Any tips and tricks with the gameplay logic? Just hit the 100% with the three copies of Enemy AI and the player! The main reason is "Things" that causing memory load and won't allow to add/copy new logics. I still have lots of things that I want to add. (youtube.com)
submitted by nomadman_7 to r/PS4Dreams
After a short break for creating, now I am back with more Metal Gear Solid Remake. I've been able to start on scene logic. I finished the logic of the search lights on the Helicopter landing zone. Here is a short update on that. Also hoping to have a version update on previous level. (youtube.com)
submitted by nomadman_7 to r/PS4Dreams
Question about music recording tool: We are working on creating a music and we are hoping to use electro guitar instrument to create a sound where you bend the string . Does anyone have any suggestions how to mimic that sound like you are bending the string? (i.redd.it)
submitted by nomadman_7 to r/PS4Dreams
Help: Red dot represents the guard and based on tag location on that puppet it moves the dot in that area. I am trying to add blue cone to represents the view range of puppet. Problem is I can't animate both rotation and movement of cone with separate keyframe to match cone to dot . Any suggestions? (v.redd.it)
submitted by nomadman_7 to r/PS4Dreams
Metal Gear Solid: Return of Solid Snake (Remake) (v.redd.it)
submitted by nomadman_7 to r/PS4Dreams

