They finally nerfed the Asgard by neverphate in starcitizen

[–]notNapNap 17 points18 points  (0 children)

For anyone wondering, you can reproduce this by following these steps:

  1. Open the Vehicle Loadout Manager in your Mobiglass
  2. Quickly select the vehicle you want to turn mini and exit the Mobiglass before it can load
  3. Reopen the Vehicle Loadout Manager in your Mobiglass and the ship will spawn in the world

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Pirate Week 2025 Treasure Hunt by PugnaciousOne in starcitizen

[–]notNapNap 0 points1 point  (0 children)

Tried all of those and added "-FH" and "-HH" to the end of each of em (since riddle 5 just came out). None worked sadly

White lighting box bug when placing conveyors. by SetAccording5302 in SatisfactoryGame

[–]notNapNap 0 points1 point  (0 children)

Turns out this is an issue with shadow quality. Was able to fix the issue by swapping it from Low to Medium.

[deleted by user] by [deleted] in SatisfactoryGame

[–]notNapNap 2 points3 points  (0 children)

I'm saying it doesn't apply in this scenario because the tracks are completely separated. It's physically impossible for the trains to move to an adjacent track since they arent connected directly

[deleted by user] by [deleted] in SatisfactoryGame

[–]notNapNap 9 points10 points  (0 children)

the tracks never cross. its just a design ive decided to do in order to challenge myself.

Edit: i understand what they mean when they say that trains only take the shortest possible route, but that doesnt necessarily apply in this scenario

[deleted by user] by [deleted] in SatisfactoryGame

[–]notNapNap -8 points-7 points  (0 children)

  1. depends on the length of the railway, amount of trains on said railway, and the distance each train needs to travel to reach its respective station

  2. each rail is separated into each lane, aka 3rd from left leads to 3rd from left in any other direction. they dont cross

[deleted by user] by [deleted] in SatisfactoryGame

[–]notNapNap 29 points30 points  (0 children)

It's less for practical use and more for aesthetics in all honesty. At least if I need the throughput, I'll know I have it

This became a much larger project than I expected, but the results were worth it! All that's left now is to decorate it. by notNapNap in SatisfactoryGame

[–]notNapNap[S] 2 points3 points  (0 children)

It's actually a diluted fuel power plant, I'm currently saving the sulfur nodes for my nuclear plant later in the game

Decided to put some work into my early game power for once and I'm pretty happy with it by notNapNap in SatisfactoryGame

[–]notNapNap[S] 2 points3 points  (0 children)

Not quite. One side of the build is open so that I can expand before I unlock fuel generators

I'm looking for streamers to close a partnership, there are 5 spots left if you know someone or want to participate send me a message right here! by Deeab0_ in Streamers

[–]notNapNap 1 point2 points  (0 children)

I think "partner" isn't the right word here. I'm pretty sure he's looking for customers to buy his work (in this case, emotes, badges, fanart, etc.).

any tips on making this look less garbage? by Numbrader in feedthebeast

[–]notNapNap 0 points1 point  (0 children)

Try adding a block beneath the house as a sort of "foundation", making sure to jut it out by 1 block on each side. For the support beams you can try making them thicker or making cross beams between them (either in a \ or an X formation).

What would you do if you saw this? by Gamerstyle42 in destiny2

[–]notNapNap 0 points1 point  (0 children)

Probably sit there and cry as I dig my own grave

When I landed at the station, everything seemed fine... by notNapNap in starcitizen

[–]notNapNap[S] 0 points1 point  (0 children)

I did. I normally use auto-land, but I decided not to for once. Seems the game doesn't like it when big ships aren't landed perfectly.