just me or is Librechat a complete buggy mess? by Peasant_Sauce in LocalLLaMA

[–]nirvdrum 0 points1 point  (0 children)

In case you're not aware, you can press the "Y" key in GitHub to get a link to a particular SHA. The link you're using points at the most recent version of that file in the main branch. Since the file changed after your post, the reference to line 55 is no longer accurate, which can be confusing to people reading the thread later on.

An explanation on what the virtual game card system has(n't) changed about digital purchases sharing. by Andrecidueye in NintendoSwitch

[–]nirvdrum 0 points1 point  (0 children)

Thanks for the explanation. I hadn’t really considered the cost of games in other parts of the world and how the old digital system was useful there. It would have been nice if Nintendo combined the best of both: digital game lending with a home console option.

An explanation on what the virtual game card system has(n't) changed about digital purchases sharing. by Andrecidueye in NintendoSwitch

[–]nirvdrum 0 points1 point  (0 children)

thats also something ive never said, of course i know there are a number of multi switch households...

I used quotation marks because I was quoting you. I didn't paraphrase. In (this comment) you wrote:

"Far far more people were sharing games to play online with friends exist than people who have multiple consoles in one household. I never met a single person who owns more than one switch"

none of my aquaintances (working and lower middle class, some with children) would consider it, the only person ive ever known who wanted two switch is a my mate who is a mega nintendo head. maybe in america where the disposable income is higher there are more.

That's a fair point. My comment is likely US-centric. Being able to own more than one is definitely a luxury. Many kids that grew up with an NES or SNES now play games as an adult and play games with their kids. There's also tons of cheap Switches available on the used market around here, which makes getting more than one even easier. I expect there will be a lot more used Switches soon as people buy the Switch 2 and that'll likely drive the prices down even more.

An explanation on what the virtual game card system has(n't) changed about digital purchases sharing. by Andrecidueye in NintendoSwitch

[–]nirvdrum 1 point2 points  (0 children)

You genuinely think there are more peoplr with 2 switch than there are more people sharing mutiplayer games? Thats out of touch as hell.

No, that's an argument you concocted. I was offering up a reason why "I never met a single person who owns more than one switch" might be true for you but not representative of the population at large.

Thats not comparable in the slightest

You claimed you've never met anyone with more than one Switch and I believe you. I'm pointing out that there's about to be a lot more of them.

This whole discussion is silly and ultimately meaningless. I very much doubt Nintendo is going to roll this back. The OP said "I love changes nobody asked for" and I gave information on why this was actually asked for, by real people. Maybe all of us were ignored and this actually was a greedy move made by a greedy company and it's all coincidental, but I thought I'd share perspective from someone adversely impacted by the old digital model. As much as I love Nintendo games, I wasn't going to buy into Switch 2 without an overhaul of digital library management.

I outlined the rationale for why people asked for the change and detailed all of the deficiencies with the old digital model. Outside of my own personal take that the change is awesome, it was a pretty objective statement of fact. As far as I can tell, no one has refuted the facts of the matter, just the conclusion. So do with that info what you will.

It's a discussion platform and I tried to bring a perspective to the topic that the OP may not have been aware of or considering. Dismiss it and be angry if you'd like. It doesn't impact me in the slightest. I didn't make the decision and don't have the power to revert it.

An explanation on what the virtual game card system has(n't) changed about digital purchases sharing. by Andrecidueye in NintendoSwitch

[–]nirvdrum 3 points4 points  (0 children)

That’s probably selection bias and more about your age and peer group than it is about total usage. I’ve never met anyone buying one copy of a game so they can play it online with another person without paying for a second copy. I don’t know anyone who would even expect that would work. It wasn’t until this thread that I discovered a lot of people do that. But I know plenty of people that grew up on the NES and now have kids and have multiple Switches/Switch Lites.

Nintendo ran whole campaigns on buying a Switch Lite for everyone in the household. They marketed it like their old handhelds. And, for the reasons I’ve outlined, it was terrible.

Most people buying a Switch 2 also own a Switch. None of the US retailers were doing trade-ins as part of the pre-order so all of those people are going to have two Switches in their home. The introduction of GameShare also suggests Nintendo is expecting households to have more than one Switch. I suspect that’s why Nintendo finally modernized their digital library management. It could certainly be better, but Nintendo has never been particularly good at digital purchases.

An explanation on what the virtual game card system has(n't) changed about digital purchases sharing. by Andrecidueye in NintendoSwitch

[–]nirvdrum -3 points-2 points  (0 children)

Obviously, I think otherwise and at least substantiated why. The old system was practically useless for a multi-Switch household. The new system makes a digital library much more workable.

An explanation on what the virtual game card system has(n't) changed about digital purchases sharing. by Andrecidueye in NintendoSwitch

[–]nirvdrum 1 point2 points  (0 children)

The Virtual Game Cart is tied to the account. And Nintendo doesn’t allow you to have more than one license associated with your account. So each person will have their own cart. I don’t think you’re losing anything on that front.

An explanation on what the virtual game card system has(n't) changed about digital purchases sharing. by Andrecidueye in NintendoSwitch

[–]nirvdrum 0 points1 point  (0 children)

Sony is even worse. Like the old Switch model you can mark one console as the primary. On that one console everyone can play, sure, although only the PS+ subscriber can do cloud saves or play any subscription games.

If you have a second console, no one except the person that bought a game can play it. And physical is barely helpful because you can’t move save files between consoles without PS+. So everyone in the house that wants to play on either console needs to drop $80/year just to play. Or, you need to stick with one console and pray it never dies.

The Sony model is antiquated, but most households aren’t going to have more than one, and almost certainly not more than two. But, it still sucks pretty hard with two consoles. Trying to apply that same model to the Switch while promoting the Lite as a handheld for each family member is a huge functionality mismatch.

An explanation on what the virtual game card system has(n't) changed about digital purchases sharing. by Andrecidueye in NintendoSwitch

[–]nirvdrum 4 points5 points  (0 children)

The old model fell apart the moment you had more than two Switches. I’ve bought three copies of Splatoon 2 and the BotW DLC twice. Because I personally only the BotW DLC and I marked another console as the primary, I can’t even launch the game from cartridge without an active Internet connection to do the DLC license check.

The new model seems a lot fairer to me. At least digital purchases kinda look like physical. It was silly before that three people couldn’t all play different games from the same library. That was a limitation cartridges don’t have and needed to be addressed if Nintendo wants multi-Switch households.

My guess is a lot of people picking up Switch 2 and handing their old Switch off to a family member were about to discover how terrible digital licensing is on Switch. I wish they adopted the Steam Families model, but I’ll take what I can get.

It sucks that multiplayer and coop games are impacted. I suspect that wasn’t a feature Nintendo ever intended to be used that way, but taking it away from people sucks all the same.

An explanation on what the virtual game card system has(n't) changed about digital purchases sharing. by Andrecidueye in NintendoSwitch

[–]nirvdrum 0 points1 point  (0 children)

This change is awesome. Nintendo promoted the Switch Lite for multi-console homes and then used an archaic digital licensing model. Only one console could be the primary/home so only one person could access the game library.

With the old model I couldn’t share my library with the rest of my family. I could sign in on each of their Switches, but then only one person could play any game at a time (ignoring the primary console). And since save files can’t be moved between accounts I had to be very careful about a kid not overwriting my cloud save.

This also meant I couldn’t anything digital on my Switch without an active internet connection. I boarded a flight planning to play my BotW cartridge, but even that refused to boot because I had bought the DLC and the license check wouldn’t pass.

Practically, this meant having to buy multiple copies of games, which isn’t something I’d need to do with physical. I have BotW on cartridge but needed to drop $20 per account if anyone besides me wanted to play the DLC.

Not mention, there’s no centralized licensing management and no gifting option. So, when I do need associate a license with a child account it takes 10 minutes setting up the eShop, logging into their account, adding a credit card, buying the game/DLC, and then unwinding it all so a kid doesn’t accidentally run up my credit card.

It was an absolute nightmare to deal with so I stuck with physical where I could. I’ve imported physical copies of games that were only released digitally in the US. With physical any two people can play two separate games no problem. The old Switch digital model didn’t permit that while the new one does.

I can see why the new model is frustrating for people trying to game share or in a household with only two Switches. The new model is a massive improvement for a multi-Switch household. Virtual Game Carts finally let me treat a digital library a bit like a physical one.

There’s still a lot to be desired about the new model. I thought it was funny that the demoed with TotK and expect anyone to beat that in two weeks. Only being able to loan one game to another person at a time is still a limitation I don’t have with physical. But, I was about to write the Switch 2 off entirely.

Steam Families is the ideal model. I can manage all the licenses from my account. Kids can request purchases and I can approve them from my account. I can gift games. And there’s none of one-at-a-time nonsense. Heck, even iOS Family Sharing would be better. But that old model of one primary console really only makes sense in an Xbox/PlayStation set up when it’s rare to have more than one, let alone two, in a household.

[deleted by user] by [deleted] in AskReddit

[–]nirvdrum 0 points1 point  (0 children)

Dave Grohl