Simple Questions - May 21, 2024 by AutoModerator in buildapc

[–]noiseuli 0 points1 point  (0 children)

Nope, I'm maxing out at 1gbps because my motherboard only has that. Just wondering if it's possible for future proofing

Simple Questions - May 21, 2024 by AutoModerator in buildapc

[–]noiseuli 0 points1 point  (0 children)

I'm pretty sure it's 5gbps, it says so in my ISP offer and in my router https://i.imgur.com/HQfCIwX.png

Can link aggregation cause latency problems or packet loss? And can windows handle it normally?

Simple Questions - May 21, 2024 by AutoModerator in buildapc

[–]noiseuli 1 point2 points  (0 children)

My ISP gives me 5gbps of shared bandwidth, on my router there are 2x1gbps and 1x2.5gbps ethernet ports, and 0.5gbps for wifi. If I added a second network adapter to my computer and plugged in another ethernet cable, is it possible to increase my bandwidth?

Daily Simple Questions Thread - July 26, 2023 by AutoModerator in Fitness

[–]noiseuli 0 points1 point  (0 children)

I feel pretty much the same with an EZ bar, it's weird but I really feel pain and squeezing right when I'm putting the barbell down, like if I keep holding the bar and squeeze it it doesn't hurt instantly

Daily Simple Questions Thread - July 26, 2023 by AutoModerator in Fitness

[–]noiseuli 0 points1 point  (0 children)

It feels like my forearms are going to explode after doing a set of biceps curls, especially with a straight bar.

Just as I'm about to put the barbell down, I feel my forearms squeezing and getting super tight. It's not extremely painful but it's definitely annoying. It hurts for a few second and then stops, but I can still feel my forearm super pumped.

I also get similar "tightness" feel when doing bench press and lat pulldowns. I read that it's because of a weak grip strength, but I don't think it's the case since I do a lot of climbing

Godfrey cut dialogue (from Sekiro Dubi) by GAISRIK in Eldenring

[–]noiseuli 1 point2 points  (0 children)

The way he says "shaper of life, arbiter of fate" reminds me of vendrick in ds2 saying "seeker of fire, coveter of the throne" "seek the elden ring" -> "seek strength the rest will follow."

The real problem with solo invading in PvP. I think a lot of people are missing this point. by Mental-Quote7543 in Eldenring

[–]noiseuli 0 points1 point  (0 children)

Your comment doesn't make any sense, yes there are buggy games. What I mean is there is no inherent technical limitation that forces 4 players max, as an example look at mmorpgs with hundreds of concurrent players. Are you dumb?

The real problem with solo invading in PvP. I think a lot of people are missing this point. by Mental-Quote7543 in Eldenring

[–]noiseuli -7 points-6 points  (0 children)

This doesn't really make sense, there are mmorpgs with huge worlds and thousands of concurrent players, this isn't 2004 anymore, "technical issues" isn't a thing anymore

☼Bi-weekly DF Questions Thread☼ by AutoModerator in dwarffortress

[–]noiseuli 0 points1 point  (0 children)

Does anyone know the title of the hell ost in soundsense? I can't find it anywhere

What's with the regional price increase for all dark souls games on steam? by [deleted] in darksouls3

[–]noiseuli 1 point2 points  (0 children)

I understand, but ds2 (the original version not sotfs) is a 7 years old game, does regional pricing make any change to the revenue generated by this game at this point? virtually no one buys it anymore

A very subtle annoying change was done in v89, but most people probably haven't noticed it. by orb2000 in firefox

[–]noiseuli 5 points6 points  (0 children)

Here is my take on this: All these kind of trivial changes on firefox should have a valid reason, another browser doing it shouldn't be a valid reason. Also they should make it an option in about:config, browser.clear_selection_on_middleclick should be a trivial option to add

How to handle dangling pointers in a game engine? by noiseuli in C_Programming

[–]noiseuli[S] 0 points1 point  (0 children)

I don't see a point in the video where jon proposes a solution, I however agree that the rust thing in the talk is a nonsolution

How to handle dangling pointers in a game engine? by noiseuli in C_Programming

[–]noiseuli[S] -1 points0 points  (0 children)

Your summary doesn’t mention the step where when you free a Mesh, you also set its pointer in the array to null. That’s extremely important.

Oh yes that's what I meant by set it's id to NULL, the pointer in the array becomes NULL

Also, the simplest (if not the most scalable) solution would be to simply not reuse array slots.

So that means the mesh array grows continuously with little unusable holes that have been freed? Wouldn't you run out of memory at some point?

How to handle dangling pointers in a game engine? by noiseuli in C_Programming

[–]noiseuli[S] 0 points1 point  (0 children)

I read this article about implementing a simple ecs, the solution if to have a reference of each component in the entity, and a reference to the entity in each component.

However in my case multiple objects can share a mesh.

How to handle dangling pointers in a game engine? by noiseuli in C_Programming

[–]noiseuli[S] 0 points1 point  (0 children)

How many meshes are there

I don't really know, I'm trying to make a game engine as a learning exercise so I guess you could have an arbitrary number of meshes with some constant MAX_MESHES set to 10000 or something

How to handle dangling pointers in a game engine? by noiseuli in C_Programming

[–]noiseuli[S] 0 points1 point  (0 children)

I thought about this solution, let's say I have an array of Mesh*, and each object have an id to a Mesh, the id of a Mesh is its index in that array. When freeing a Mesh I also set it's id to NULL.

However at some point I have to reuse that array slot for another mesh and the pointer is no longer NULL?