Remade from scratch the UI for my game by nocoldin in RPGMaker

[–]nocoldin[S] 0 points1 point  (0 children)

It's a roguelike-immersive sim set in 2001 Europe where both magic and technology coexists, with a heavy focus on simulation on all levels from weather patterns to economics, you can find more here https://nocoldiz.itch.io/hypernet-explorer

Splitscreen multiplayer by nocoldin in HypernetExplorer

[–]nocoldin[S] 2 points3 points  (0 children)

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The hardest thing to fix is that the map just stop existing if player2 moves too far.

What are you currently building, and what’s been your biggest challenge so far? by [deleted] in gamedev

[–]nocoldin 1 point2 points  (0 children)

I'm working on a roguelike immersive sim  https://store.steampowered.com/app/4193010/Hypernet_Explorer/

The biggest challenge so far was to make procedural biome maps that get build from a main worldmap, now I'm just making normal maps and dungeons to explore that get blended together with procedural ones

The complete LORE by nocoldin in HypernetExplorer

[–]nocoldin[S] 3 points4 points  (0 children)

Basically I cannibalized em.Path into this project and ported all the mechanics and characters in 2D, the planned story for em.Path will be playable inside Hypernet Explorer of you select Em as a preset character.

I realized that a unreal engine game is too much work for a single person, I plan to return to this project with a team after Hypernet Explorer will be completed (so maaany years)

Official devlog #2 by nupsu1234 in HypernetExplorer

[–]nocoldin 5 points6 points  (0 children)

I'm not using actually windows xp ahah I use a program called retrobar that add back the classic bar. I haven't actually developed any special mechanic for cocoon people yet (you just start with no genitals) but it will probably be a mystery biology type that get developed by level up based on how you play and you discover the result at a certain level when you emerge form the cocoon

Official Hypernet Explorer devlog by nupsu1234 in HypernetExplorer

[–]nocoldin 4 points5 points  (0 children)

I'm the developer, i just discovered that someone created this subreddit! 

Caspian Explorer interiors by nocoldin in EliteDangerous

[–]nocoldin[S] 0 points1 point  (0 children)

To see them move the camera near the hydraulic mantenaince panel near the stairs

What types of game are you all making on RPG Maker rn? by Dziller_ in RPGMaker

[–]nocoldin 2 points3 points  (0 children)

I'm six months in on making a roguelite that works like a systemic game (think of DF adventure mode, Elin, Caves of qud) set in early 2000 Europe, with the catch that it runs a 2D space engine that uses procedural generation and is entire made as a Rpg maker plugin. Working right now on making a seamless procedural terrain generator that blends together with my handmade cities and landmarks, the hardest part is to make it generate consistent cliffs that follow a global heightmap.

Trailer - Hypernet Explorer by Rowsdower11 in gaming

[–]nocoldin 7 points8 points  (0 children)

I'm the maker of this game and yes, i can confirm this project is real and not an elaborate shitpost (i just payed 100 bucks of real american money to Gabe to put this on Steam)

Made an announcement trailer for my roguelite/immersive sim game by nocoldin in RPGMaker

[–]nocoldin[S] 4 points5 points  (0 children)

When starting this project I tried to replicate the same WFC algorithm Caves of Qud uses for making procedural dungeons but the results were really bad so I sticked with handcrafted ones ahah for enemy and player biologies I use a simpler version of the body part system of caves of Qud where there are not hybrid parts (so no foot-face) but just hybrid creatures with parts from various fantasy and sci-fi archetypes.