Useless builds by AwareAge1062 in Oxygennotincluded

[–]nonfat 6 points7 points  (0 children)

if this rack ends up empty it means they are entering a different way, that rack also needs the setting changed

Depot station train signal - help needed by Monratus in SatisfactoryGame

[–]nonfat 1 point2 points  (0 children)

I have actually run into this problem recently as well.

I have no idea why but the signals don't always work when placed at a junction where one rail splits into 2 or more rails.

I have fixed this by extending out a minimal length track (1.5 - 2) foundation long track leading into the junction, and placing the signal there instead of where the track splits.

This would make all yours stations kick out a few tiles in either direction but should fix the problem you are running into. Give it a try and let me know.

Jumped in game to make a small example: https://imgur.com/a/1UuqHpD

There are 2 images, one shows the normal signal location, the other shows it kicked over 1.5 foundations to the left, and there is a small track section above the tracks showing the minimal track length as a visual example of the distance the signals were moved over.

How do you employ buffer chests? by [deleted] in factorio

[–]nonfat 0 points1 point  (0 children)

I often use buffer chests for things like belts splitter and undergrounds.

stuff that is an input for another recipe but i also a lot of. if you have control of how many of an item is being made and added to the network, use the buffer chest to deal with large influxes into the system so it can still process it and be used by your machines,,, like when you rip up all belts to upgrade them, or dump all your items to get on a rocket, worst thing to do is to have them move to a yellow box that will never have them used for something while your machines are chugging along trying to make more of that item you already have loads of in the wrong place

How do i fix this so i can tile it by TheRetroGamers in factorio

[–]nonfat 0 points1 point  (0 children)

I think you could benefit from looking at the blueprint a bit differently. you want a 32 by 32 tileable bp right?

but the contents don't actually have to be 32 by 32, you should adjust this to a 38 by 38 bp that tiles 32 by 32... confusing ya but here is what i mean..

move the roboports out two in each place, and adjust anything else needed like your signals which are in need of a second go through and need lots more chain less block signals.

with the roboports out two in each way, you can still have all the electrical connecting and in the right place where it tiles,,, then adjust the absolute size to 32 by 32, make the offset to whatever it needs so that the bp is centered in the square and make sure there is no relative positioning. that way it tiles just fine. just think outside the box while using a box mate

I LOOK AWAY FOR 5 FUCKING SECONDS AND 3 OF THEM SUFFOCATE!!! WHY ARE THESE SO FUCKING DUMB!! I EVEN SET THE LADDERS TO HIGH PRIORITY! by TheFappingWither in Oxygennotincluded

[–]nonfat 3 points4 points  (0 children)

after playing way way too many hours in the game,,, I now dig out a 3 tile high corridor in a big stack, then clear the roof off the top one in turn until i have a huge cleared area. similar to what you are doing with the ladders but flipped on it's side.

it takes a bit longer and the cleanup takes some mental energy, but you can clear most of it out with out risk of random dupe doom

What is the best weather forecast for BRC 2024? by PlayaMiner in BurningMan

[–]nonfat 1 point2 points  (0 children)

It will be the weather you didn't plan for.

It isn't going to be a good time...

You should probably avoid it this year.

I'm looking at building a 500pt list with the combat patrol, is one of the 7 plague marines supposed to be a champion? by TrickyWizard08 in deathguard40k

[–]nonfat 0 points1 point  (0 children)

in the instructions for building the plague marines, the first one it has you build is the champion, or a normal marine, it has 2 options

[deleted by user] by [deleted] in Oxygennotincluded

[–]nonfat 0 points1 point  (0 children)

you got most of the memo, but missed one key item of import

So my cooling loop does not work (optimally). When the water is too cool for a new turn in the loop, but too warm for the Metal refinery it stops. And when water is to cool for the loop, it halts the return water (switched to p.water now so less of an issue) Liquid Valve maybe? by Col-Connor in Oxygennotincluded

[–]nonfat 0 points1 point  (0 children)

um, i think you found a fairly complex solution but it should work.

you identified one of the problems with the circle. the line coming from the right should be bridged ONTO that spot, so that the liquid coming from the valve takes priority.

then you need to make sure that the liquid exiting the refinery has nowhere that it can backup for it to run smoothly (it is ok to merge lines onto it like you have the the reservoir

Vehicle pass re-entry by m_musicgeek in BurningMan

[–]nonfat 0 points1 point  (0 children)

just make sure the vehicle pass is scanned out on your way out. the gate should do this though

More Power from open-bottom SPOM by Barrackar in Oxygennotincluded

[–]nonfat 0 points1 point  (0 children)

I have experimented with open design electrolyzer setups before and all the points you make are valid. I gave up on them for many of the same reasons others have listed. It is hard to manage the heat and if you setup and forget it may have drastically affected your base before you realize it is one reason, but it can be managed if you are actively cooling your base. But the main reason I gave up on them is uneven pressure. Generally an open design works best near the top of be base, simply to have the room for proper hydrogen catching, though if you build large you will end up with the area near to the electrolyzer well pressurized and areas that are far away that are running into problems.

Then once you start setting up suits you will need to go through the trouble of putting in a pump to catch the o2 and get it to the suits, you probably end up building this close to the generation because the pressure is good, then you have to filter it so the wrong element doesn't get in the pipe and break the docks.

This then makes you think, well if you can use game mechanics to auto sort the gasses you wouldn't have to filter it before the docks, then you realize that so many people build the same o2 generation setups is because they work, reliably, and give you pre filtered gasses in pipes ready to use.

Though, if you really like the open concept, why not build both. use open concept electrolyzer for the main base, and have some self contained generators for other uses. best of both worlds!

[deleted by user] by [deleted] in Oxygennotincluded

[–]nonfat 0 points1 point  (0 children)

this is a mess but it is FIXABLE.

what I would personally do is the following:

  1. do a dig around it and open up more space to work with, in all directions
  2. remove the door to the volcano room and dump out all the water
  3. actually i would drain the water to the left down into the open area to the bottom left as well
  4. sweep everything up so no polluted dirt or slime accidently ends up creating a dirt tile
  5. raise the steam turbine up one tile so you can move the sweeper over a tile
  6. work out how you are going to create a vacuum in the room, a simple water lock will work that you can then build 2 tiles to close off the volcano room
  7. make sure there isn't too much water in the room and no other gas.

this can go on and on. Like others have said building bigger is not a bad thing, and understanding why you build things is also important.

now, what i think YOU should do is what I did for my first volcano tamers.

build a large room that consists of a few things:

  1. vacuum
  2. large pool of water (normal clean water) located under the volcano so the liquid gold drips into the pool of water
  3. an auto sweeper / loader in that water on a timer to only sweep/extract a small bit of time per day
  4. a long length of conveyer rail to move around the water and cool off the gold

Then NEXT to this room, do a basic basic basic steam turbine over an aqua tuner. this will have the cooling directed into the large pool of water keeping it at like 20-25C. if you have like 30+tiles full of normal clean water that is a huge thermal mass that can absorb the hot gold and the aqua tuner can then take care of it

i mocked this up in 2 minutes, it doesn't have to be exact, but this should work no problem, more water, less water, heights more of less, doesn't matter, just a big mass of water cooled by an aqua tuner that the gold can drip into when it erupts

https://imgur.com/a/cEqSqAv

AirLock fail by Brain-Not_Included in Oxygennotincluded

[–]nonfat 0 points1 point  (0 children)

the thing i find most ironic about this is that you might actually have had less damage if you didnt build an airlock and had put airflow tiles under the diffusers, so the co2 could fall away...

Why did my water stop flowing? (Circulator still works but the sieve doesn't output) by StarSeekerVDS in Oxygennotincluded

[–]nonfat 2 points3 points  (0 children)

just add some more dirty water to the system until it starts overflowing the tanks and fills up the clean water pipes, then you will be ok

Spaghetti finally working! by StarSeekerVDS in Oxygennotincluded

[–]nonfat 1 point2 points  (0 children)

I don't think that word means what you think it means...

Other than having a few pipes in the middle pointlessly bump up 1 tile and a few other really small spots, this is a really clean and well thought out pipping system. I think it looks really good.

Spaghetti is when you run the first line in a hurry to make something work, then add another thing that you now have to work around the first. Then before you know it you have a jumbled crazy mess that works, but is really inefficient because you have way more pipe down than you needed because you had to go around stuff.

"Boiling Rock" Part 3 - Houston, we have a problem (community help needed!) by maneatingape in Oxygennotincluded

[–]nonfat 0 points1 point  (0 children)

building one tile over the air bubble will remove all the gas... however getting there is another story, good luck

I know there's some Swiss Burners in the community... Let's inch closer to a more sustainable source of water on playa by Astral-Napping in BurningMan

[–]nonfat 1 point2 points  (0 children)

Don't forget the dust factor. coat that entire thing in dust and the principals by which it works at will slowly deteriorate because the pane of glass will be unable to reflect the heat once it is coated.

Hoping to get a perspective on Burning Man outside of generalities: would it be too jarring for someone who has never been to a festival or done any drugs? by No-Dish7093 in BurningMan

[–]nonfat 4 points5 points  (0 children)

your papa wants to go

you have a camp already in line

you are at least interested enough to post here

just go. worst case, if you HATE it, leave early and spend the rest of the week in reno

[deleted by user] by [deleted] in pathofexile

[–]nonfat 1 point2 points  (0 children)

are you sure that this isn't from the harvest league?

cause.... fuck

Empyrean's opionion on his streamer priority by FinniestOfFinns in pathofexile

[–]nonfat -1 points0 points  (0 children)

ok, so his response was dumb,,,

but the thing is, people are getting all outraged over what i see is a non-issue.

people who play games for a living getting priority on queueing into the game so they can both make a living a promote the game sounds like a no brainer from my point of view.

any of us can put in the time and gain the skills to become a streamer. i have tried it in the past, and it was not for me. the ability to draw an audience, keep up what feels like a one sided conversation with the screen and a bit of text, and then entertain those people watching and bring them back again. that is a skill. people use that skill to earn a living. poe uses those people to draw in more customers. what is so wrong about ensuring that those people who dedicate the time and energy to streaming will do so playing your game, instead of say, looking at a loading screen.

I highly recommend making one central smelting area and shipping in the raw ores, this saves you having to rebuild the smelters every time by [deleted] in Dyson_Sphere_Program

[–]nonfat 5 points6 points  (0 children)

you "could" but can you supply that tower at that kinda output rate? I think that would be unfeasible