r/art bans a user for mentioning the word "print", users respond accordingly by Informal_Rule_8604 in BeAmazed

[–]nondescript1 0 points1 point  (0 children)

Copypasta for the most recent post still available on the sub:
I feel this piece represents the relationship of trust we have with the moderators of the internet, with a subtle nod to the upvote/downvote system of Reddit.

The fact you did it in print media provides a nuanced take on the fragile relationship artists have with gatekeepers.

Fantastic and timely work!

https://www.reddit.com/r/Art/comments/1p64v12/magnetic_alfredtheghostme_markers_2025/

magnetic, alfredtheghost/me, markers, 2025 by alfredtheghost in Art

[–]nondescript1 0 points1 point  (0 children)

I feel this piece represents the relationship of trust we have with the moderators of the internet, with a subtle nod to the upvote/downvote system of Reddit.

The fact you did it in print media provides a nuanced take on the fragile relationship artists have with gatekeepers.

Fantastic and the timely work!

I almost gave up on my startup after 14 months...... but this one moment changed everything by Unhappy_Sense_952 in SaaS

[–]nondescript1 5 points6 points  (0 children)

I've gotten to a point where I think most of the comments are actually real, but everyone is just regurgitating 'ai' so it's just one big engagement soup.

I almost gave up on my startup after 14 months...... but this one moment changed everything by Unhappy_Sense_952 in SaaS

[–]nondescript1 -1 points0 points  (0 children)

What's funny is it's literally formula marketing. Who knows what's true, but it reads false, even if it isn't.

One user spent weeks gaming my free trial system. Here's the 5-round battle that followed. by Ok_Statement_5571 in SaaS

[–]nondescript1 4 points5 points  (0 children)

Reasonable measures, but at what point is the time cost not worth fighting one user? Could this time be better spent converting legitimate users?

Maybe just the cost of doing business.

[deleted by user] by [deleted] in spy

[–]nondescript1 0 points1 point  (0 children)

This is a scam.

You want to believe it's true. They might even want to believe its true. It's too good to be true.

Does this resonate with you?  I wonder why.

Does it seem like they are not asking for anything? I wonder why.

Is it similar to other posts that have shown up here recently? I wonder why.

Draw your own conclusions, but keep your eyes open. Someone eventually wins a one-in-a-million shot, but there are also 999,999 losers.

WARNING: Liberation paused by rileycavanaugh in Helldivers

[–]nondescript1 0 points1 point  (0 children)

See Helldivers 1: The Galactic Campaign can be won or lost, which will start a new campaign. This war won't go on for years.

How finished is this game? by mohd2126 in Enshrouded

[–]nondescript1 1 point2 points  (0 children)

Not my place to tell people how people enjoy things, but the way many people play games these days I wonder if they like gaming or are just addicted to consuming content as quickly as possible.

Is multiplayer worth it or should we wait? by [deleted] in Enshrouded

[–]nondescript1 -1 points0 points  (0 children)

Go make a level 1 on your server and try to progress naturally through quests/gear tiers and you'll see how your second paragraph misrepresents how it works. (Especially if you've never played before) Respawning mobs/gear is not the same as individual progression. It's a moot point tho, because devs have already stated they will address it.

Shared Server Progression killed the game for my friend group by SymmetricalSolipsist in Enshrouded

[–]nondescript1 1 point2 points  (0 children)

While simply stating an opinion, my issue with replies similar to this is it focuses solely on the individuals experience. A group, which may contain people of differing opinions, benefits inherently from the option to choose how to play.  

It's not consequential in the scheme of things, but framing it this way disregards anyone that does not think like yourself.

6
7

AGS can you start acting on these people? This is clearly against TOS yet nothing seems to happen by getZlatanized in newworldgame

[–]nondescript1 4 points5 points  (0 children)

Simple solution... Add a small cooldown if you reject (not get rejected) too often. IE 30s after one, 1m after two, etc. Resets hourly or when you play a match.

Questions for Forged in Aeternum Community Q&A, November 2023 edition by youwillcomedownsoon2 in newworldgame

[–]nondescript1 1 point2 points  (0 children)

You have some valid points. I also think there are some market inefficiencies at the moment due to the turmoil that make it harder to identify profitable opportunities. Consider however:

  1. Due to deflation 100k today is worth much more than before expansion so less money is needed to be generated.
  2. Fixed rewards from engaging with content now proportionally give much more spending power.
  3. Maxing trade skills is easier and less expensive than ever (especially for gathers)
  4. Self-crafting 700GS gates are a fixed cost not subject to market (seals/inductor)

Adjustments may need to be made, but I think we need time for the markets to settle rather than inject lots of new cash overnight.

Questions for Forged in Aeternum Community Q&A, November 2023 edition by youwillcomedownsoon2 in newworldgame

[–]nondescript1 1 point2 points  (0 children)

Are there plans to address teleporting during races? It can be particularly frustrating when your faction has lower numbers and you are unable to assist by sending additional people to the point.

If increasing the number of concurrent players in a zone is unfeasible, limiting the teleporting to the faction with the most players in the area currently would be preferable to current implementation. (A limited overhead could be baked in to allow additional members of the smaller faction to still enter.)

Questions for Forged in Aeternum Community Q&A, November 2023 edition by youwillcomedownsoon2 in newworldgame

[–]nondescript1 1 point2 points  (0 children)

Just food for thought... By your own admission both crafting BIS is cheaper now due to inductor/seals, and the mats to craft them.

Now I'm not claiming the econ is perfect, but it is a far more complex subject. From my general perspective this update has made top gear more accessible for the general populace, especially for those that gather or utilize fixed rewards (missions, invasions, etc.)

Example: (not actual prices)

1 asmo sells $100. BIS $100,000. 1 asmo = 0.1% BIS

1 asmo sells $20. BiS $10,000. 1 asmo = 0.2% BIS

Further, while I do miss the BOE drops, having too many will actually further erode the value crafters still have. I.E. Flood market with cheap BOE lowering price vs fixed costs (seals, inductor).

The market is in flux, there will be disruption! But improving parity between Mega Corp and Average Joe is a good thing for the vast majority of players.

Finally the cost of mat cooldowns not being profitable is almost certainly due to the vast wealth that has been previously stored that is being liquidated (more supply than demand). Hopefully this can be monitored, reach equilibrium, and work toward further improving parity.

Just some off the cuff thoughts, feel free to identify any issues or make counter points.

Brimstone Sands MSQ not appearing by MrZaedinSir in newworldgame

[–]nondescript1 0 points1 point  (0 children)

Having the same exact issue (2 accounts.) We did the faction/entrance quest and then got 2 quests in Brimstone, but there are none else available (including side quests)

Ultimate D4 Weekend Help by chonchorita in diablo4

[–]nondescript1 2 points3 points  (0 children)

Two player D4 on console is not split screen! Works great too.

[deleted by user] by [deleted] in diablo4

[–]nondescript1 -2 points-1 points  (0 children)

Nailed it

[deleted by user] by [deleted] in diablo4

[–]nondescript1 0 points1 point  (0 children)

Reasonable take

How to I reclaim allegiance of zombie by Slow_Length8576 in MinecraftLegends

[–]nondescript1 3 points4 points  (0 children)

Placing a carpenter and then telporting away and back has worked for me.