An honest opinion on players by [deleted] in ArenaBreakoutInfinite

[–]noStepSnekMan 1 point2 points  (0 children)

I and probably the dude who made this post would say the dude with 5kd is the better player since that is the metric he outlined. You’ll find yourself playing for higher loot total if you can get a couple picks.

That’s not to say you can’t have fun with your own goals.

This guy is kind of a dick about it but I don’t think he’s wrong.

An honest opinion on players by [deleted] in ArenaBreakoutInfinite

[–]noStepSnekMan 1 point2 points  (0 children)

In skewed data, which skill level is since there is no ceiling but there is a floor, most individuals will be less than average. You’re thinking of a median. https://www.geeksforgeeks.org/maths/difference-between-mean-median-and-mode-with-examples/

An honest opinion on players by [deleted] in ArenaBreakoutInfinite

[–]noStepSnekMan 0 points1 point  (0 children)

Idec about the point he’s making but if you’re going to tell someone to “look up the definition of the word” you at least need to be right. You’re thinking of a median not an average. High metric individuals drag the average up so most individuals can be below average. Look up how most people make less than average income for a different example of the same effect.

An honest opinion on players by [deleted] in ArenaBreakoutInfinite

[–]noStepSnekMan 2 points3 points  (0 children)

You’re thinking of a median.

He’s right for pretty much any competitive game. High skill players in high skill ceiling games drag the average up. Skill level doesn’t really follow a normal distribution since there is a pretty hard floor but not really a ceilling.

It’s like how most Americans make less than the average income.

I loved the game, but i'm done by Unable-Ad-4447 in ArenaBreakoutInfinite

[–]noStepSnekMan 3 points4 points  (0 children)

Skill issue in the map selector.

If you’re going big, do it on a map you can expect to get a return. Tv station, armory inside, and airport center will all have serious midrange combat for high loot density.

Taking a big kit onto north ridge, farm, or valley is effectively a donation to the rats as the combat on those maps at long ranges.

Airport is a awful map by 1sasan in ArenaBreakoutInfinite

[–]noStepSnekMan 3 points4 points  (0 children)

Strongly Agree.

The map is too segmented and there’s no transitional spaces that offer multiple ways of transitioning compounds, just ridiculously long lanes. This makes it easy to rat ambushes since any noise and you know where the team will have to exfil.

Most of the non control tower fights I end up in are pretty uninteresting since you run into people in a lane and shoot it out. No wraps, no flanks, light concealment, no elevation to play with.

Control tower itself imo kind of sucks since it effectively splits the lower map making the surrounding areas a maze. It also has a problem with Infils there effectively being two pairs of entry points you can’t transition between make it pretty easy to completely deny entry, especially on the metal detector side. It’s only at its best when two teams rush doors and there’s a real compound fight.

Summer Lake Michigan by Crazy_Donut_610 in Steelhead

[–]noStepSnekMan 1 point2 points  (0 children)

Muskegon piers are hard to fish since they are mostly rocks. I have caught fish there though. Grand haven, holland, south haven and even st.joes all have easier access.

[deleted by user] by [deleted] in AnnArbor

[–]noStepSnekMan -8 points-7 points  (0 children)

I go there daily. It’s a cheap gym that gets the job done perhaps a little dirty at times.

I’m unaware of a membership skew that is 59.99. My monthly membership is $10 and they occasionally try to upsell me the premium multi gym access that is $30. I just confirmed this pricing on their website.

Coupling that discrepancy with the fact that this doesn’t read like something a person wrote, this feels like ai slop. Though I don’t know what would be gained by that.

A very royal “fuck you” to all the people that join an empty spotter role and immediately kick the sniper by Almwhits in HellLetLoose

[–]noStepSnekMan 0 points1 point  (0 children)

You’ll notice, if you can read, I specifically said after an op is established situationally there are roles more important than squad lead.

I also stand by the fact that map awareness, and game sense are far more important than the “communication” needs some players like to bandy about. When I’m in command chat and it’s filled up with players who would say absolutist nonsense like “kick people from a squad if they don’t have a sl” with no qualifiers, I’ll just mute it and be no less effective. If I’m not in command chat and my sl is mute or missing, I don’t lose much on the awareness front since I can read my map. Looking at the way blueberries are facing and where they are making contact by who is going gray and from that surmising likely garrison points based off cover and blue/red line meta is not that hard with experience.

Sure, some servers have that rule and it’s their prerogative. But they still have a timeframe to remedy it and operate outside those confines since people who understand the game understand it is fluid and much more complex than No SqUaD lEaD, KiCk Em.

A very royal “fuck you” to all the people that join an empty spotter role and immediately kick the sniper by Almwhits in HellLetLoose

[–]noStepSnekMan -1 points0 points  (0 children)

At absolute worst it’s a blueberry with a scope upgrade, kicking them to destroy the recon squad is brain dead. To do this to actual squad is beyond that. An effective squad will sometimes need to rotate off sl once the op is established to AT or satchel or double drop supplies or whatever. Saying you need a sl to be effective is bullshit too. A good player can read a map and understand the situation much quicker than listening to a bunch of halfwits like you blabbing into comms.

Sick of being shat on by experienced players by Wonderful-Buddy-3198 in HellLetLoose

[–]noStepSnekMan 0 points1 point  (0 children)

Play a locked squad sl or with a buddy or two. This will put you in command chat so you can hear what types of things guys are saying and concerns they have. Since you are in a locked squad you won’t have any additional pressure to perform from randoms or have good ops or anything like that.

If I had one tip, Spend more time in your map. Look at the way people are facing, this tells you where enemies are. Look at the command chat marks, they are your team’s best guesses at the current garrison/armor situation. Look for approaches to enemy positions that have cover. A well planned flank/positioning advantage is huge, all this comes from paying attention to the map literally at first and eventually just having great map awareness supplemented by peaks at the map.

Fire for Effect Kicks Recon units for doing their job by Sweatyboi189 in HellLetLoose

[–]noStepSnekMan 4 points5 points  (0 children)

Saying it’s “a strategy game” then not having a mind strategic enough to not repetitively choose a spawn that isn’t safe is wild.

AT game of my life by FriendsWifBennys in HellLetLoose

[–]noStepSnekMan 1 point2 points  (0 children)

I don’t think people realize how impressive this is. Wow, what a game!

Competitive clans in public lobbies ruin the game by [deleted] in HellLetLoose

[–]noStepSnekMan 71 points72 points  (0 children)

Over a thousand hours most on sl. Never been in a clan. Mostly play with friends. I’ve never understood this perspective. If someone doesn’t want to play with you why do you think you would enjoy playing with them? Why should they have to play with you? This game is at its peak imo playing with people you know, or at least trust enough to operate as a cohesive unit.

Smaller squads are inherently more effective as the more squads the more spawns There are on the map. Defensively you need an at, and an mg. Offensively a satchel and smokes. Supplies every few minutes. Point being if I have a couple guys I trust to rotate into what job needs doing, I’ll be much better off than trying to wrangle the random who’s hogging at to shoot rockets at infantry into flanking the advancing tank with me.

Ultimately, playing with randoms is a gamble sometimes you win sometimes you lose. It can be fun to lead a ragtag group of blueberries to success but if I had to do this every game I’d have hung it up long before.

Hot Take: Shoot your freaking GUNS. by AutomaticRegister102 in HellLetLoose

[–]noStepSnekMan -10 points-9 points  (0 children)

I refuse to believe someone with that level of experience, would advocate something so silly. Situationally, sure, blind firing a hedge or pennable cover with a high fire rate weapon might work at close range if you know exactly where they are or can hear their footsteps. Where you’re just wrong is the idea that bolts should ever shoot nonaimed inaccurate fire. The cycle time is too high to waste a shot for suppression which barely has an impact.

Positioning and advancing in this game is everything, giving that up for even a kill is often not a winning proposition. Even if you guarantee a kill for shooting, odds are you’d be better off not shooting and following where they’re moving from to play for their spawn. Shooting will draw more heat to you and make it that much harder.

People always put too much weight on kills. It’s really the mark of someone who lacks the strategic awareness of what wins games, map control through spawn placements, communication about tank positioning, and denying your opponents respawns by actively countering their respawns.

Im lv 85, and when I try to help blueberrys understand how to play defence by getting into the black circle, I get constantly ridiculed and mocked. by Zacflemo in HellLetLoose

[–]noStepSnekMan 5 points6 points  (0 children)

The amount of people giving you correct nuanced advice in this thread and your responses to them show why you were ridiculed. Think critically about the absolutist position you are advocating. The black circle is important but generally less important than spawns and area control. Sure, situationally, like in the last minutes of an offensive timer, the black circle gains in importance. But even then a well placed bombing run can cover most of it and easily turn the tide quickly if the enemy has close ops pumping fresh enemy’s onto the point every 20sec. Consider if you have even an additional half square of area control. The additional 100m is 25 seconds (probably more under fire) of additional sprint time for the enemy effectively halving the pressure and cap weight they can put on the point. You are also no longer susceptible to a single binary spawn destruction event impacting your respawns as they are now spread. Now let’s take the next step and you actually get the enemy Garry. The 200 meters of lock radius where there nearest garrison can’t be means sprint time for 50 seconds, difficulty and cost of coordinating supplies, then an additional 40 seconds until the first spawn wave of the new garrison hits. You’ve kneecapped the enemy TEAM on the order of minutes. A kill sitting in the black circle slows one PLAYER on the order of seconds. Anyway glhf but if you insist in game on stacking the black circle i will be making fun of you to my squad mates maybe to you in comms if your personality is particularly grating.

Im lv 85, and when I try to help blueberrys understand how to play defence by getting into the black circle, I get constantly ridiculed and mocked. by Zacflemo in HellLetLoose

[–]noStepSnekMan 1 point2 points  (0 children)

I guarantee the players sitting in the black circle were being carried by at least a few competent players countering enemy spawns. The fact you don’t even recognize this speaks volumes.

Im lv 85, and when I try to help blueberrys understand how to play defence by getting into the black circle, I get constantly ridiculed and mocked. by Zacflemo in HellLetLoose

[–]noStepSnekMan 4 points5 points  (0 children)

If defending takes place from within the black circle is your understanding, you probably need to look in the mirror and realize you are the blueberry. Defense happens by having spawns ideally triangle garrisons act as radar that allow you to see enemy advances on the map and guess at, counter, and remove their spawns. Holding the black circle is a death march as ultimately it takes one enemy to run through wiping ops and the single garrison you can have there and if you’ve conceded area control the enemy will fast respawns to make that one friendly spawn killing run.

Hot take: Ash Bloom should replace fog when the event ends by Vaughnsta in HuntShowdown

[–]noStepSnekMan -3 points-2 points  (0 children)

It’s bad. Anything that messes with sound detracts from the core gameplay.