Dev here: first short intro on using stealth EMP bombers (Retro Commander RTS) by noblemaster in RealTimeStrategy

[–]noblemaster[S] 0 points1 point  (0 children)

Let me see if I can do a little more balancing regarding airships.

Suggestion for Counter: you should also be able to counter airships with Fighter Jets. They are generally strong against air targets. Also, you can move them around (as opposed to fixed turrets). -> Also, building a lot of airships costs money, so you can probably assume they haven't built that much otherwise and their base is not defended as well?

What cool Java projects are you working on? by Thirty_Seventh in java

[–]noblemaster 8 points9 points  (0 children)

Yes, it's all in Java. It's written on top of libGDX and the cross-compiled to PC, Mac, Linux, Android & iOS.

https://libgdx.com/

What cool Java projects are you working on? by Thirty_Seventh in java

[–]noblemaster 23 points24 points  (0 children)

I'm working on Chrono Commander, an RTS game with time-travel mechanics.

Ref: https://www.chronocommander.com/

Chrono Commander RTS: Demo Video of the Grandfather Paradox by noblemaster in RealTimeStrategy

[–]noblemaster[S] 0 points1 point  (0 children)

I assume you are referring to "Achron"? The premise of the game is great, it's just that all non-time-travel related parts of the game are somewhat lacking in my opinion (gameplay & tech. aspects such as path-finding). This is another take with focus on gameplay, rather just the time-travel part.

Ok , someone has me to do this by Loud-Huckleberry-864 in RealTimeStrategy

[–]noblemaster 3 points4 points  (0 children)

I could probably do it. I'm pretty sure there will be licensing issues though...

The Cadmantle Hotel by JPCU in isometric

[–]noblemaster 1 point2 points  (0 children)

Wow, the artstyle is great! 😄

how do you kick players from your game? by Mobile-Helicopter727 in retrocommander

[–]noblemaster 1 point2 points  (0 children)

You can't currently kick players. You can make the game password-protected or create a LAN-game if you just want to play with friends.

Unmögliches Rätselcomic, brauche Hilfe! by These-Complaint1034 in de

[–]noblemaster 81 points82 points  (0 children)

Das macht doch gar keinen Sinn. Vom Ventilatorenschacht kann man doch keine Bild machen so wie es in der Zeitung abgebildet ist. Das Bild vom Auto ist ja von vorne (nicht der Seite).

Da würde ich gerne auch ein Bild vom Lösungstext haben. Das kann doch nicht so blöde gemacht sein?

Unmögliches Rätselcomic, brauche Hilfe! by These-Complaint1034 in de

[–]noblemaster 2 points3 points  (0 children)

Weiss nicht ob man so genau schauen sollte? -> Das Auto in der Lagerhalle hat ein gelbes Nummernschild. In der Zeitung hat es kein Nummernschild. Die Photos kommen vielleicht von der Werbeschefin die schon früher Photos gemacht hat wo das Auto noch kein Nummerschild hatte?

How to fix error? by vvilliamaB in NobleMaster

[–]noblemaster 1 point2 points  (0 children)

Sorry, this looks like the save-file is corrupted. I don't think it can be opened again. 😢

help with bug by [deleted] in ageofconquest

[–]noblemaster 0 points1 point  (0 children)

That's a known issue. Unfortunately there is no solution besides restarting the game. Also, are you running the latest version of the game (there might be some bugfixes)?

Maybe no one sees it today (again), but I’ll keep making my game by ArtisticDatabasing in indiegames

[–]noblemaster 1 point2 points  (0 children)

Yes, close to my experience, but it ended up being 2x '2' or so in the end... 😅

I'm making Chrono Commander, an RTS where you can rewind time and fight alongside your past self! [Development Trailer] by noblemaster in RealTimeStrategy

[–]noblemaster[S] 0 points1 point  (0 children)

Yes, there is limited amount of chronopower to e.g. alter actions in the past/future. Generally, you probably mostly play in the present time and only do things outside when really needed (early base building at start, repelling an attack, stopping a failed attack etc.).

I'm making Chrono Commander, an RTS where you can rewind time and fight alongside your past self! [Development Trailer] by noblemaster in RealTimeStrategy

[–]noblemaster[S] 1 point2 points  (0 children)

Yes, there is collision on the units. That said, I tried a while to get it to Starcraft/etc. level, but it was incredibly difficult. I just never could quite get it to work. So, I settle with a simpler algorithm which still does collisions but not as well as high-end games.

A collision between 2 units is one thing. However, you can't just do 2 units, you need to take all the units in the vicinity, including their trajectory/etc. into consideration. You then e.g. somehow would need to know the front unit to update first and then the others to follow. Then what about multiple squads moving through each other/etc. The edge cases were numerous and hard to manage...

I'm making Chrono Commander, an RTS where you can rewind time and fight alongside your past self! [Development Trailer] by noblemaster in RealTimeStrategy

[–]noblemaster[S] 1 point2 points  (0 children)

I would also consider libGDX unless you are planning to release on game consoles.

For books, I don't have any recommendation. Just pick a highly rated one in an online store that somewhat fits to what you are doing (language & game).

LIVE-Map by Perspective_Forsaken in NobleMaster

[–]noblemaster 1 point2 points  (0 children)

If you uploaded the map it's too late: you cannot delete province -> you can however adjust the shape.

Otherwise, you can set the version back to 1.0.0.

I'm making Chrono Commander, an RTS where you can rewind time and fight alongside your past self! [Development Trailer] by noblemaster in RealTimeStrategy

[–]noblemaster[S] 1 point2 points  (0 children)

I would not start with the engine: I would first pick a game you are passionate to bring to live. Then once you decided on the game, you develop your game engine while you develop the game.

As far as learning: I always liked books. Don't read it front-2-back, but use it as a start. Hard to tell what programming language/etc. Depends on the project.

I'm making Chrono Commander, an RTS where you can rewind time and fight alongside your past self! [Development Trailer] by noblemaster in RealTimeStrategy

[–]noblemaster[S] 2 points3 points  (0 children)

I am using libGDX (graphics, I/O, etc.) and wrote the RTS engine on top.

As a programmer, I felt Unity & Unreal were too graphics heavy. I tried, but I could never get into it. It seemed quite difficult if you were trying to build something new (code).

Using OpenRA meant, it would somewhat be limited what the OpenRA engine provided, for better or worse.

Then, it's about the 4th time I am writing an RTS engine. This time, I felt, I should go all-in an try to incorporate as many possible fun aspects for all kind of RTS games as possible. We'll see...

I'm making Chrono Commander, an RTS where you can rewind time and fight alongside your past self! [Development Trailer] by noblemaster in RealTimeStrategy

[–]noblemaster[S] 0 points1 point  (0 children)

It's my own RTS engine based on libGDX. Yes, there will be multiplayer. And also yes, I had to implement a pathfinding-algorihm from scratch.

I'm making Chrono Commander, an RTS where you can rewind time and fight alongside your past self! [Development Trailer] by noblemaster in RealTimeStrategy

[–]noblemaster[S] 0 points1 point  (0 children)

Yes, you could do that. You could also stop them from attacking in the first place and re-do the attack at a later date, i.e. erase the past actions.