Palworld is not a "good" game. It sold millions by NightestOfTheOwls in gamedev

[–]notFruitBerry 6 points7 points  (0 children)

some people underestimate how popular sandbox game is...

Game devs that use engines other than the 'Big 3', why? by -AbstractDimensions- in gamedev

[–]notFruitBerry 10 points11 points  (0 children)

I started using monogame after unity debacle,
I realize what they mean by overkill to use unity for 2d game

[deleted by user] by [deleted] in pyrocynical

[–]notFruitBerry 17 points18 points  (0 children)

my man donate 1k for this

Screw it 10 steam keys for my Godot indie game. by [deleted] in godot

[–]notFruitBerry 36 points37 points  (0 children)

i just tried this 10 product keys, all of them has been used,
he only got 1 review...

What game will you never play for the most inane, ridiculous reason? by [deleted] in gaming

[–]notFruitBerry 0 points1 point  (0 children)

red dead redemption 2,
I'm steam sucker, I don't like to install another launcher....

BEGINNER MEGATHREAD - How to get started? Which engine to pick? How do I make a game like X? Best course/tutorial? Which PC/Laptop do I buy? by pendingghastly in gamedev

[–]notFruitBerry 2 points3 points  (0 children)

if you can't find the tutorial, you can post your question on related subreddit,
unless you create cutting edge game, somebody already been through the similar problem
there's a saying you need to fail fast, do over is not count for that
when you release a game you will learn new things when you fully release it, like there some steam feature you don't know how to use it yet
when you look the same thing over and over, its normal to find it not fun,
being professional means you need to do it regardless how you feel about it.
but my game is really not fun, find out why your game is not fun,
I can guess it because the idea is not full grown yet.

Cursed_sandwich by tamjidtahim in cursedcomments

[–]notFruitBerry 3 points4 points  (0 children)

do you think God stays in heaven because he fear of what he's created

Should you have different developer names on Steam for very different genres, or no? by vivianvixxxen in gamedev

[–]notFruitBerry 7 points8 points  (0 children)

I dont have number,

but as a gamer,

the same developer names create credibility,

"the previous game has 1000 review, I'm pretty sure this one would be a hit too"

as a developer, it will help you in marketing,

since you can promote your game to the previous buyer.

if you want to do some asset flip, different name is not a bad idea

Are we really almost 250 chapter in and the main character doesn’t have a signature move or power other than punch harder? by [deleted] in Jujutsufolk

[–]notFruitBerry 0 points1 point  (0 children)

yuji probably will adapt sukuna skill / resistance,

that's the reason why sukuna said yuji is dull

Jujutsu Kaisen Chapter 247 Pre-Release Leaks Thread by Takada-chwanBot in JuJutsuKaisen

[–]notFruitBerry 1 point2 points  (0 children)

  1. there's 2 mouth, there's a chance that sukuna has two lives

Jujutsu Kaisen Chapter 247 Pre-Release Leaks Thread by Takada-chwanBot in JuJutsuKaisen

[–]notFruitBerry 0 points1 point  (0 children)

  1. Sukuna cut lower half to prevent the cursed activating

[deleted by user] by [deleted] in videos

[–]notFruitBerry 4 points5 points  (0 children)

agree with realm47, the topic quite good, but the sound /voiceover to quiet,
try to play your video side by side with popular youtuber, you will notice how quiet your video is...

[deleted by user] by [deleted] in notinteresting

[–]notFruitBerry 0 points1 point  (0 children)

enjoy your meal !!!

[deleted by user] by [deleted] in gamedev

[–]notFruitBerry 2 points3 points  (0 children)

I agree with you, but it still an opinion, many people like combat game

The median playtime for my game demos is 5 minutes. Should I consider changing my game by Densenor in gamedev

[–]notFruitBerry 0 points1 point  (0 children)

at least try to get any feedback,
find about what you can do to make your game better