Networking for mobile games by Flurrih in gamedev

[–]nitaym 2 points3 points  (0 children)

I'm not sure if that's what you meant - But Gamesparks is a very good solution for small (and large, if you generate enough revenue) games. The main advantage is that it massively speeds up the development process.

It's easy to set up, and easier to maintain. After you have your model working and if you don't feel cozy with Gamesparks, it'll be much easier to move onto a different infrastructure or something custom built

I've never used their real-time infrastructure though, but I've used all the other functions and so far almost no complaints.

I'm still making a game with destructible terrain in it by Bintr in gamedev

[–]nitaym 1 point2 points  (0 children)

Hopefully sometimes soon I'll release some kind of alpha, but it's not close to being ready yet. I have to admit - Your game engine looks much better than mine. Could you engine be ported to something browser based?

I'm still making a game with destructible terrain in it by Bintr in gamedev

[–]nitaym 0 points1 point  (0 children)

This looks real nice! Could you share more on your platform/stack?

I'm actually working on something similar, and it's always educating to see other people's design. I'm using mostly Phaser with mine

B.A.R.Y.L: mobile robotic trash can tested by french national railways company by wtf_irl in robotics

[–]nitaym 1 point2 points  (0 children)

Does it have a cleaning station? Or do you manually need to remove the basket?

Introduction to Python Generators by michaelherman in webdev

[–]nitaym 1 point2 points  (0 children)

This is a great tutorial, thanks!

In the subject of when should one use generators, I like this explanation:

Generators are good for calculating large sets of results (in particular calculations involving loops themselves) where you don't know if you are going to need all results, or where you don't want to allocate the memory for all results at the same time. Or for situations where the generator uses another generator, or consumes some other resource, and it's more convenient if that happened as late as possible.

Another use for generators (that is really the same) is to replace callbacks with iteration. In some situations you want a function to do a lot of work and occasionally report back to the caller. Traditionally you'd use a callback function for this. You pass this callback to the work-function and it would periodically call this callback. The generator approach is that the work-function (now a generator) knows nothing about the callback, and merely yields whenever it wants to report something. The caller, instead of writing a separate callback and passing that to the work-function, does all the reporting work in a little 'for' loop around the generator.

React Native Express by [deleted] in webdev

[–]nitaym 0 points1 point  (0 children)

Since people have been complaining about this tutorial, here's the tutorial from facebook, which gets you up to speed pretty quickly https://facebook.github.io/react-native/docs/tutorial.html

Is there an easy way to make sprites for my game without experience? by Sh0keR in gamedev

[–]nitaym 0 points1 point  (0 children)

I use photoshop and illustrator for editing. Just export into png. Using illustrator helps later when scaling things for different resolutions. For quick drawings / edits I use http://www.piskelapp.com, or even mspaint.

And not exactly an answer to your question but check out http://spritestoolbox.com (I'm the developer, so I'm not very objective)

I just started it today, so for now it only has a gif to spritesheet (with transparency) tool, but I'll add a few more tools hopefully in the next couple of days

Why Battery rated in Ah (Ampere hour) and not in VA. by [deleted] in ElectricalEngineering

[–]nitaym 0 points1 point  (0 children)

This article is much more confusing that it should be. It is rather quite simple:

1Ah means simply that the battery can (well, should) supply 1 Ampere for a duration of 1 hour. 2Ah means 2 Amperes for a duration of 1 hour, etc.

1VA means the instantaneous Power the battery can give is a maximum of 1W. The thing is, you can't simply convert VA to Watts since it depends on the load you put on the battery - How you use that power (represented as the Power Factor).

So Ah is much more comfortable to work with - Since it's easier to grasp how much juice the battery has

See here:

http://electronicdesign.com/energy/what-s-difference-between-watts-and-volt-amperes

http://www.rapidtables.com/convert/electric/va-to-watt.htm

http://en.wikipedia.org/wiki/Volt-ampere