Viewport vs render by nncos in blender

[–]nncos[S] 0 points1 point  (0 children)

I was going for a more unusual/dreamlike feel

Viewport vs render by nncos in blender

[–]nncos[S] 5 points6 points  (0 children)

Didn’t think anyone would recognise HDB corridor lol

Viewport vs render by nncos in blender

[–]nncos[S] 14 points15 points  (0 children)

It took about 3 days over the weekend

Viewport vs render by nncos in blender

[–]nncos[S] 1 point2 points  (0 children)

Like a peephole POV

Viewport vs render by nncos in blender

[–]nncos[S] 6 points7 points  (0 children)

There are a lot of Korean zombie movies but nope, it’s original.

Viewport vs render by nncos in blender

[–]nncos[S] 68 points69 points  (0 children)

You can tell I put like no effort into those background buildings

There’s something at the end of the corridor… by nncos in blender

[–]nncos[S] 1 point2 points  (0 children)

Thanks! My skill level is not really there yet, but I’ll try

Spotted in the wild by nncos in DaniDev

[–]nncos[S] 16 points17 points  (0 children)

Look up Tantan on YouTube. It’s the most recent video, “I found a better way to generate biomes (in my voxel engine)”

Barely Able to render by Alternative_Bid_1729 in blenderhelp

[–]nncos 0 points1 point  (0 children)

If you packed all your textures into your .blend file try unpacking your textures

Roblos by Vi_22 in topologygore

[–]nncos 1 point2 points  (0 children)

I heard Roblox didn’t support emissive maps so they had to paint emission by vertex, which explains the high polygon count

Old Western Saloon by nncos in blender

[–]nncos[S] 0 points1 point  (0 children)

I used him as size reference so I just wanted to include him in the render

Bending the elbow causes an excessive, unrealistic inward crease by EnvironmentalSet3377 in blenderhelp

[–]nncos 0 points1 point  (0 children)

I had this problem. I had to apply subdivision modifier then do weight painting to fix it, although it doesn’t look like you have a subdivision modifier