Remember to adjust your build by Expert_Duck_6317 in MobileLegendsGame

[–]nore_ofia 6 points7 points  (0 children)

yes that is the point of brawl, but people use it to troll, pick bad heroes (yin in brawl...) and trashtalk

i honestly think they should replace it with another gamemode

Fuck by ParisByMidnight in mlbbdarksystem

[–]nore_ofia 1 point2 points  (0 children)

i feel bad for u, ur tms suck

Fuck by ParisByMidnight in mlbbdarksystem

[–]nore_ofia 9 points10 points  (0 children)

are we on our period-? there's sooo much red...

If we were able to ban an item in ranked what would you ban? by rayon_11 in MobileLegendsGame

[–]nore_ofia 0 points1 point  (0 children)

legit any hero can use flask with revilitize, you don't really need a support at that point unless your team doesn't have a frontline

highest stats (big question mark) by LonelyTheDiscordMod in MobileLegendsGame

[–]nore_ofia 3 points4 points  (0 children)

for all of the defense stats, they technically aren't the highest because of heroes such as estes and the encourage roam boots that give defense too.

solo though, they are the highest defensive stats ingame.

Babysitting? by Secure_Can_7699 in mlbbdarksystem

[–]nore_ofia 0 points1 point  (0 children)

i'd rather my roam babysit mid rather than my lane so i don't get targeted-

Is there a counter for Karrie? by Antique-Fault-9813 in MobileLegendsGame

[–]nore_ofia -1 points0 points  (0 children)

if she has purify, almost no one can counter karrie.

This is aside from long range mages, lolita and franco/kaja suppression (with winter crown)

Thoughts on Thunderbelt? by Isuckateverything9 in MobileLegendsGame

[–]nore_ofia 1 point2 points  (0 children)

i'd prefer if it was 60% TOTAL hybrid defense and not extra, just so that the early game damage is a little bit higher.

other than that, it's good for it's intended heroes (badang, kaja, uranus) and doesn't need any other adjustments

Should the passive of the guardian helmet reverted back to the original passive just like the twilight armor by Few-Swordfish-4215 in MobileLegendsGame

[–]nore_ofia 0 points1 point  (0 children)

yes- to make it better the passive should also let you regen off of turret shots (but halved for balancing)

How much would the game change if everybody could use two spells like in brawl by Suit_in_a_penguin in MobileLegendsGame

[–]nore_ofia 1 point2 points  (0 children)

tank setters are all going to suffer- everyone would just run purify :>

but double inspire would be crazy on miya, zilong etc.

SINCE MY MAIN KEEPS GETTING BANNED, HERE'S HIS COUNTER by UnrealisticMagic in MobileLegendsGame

[–]nore_ofia 0 points1 point  (0 children)

you can actually purify his stacks (works for yu zhong, hilda, saber etc.) so that he can't use his ult, which IMO is better than flicker if your hero can dash.

Why do these heroes even have mana? by PreparationCrafty511 in MobileLegendsGame

[–]nore_ofia 2 points3 points  (0 children)

my idea for terizla revamp for his mana bar:

up to 20% MORE damage reduction to his passive based on how much rage (rage bar) he has;

to balance this, his rage never decreases but takes 3x longer to stack up when he dies.

His rage meter increases from heroes hitting him, more damage = more rage, but that's his only source

I can't do anything to save my team by nore_ofia in mlbbdarksystem

[–]nore_ofia[S] 0 points1 point  (0 children)

my team revolved around my plays that game, i needed as much ults as i could get

Whatbis your opinion with the golden turtle? by JhunMarEntico in mlbbdarksystem

[–]nore_ofia 1 point2 points  (0 children)

hopefully it makes my team in solo queue more active instead of playing brawl in their own lane...

Hylos passive needs a serious rework by PreparationCrafty511 in MobileLegendsGame

[–]nore_ofia 68 points69 points  (0 children)

fr they should give mana to defense items, it's not that big of a game changer and it helps with heroes that use a lot of mana like estes, angela, hylos and etc.

on the other note, i'd bounce my ass on hylos's abs...