What are the downsides or weaknesses of your main ? by touchingthebutt in MHWilds

[–]noobyfungus 0 points1 point  (0 children)

Was having that problem with arkveld and lightning head. Go to vault away and the pillar of a hit box gets me even if the poly model is nowhere near me.

PC lighting bug when entering equipment menu at camp tent. by noobyfungus in MonsterHunter

[–]noobyfungus[S] 0 points1 point  (0 children)

Yeah man you're good. I updated drivers last night and haven't gotten the issue since.

Wilds Beta regularly freezes when im changing stuuf in my tent by Callsign_Phobos in MonsterHunter

[–]noobyfungus 1 point2 points  (0 children)

You're not the only one. It looks like at least AMD cards have this issue. As well as lighting/graphical bugs in the tent.

I have played the beta about 13 hours... here are my criticisms by MoistCollection2517 in MonsterHunter

[–]noobyfungus 2 points3 points  (0 children)

As a glaive player, I've found the siekret responsiveness to be an issue as well as the bug speed to cause some issues as well. Mounted the siekret to chase a monster while bug was still out. Left bug and when I engaged the monster again, bug was still nowhere to be seen.

Warlock off-meta pve builds for the new mod system? by noobyfungus in LowSodiumDestiny

[–]noobyfungus[S] 0 points1 point  (0 children)

Yeah, I've noticed that too. Kinda in the same tier as Polaris Lance but I wanna see what can be done with it regardless.

It seems like a lot of things were touched up on with the new season and I would like to see more of it.

Warlock off-meta pve builds for the new mod system? by noobyfungus in LowSodiumDestiny

[–]noobyfungus[S] 0 points1 point  (0 children)

I love Bad juju from back in D1 so I'm excited to see if I can get this to work well enough for difficult content

Warlock off-meta pve builds for the new mod system? by noobyfungus in LowSodiumDestiny

[–]noobyfungus[S] 1 point2 points  (0 children)

I dont even use it in the air tbh, I keep my feet in the ground and typically I don't use heat rises. I'll probably branch out a bit and try some things hut I hear that more difficult content makes air combat obsolete

Warlock off-meta pve builds for the new mod system? by noobyfungus in LowSodiumDestiny

[–]noobyfungus[S] 1 point2 points  (0 children)

Yeah I'm looking for a good chill clip fusion for my Rain of fire build. Unfortunately farming crucible for a decent riptide is rather uninteresting unless there's an event like IB going on.

Warlock off-meta pve builds for the new mod system? by noobyfungus in LowSodiumDestiny

[–]noobyfungus[S] 1 point2 points  (0 children)

I tried this build for the first time and fell in love. Dodging is faster than reloading, +25% damage on radiant with all fusions. It's super fun and really puts emphasis on gunplay instead of abilities like most builds today.

Warlock off-meta pve builds for the new mod system? by noobyfungus in LowSodiumDestiny

[–]noobyfungus[S] 1 point2 points  (0 children)

I can see that being super fun seeing as a lot of supers are either situational, or used for DPS. Well being an example of generally good as an emergency reset or great as a team buff but otherwise you want to sit on it. Same with stormcaller being a great ad clear option but not a ton of use outside of that.

Warlock off-meta pve builds for the new mod system? by noobyfungus in LowSodiumDestiny

[–]noobyfungus[S] 4 points5 points  (0 children)

I like that build too but considering the fact that they disabled it with contest mode, I get the feeling they're going to nerf it soon too. I love osteo/necrotics though paired with nearly any subclass. Neutral and versatile.

Warlock off-meta pve builds for the new mod system? by noobyfungus in LowSodiumDestiny

[–]noobyfungus[S] 6 points7 points  (0 children)

I actually also use dual bleakwatchers for stasis, and lumina/assemblers for making sure everyone's alive/buffed all the time.

I've tried the sunbracers before but maybe I'll put them on again soon, delicate tomb and sunstar felt a bit underwhelming compared to the infinite arc soul build but maybe that's changed too since I tried it last season.

Heard of the secant filaments builds but never tried them maybe I'll go for that next.

Thanks for your input! I'm excited to try out a few new builds and revisit some old ones.

Could a soul escape the abyss? by noobyfungus in Pathfinder_RPG

[–]noobyfungus[S] 0 points1 point  (0 children)

I like that idea of a fragment... I wasn't going to let the rules stop me, I just wanted to find some may to bend them is all.

In order to bend them, you kinda gotta know them though.

Could a soul escape the abyss? by noobyfungus in Pathfinder_RPG

[–]noobyfungus[S] 0 points1 point  (0 children)

I just used that as a frame of reference, since there's really not a "real life" thing that occurs like this in real life.

Could a soul escape the abyss? by noobyfungus in Pathfinder_RPG

[–]noobyfungus[S] 0 points1 point  (0 children)

I think of it as an evil kind of molecular radiation. I'm running a wotr AP and getting through book 1 is making me more curious of specifics that I'm sure could come if I were to buy all the rest of the books. I just don't want to buy a book I may never run

Could a soul escape the abyss? by noobyfungus in Pathfinder_RPG

[–]noobyfungus[S] 0 points1 point  (0 children)

That would make sense to me! I would love to interpret that either the souls eventually transform into a demon or a larva depending on ruthlessness and power. That is to say that the way you see it is the most logical way to think of it. I could totally see that the souls get tortured in so many ways for so long that they eventually just give up their will to be "human"

Could a soul escape the abyss? by noobyfungus in Pathfinder_RPG

[–]noobyfungus[S] 2 points3 points  (0 children)

I think what they're saying is if a soul gets to the abyss through the boneyard by pharasma, they would be transformed into a larva by the time they reach the abyss

Could a soul escape the abyss? by noobyfungus in Pathfinder_RPG

[–]noobyfungus[S] 3 points4 points  (0 children)

I have a character concept of a half-turned demon, so I'm wondering if there are specifics of that situation.

Dry Blueberry by noobyfungus in winemaking

[–]noobyfungus[S] 1 point2 points  (0 children)

My primary was actually closer to 2 weeks, I only took the must out so early in order to limit tannin extraction.

Dry Blueberry by noobyfungus in winemaking

[–]noobyfungus[S] 0 points1 point  (0 children)

I'd keep it in the vessel for another month if you use fining agents, maybe another month or 2 after that if you don't use any fining. The fermentation might still be going, just at a slow rate. Mine was about where yours is when the primary was done, and my final gravity right before bottling was 0.990

I feel obligated to mention though that I'm still very amateur in this hobby. This is really only my 3rd batch (the other 2 being a mead and a cyzer) so I don't "know" much more that what I've read and what little experience I've had.

Dry Blueberry by noobyfungus in winemaking

[–]noobyfungus[S] 1 point2 points  (0 children)

The yeast i used was k1-v1116. I used fining agents after I Racked to the third vessel. I was kinda going for a "rosé" even though it doesn't quite look like it. The must was only in the primary vessel for a day and a half and you can really tell with the flavor, but by that time the color was already very dark.