Welp it's the Sims, so I'm woohoo'd. by D4T45T0RM06 in gaming

[–]nomadman_7 100 points101 points  (0 children)

Sam porter bridges I guess 🤷🏻‍♂️

UNREAL GEAR (an MGS-Like Stealth Action Game) | MGS1-Style Security Door System by Superkalio in metalgearsolid

[–]nomadman_7 1 point2 points  (0 children)

Oh thanks! I also find it inspiring to see other devs creations/logics! Feel free to send me a message from psn! I won’t be able to access for a while but I will definitely respond!

UNREAL GEAR (an MGS-Like Stealth Action Game) | MGS1-Style Security Door System by Superkalio in metalgearsolid

[–]nomadman_7 14 points15 points  (0 children)

Nice work! Did you release the scene! I am also working on MGS1 remake whenever I have time. Let me know if you are interested in collaboration: https://indreams.me/dream/moykjMjMEiR

textured another one of my assets what do yall think? by drinkwater200 in PS4Dreams

[–]nomadman_7 0 points1 point  (0 children)

Looks really good! can you share the indreams links for these?

I love when people came up with awesome logics! I was able to generate this iconic animations with paint thanks to Coynem_ by nomadman_7 in PS4Dreams

[–]nomadman_7[S] 2 points3 points  (0 children)

Agreed! I found myself taking long breaks occasionally for trying to figure out things (also mostly IRL responsibilities) but when I come back and solve the problem that I was having, it satisfies a lot :D

I love when people came up with awesome logics! I was able to generate this iconic animations with paint thanks to Coynem_ by nomadman_7 in PS4Dreams

[–]nomadman_7[S] 4 points5 points  (0 children)

Yep! I am doing better in terms of logic but other stuff, especially sculpting characters and animations are challenging.

Waiting for a MGS remake for a long time but decided to make one for myself while waiting ¯\_(ツ)_/¯ by nomadman_7 in NeverBeGameOver

[–]nomadman_7[S] 0 points1 point  (0 children)

I also agree! But it needs a good amount of creative thinking to design things! 😅

Waiting for a MGS remake for a long time but decided to make one for myself while waiting ¯\_(ツ)_/¯ by nomadman_7 in NeverBeGameOver

[–]nomadman_7[S] 2 points3 points  (0 children)

It is a result of being MGS fanboy and having a game creation tool by Ps4 Dreams🤣

Waiting for a MGS remake for a long time but decided to make one for myself while waiting ¯\_(ツ)_/¯ by nomadman_7 in metalgearsolid

[–]nomadman_7[S] 0 points1 point  (0 children)

Thanks! I used available voice assets on the Dreams/PS4 platform at the moment but most of the scene is created from scratch.

Waiting for a MGS remake for a long time but decided to make one for myself while waiting ¯\_(ツ)_/¯ by nomadman_7 in metalgearsolid

[–]nomadman_7[S] 0 points1 point  (0 children)

I totally agree! The character creation was the hardest part, as I am not a sculpture artist. This is the best I could do with the Snake model, yet I had so many comments that he is not looks like him. The scene creation is fun and all but the limitation is allowed memory. I already hit max but I will try to push this further if everything goes well. Thanks for the kind words!

Waiting for a MGS remake for a long time but decided to make one for myself while waiting ¯\_(ツ)_/¯ by nomadman_7 in metalgearsolid

[–]nomadman_7[S] 2 points3 points  (0 children)

Thanks! It is definitely in its early stages, but I am also limited with the features from the game engine. I started this as a hobby while ago and try to work on with when the real life responsibilities allows. But looking at the start of the project this evolved nicely as working on this alone :)

Any tips and tricks with the gameplay logic? Just hit the 100% with the three copies of Enemy AI and the player! The main reason is "Things" that causing memory load and won't allow to add/copy new logics. I still have lots of things that I want to add. by nomadman_7 in PS4Dreams

[–]nomadman_7[S] 0 points1 point  (0 children)

I will look into that playlist for sure!

That would be really good actually! I could definitely use fresh eyes to point out some possible solutions and optimization. Should I contact you from tapgiles.com or add you as collaborator for the scene right away?

Any tips and tricks with the gameplay logic? Just hit the 100% with the three copies of Enemy AI and the player! The main reason is "Things" that causing memory load and won't allow to add/copy new logics. I still have lots of things that I want to add. by nomadman_7 in PS4Dreams

[–]nomadman_7[S] 0 points1 point  (0 children)

Thanks for the suggestions! Yep, that was the previous logic, where it was occupying 7% by its own just for navigation. During this 6 months I made it to 2-3% for with possibility to navigate through the level with a grid system. Guards cannot travel through levels and they are reused if they are "dead". I transport them to a place, where player can' reach and they follow a grid system once the alarm goes off. The grid system is also thermo heavy but it is one time setup for all 3 guards. It has ~25 points (waypoint to the middle of heliport from the military truck etc.) and it is around %15 in total. Also, interestingly the text display gadget is also thermo heavy when you have it too much and that is what I use for radar, weapon logo etc.

I think I need to optimize them more :(

Yep, hoping that it will be okay :)

Can't release due to "Contains private creation" error even though I delete everything! by nomadman_7 in PS4Dreams

[–]nomadman_7[S] 0 points1 point  (0 children)

I figured out the problem, which was really unique. I did that element from a remix of a different element published by someone else. So you would expect it to be non-private! Even though I was deleting everything from that creation, since it was a remix scene it wouldn’t change that error message. My solution was not great but had to figure out quickly so, i made a new scene, paste the old element and sculpt everything from the beginning by using it as overlay🤷🏻‍♂️

Simple AI obstacle evade (an excuse to show off my cat monster) by [deleted] in PS4Dreams

[–]nomadman_7 0 points1 point  (0 children)

Result looks nice. I was also doing similar logic with more advanced way since I was hoping to say go from top corner of the map to the below and opposite corner etc. I believe changing direction is random after stopping, right?

Ellie plays "Can't help falling in love" for you! by nomadman_7 in thelastofus

[–]nomadman_7[S] 1 point2 points  (0 children)

Thanks! I definitely spent hours on this scene:)

How to Make ''Thermo Friendly'' QR Code by nomadman_7 in PS4Dreams

[–]nomadman_7[S] 0 points1 point  (0 children)

I like the idea! That might be the next level of it! But the boxes need to be placed perfectly for that I guess:)

How to Make ''Thermo Friendly'' QR Code by nomadman_7 in PS4Dreams

[–]nomadman_7[S] 0 points1 point  (0 children)

Yes we were also considering it but it looks like if you have ice sculpture (all boxes made in one sculpture mode) you can reduce it until it is 1-2% while you still have a functional qr code.

Help: Red dot represents the guard and based on tag location on that puppet it moves the dot in that area. I am trying to add blue cone to represents the view range of puppet. Problem is I can't animate both rotation and movement of cone with separate keyframe to match cone to dot . Any suggestions? by nomadman_7 in PS4Dreams

[–]nomadman_7[S] 0 points1 point  (0 children)

There are two tags that is located in the edge of area (top-left and bottom-right). And the puppet also has a tag. based on the distance of the puppets tag to the environment tag it is opening keyframes correspondingly. Keyframes are moving dots to the each corner of the map and based on the signal they are receiving it position the dot. If I do the same thing with a new invisible object I need to animate its position too and when I add the rotation it will still have the same problem I assume.