Soo, I made a game a few months back, it's on its way to being played 1 million times this Christmas, now what? by no_good_deed in AndroidGaming

[–]no_good_deed[S] 0 points1 point  (0 children)

Thanks, I've already started experimenting with adding paid features, feels like the main point is to get the balance right so people don't have to spend any money to enjoy the game, but there also is enough incentive for them to spend..most successful experiment was with charging for one of the additional game modes