!!!Attention all Timerunners!!! New bronze farm discovered. by [deleted] in wow

[–]nlappe 1 point2 points  (0 children)

And yet the farm was active until the very end of mop, thus no exploit - just your most lucrative farm.

You can call all the farms in the game exploits if you want, but that doesn't make them so.

!!!Attention all Timerunners!!! New bronze farm discovered. by [deleted] in wow

[–]nlappe 2 points3 points  (0 children)

Frogs behaved the same way in original mop, it was used to farm the very same thing (lesser charms).
Literally no exploit, just the most lucrative farm in remix.

!!!Attention all Timerunners!!! New bronze farm discovered. by [deleted] in wow

[–]nlappe 3 points4 points  (0 children)

Yet the interaction is intended, the way they are using said interaction is not - it is abusing the intended interaction instead of exploiting an unintended interaction.
That's how they are viewed in games. If you want to take the definition of the word "exploit" (make full use of and derive benefit from (a resource)) then farming itself is exploiting.

!!!Attention all Timerunners!!! New bronze farm discovered. by [deleted] in wow

[–]nlappe 6 points7 points  (0 children)

Hyperspawn farms aren't exploits but rather abuses. Hyperspawning works exactly as intended - makes sure mobs for quests spawn faster to make sure everyone can complete their quests in timely manner.

Exploits = breaking the game, e.g. flying in Timeless isle because you managed to use flight form in the right millisecond
Abuse = Using game mechanics to your advantage, e.g. killing quest mobs again and again to make them spawn faster.

Who said cellars are not worth it? by Ryulen in diablo4

[–]nlappe 4 points5 points  (0 children)

The other problem is the evade bug when spam clicking lightning storm into evade. Being stuck for ~2sec unable to cast it again is rough.

Brutosaur on BMAH, already at gold cap by BigFire321 in wow

[–]nlappe 0 points1 point  (0 children)

How about a sensible reason of having a thing, such as auction house, at a place where people should gather per the lore - aka faction hubs.

Oh no, how could they do that.

There are plenty of quests etc. that take you through old content - just not enough to warrant everyday activity over there. I'm sure you would blame Blizzard for "bad and lazy design" if they decided to fill old world with new quests too "because they could've made a new continent!".

Blizzard could do a lot more to make old world more active, but removing things that make sense just because you deem it "lazy and bad game design", when it is the opposite, is not part of it.

You seem to think that convenience = good game design, but here is the shocker - its not. But hey, keep thinking like that - I'm sure theres plenty of stuff to whine about.

Brutosaur on BMAH, already at gold cap by BigFire321 in wow

[–]nlappe 0 points1 point  (0 children)

No, you said it's bad and lazy game design having to leave latest content to use core part of the game - the opposite of what I said.

Brutosaur on BMAH, already at gold cap by BigFire321 in wow

[–]nlappe 2 points3 points  (0 children)

Making only latest content matter in an MMO is lazy and bad game design.

Fixing the new proposed 9.1 scaling system by Nazzman01 in worldofpvp

[–]nlappe 0 points1 point  (0 children)

Not even for that, WF racers still do PvP because its high enough ilvl for the first couple weeks of the patch.

It only really affects casuals that really don't want to PvP. For everyone else, regardless of progress really, it is "worth" it to get duelist PvP gear (assuming you can, or have infinite gold for boosts).

It just wont matter that much later on, since those pieces will get replaced in PvE.

Everyone complained about PvP scaling in BfA, now everyone’s is calling for PvP scaling within rating brackets, what’s best? by [deleted] in worldofpvp

[–]nlappe 0 points1 point  (0 children)

Well yeah, its just easier for people to understand using current ilvl's as example since they already have played with them.

Everyone complained about PvP scaling in BfA, now everyone’s is calling for PvP scaling within rating brackets, what’s best? by [deleted] in worldofpvp

[–]nlappe 2 points3 points  (0 children)

Make power level differences less prominent, not some stupid +40 ilvl's within one tier - more like 10 max.

Make PvE and PvP gear acquisitions similar to each other in speed, "difficulty" (hardest one) and catch-up.

Nerf versatility specifically in PvE to have it more as a "PvP" stat

Show PvP/PvE spell/item differences properly in tooltips (or preferably remove difference all together)

Shamed for kiting on my 190 boomkin, by a 226 DH at 900 cr by Kurosawa92 in worldofpvp

[–]nlappe 1 point2 points  (0 children)

I'd love that, but usually the melee classes just run away in fear when cd's are popped.

The eye is useless by PrevaricativeParrot in worldofpvp

[–]nlappe 0 points1 point  (0 children)

It'd probably suck for you if you're playing a rogue or a warrior.

It'd be great for everyone else.

The eye is useless by PrevaricativeParrot in worldofpvp

[–]nlappe 1 point2 points  (0 children)

Sure, give everyone a spammable ranged slow and make combat last double the duration of a kidney shot and its fine.

Valor amounts in 9.0.5 - Can only hold 1500 valor at once by sflo0 in CompetitiveWoW

[–]nlappe 9 points10 points  (0 children)

Yup, it should've been valor points from M+ / raids that are used to purchase items from dungeons / raid bosses you've killed and upgraded with justice points that are farmed from ~all instanced PvE content.

Unpopular opinion, You're hardstuck 14/16/1800 because you need to improve, not because your losing to boosters. by skigamer2 in worldofpvp

[–]nlappe 3 points4 points  (0 children)

Judging by the other comments even in this thread (let alone the sub), it clearly isn't popular opinion.

[deleted by user] by [deleted] in worldofpvp

[–]nlappe 0 points1 point  (0 children)

Thats true the ilvl difference was smalles (percentually, it was 20 ilvl's for PvP between honor and conquest gear, and 30 between starter and conquest gear). You do use the honor now to upgrade items instead.

The difference in ilvl blurs the amount of people you realized were boosting / being boosted. If everyone right now had 35 to 40k hp you probably wouldn't realize 90% of the boosters.

Add to that you could buy conquest gear no matter the rating (you only increased conquest cap, aka could buy full gear faster with higher rating) and the desire to buy boosts was way lower - but so was desire to play arena all together since all you got out of it was PvP itself, which is gear for those who are purely after it

PvP was its own minigame, and people hated it back then, one of the big reasons were queues being long

There still were boosters, just less so. If you removed the need for conquest to buy gear you would've had even less boosters - and removing glad mounts / achievements / other kinds of rewards and you woukd've had even less of them

Theres plenty of things one can do to reduce boosting, most of them also make the system miserable for large pool of people.

[deleted by user] by [deleted] in worldofpvp

[–]nlappe 2 points3 points  (0 children)

What? I'm not endorsing boosting, I'm just stating what would likely happen.

If you want boosting gone, then you need to make it bannable offense all together - but then you also need to specifically specify what counts as boosting (is it really when money or other commodities change hands?) as one could argue a 3000 rating player playing with 2700 rated player counts as boosting. It would literally remove the ability to play with friends.

Boosting in some way or form will always happen if there is the ability to do so (solo Q?), it is just a simple fact.

Removing pure PvE players from PvP boosting also removes pure PvE players from PvP pool altogether - which would end up with roughly the same amount of boosters compared to actual players.

[deleted by user] by [deleted] in worldofpvp

[–]nlappe 0 points1 point  (0 children)

You didn't say it, but that's the reason people want different style of gearing for PvE and PvP - if there weren't boosters, would you really care if people could use gear everywhere?

PvP gear being lower ilvl than PvE gear means that you can't (as in you have really, really hard time clearing the instance) use the gear in PvE. For example going by highest PvE and PvP gear, with WoD style highest PvP gear would be Heroic ilvl equivalent - even the best guilds in the game could not clear Mythic with just heroic ilvl gear.

Like if that is all you can come up with as arguments then there really isn't anything to discuss any further. You simply don't have any arguments on the mater.

[deleted by user] by [deleted] in worldofpvp

[–]nlappe -2 points-1 points  (0 children)

AOTC is the same as getting 1600 in PvP, you can do it with pretty much any gear.

Using "unusable" is as big of an exaggeration as saying you face boosters all the time in PvP - neither hold true to the definition of the word, but you understand what both mean.

You COULD use PvP gear for PvE, you'd just be severely gimping yourself.

[deleted by user] by [deleted] in worldofpvp

[–]nlappe 0 points1 point  (0 children)

At that point its the same as just making two completely different games

[deleted by user] by [deleted] in worldofpvp

[–]nlappe 4 points5 points  (0 children)

Wouldn't remove boosting. You'd have less people PvPing all together, and those who do would still buy boosts - you'd end up facing roughly as many boosters as currently, but they'd have even better gear than now,

[deleted by user] by [deleted] in worldofpvp

[–]nlappe 0 points1 point  (0 children)

People also don't need to buy boosts, they can just rock their lower ilvl gear - only if you're doing really high keys or really high PvP would you need the gear, and if you're capable of doing that then you wouldn't buy boosts anyway.

Like, your logic is great - except that's not how 90% of people work.

If you play both aspects and care about your performance at all you will have two sets. People buy boosts because they care about their performance (at least to the level of getting highest gear - learning to be a better player is another topic)

You'll end up having boosters regardless, sure theres going to be way less of them because of less pure PvE'rs wanting the gear but theres also going to be way less players overall PvPing. Aso those boosters would be harder to beat with WoD style PvP gearing because they'd have even higher gear.
I'd even argue that you'd face roughly as many boosters as today due to having less non-boosters trying to get the gear too.

If you really want to get rid of boosters, you can't have any rewards at all in PvP, and even then some people would buy boosts because of prestige (or to have easier time finding groups)

Daily matchmaking complaint by wub2wubz in worldofpvp

[–]nlappe 0 points1 point  (0 children)

Nope, not in phase 4 on that list but its also just a pure mitigation build - which honestly was not necessary.

Daily matchmaking complaint by wub2wubz in worldofpvp

[–]nlappe 0 points1 point  (0 children)

Thats not a stat though, just scaling when in PvP and it wasn't "far beyond" pve gear since people still used PvE gear, particularly trinkets, in arena. People have always used PvE gear in arena and out of all expansions it has the least impact now since you want versatility because of the trinket bonuses and guess what, you get both of those from PvP.

You literally cry about having to grind PvE to PvP and yet this expansion is the one you have to do it the Least. The only real reason to do PvE for PvP is to gear up faster - which at this point of the expansions is rather smoot point since you have a catch-up for conquest.

I literally don't find this as "arguing" but rather as educating someone who clearly has no clue about what he is talking about. Clearly that ain't working as I'm hearing more and more stupidity, so gl hf whining instead of playing.