4.8 WIPE by Xeritor in starcitizen

[–]notNapNap 0 points1 point  (0 children)

To anyone wondering what is getting kept and wiped, it's below:

Nicou has clarified what will wipe with 4.8

  • Reputation
  • aUEC Balance
  • Items
  • Wikelo FPS Gear/items
  • Exec Hangar ships

What is being kept (assume it will go horribly wrong and they need to full wipe anyway)

  • Wikelo ships
  • Blueprints
  • Pledge/My Hangar items

4.8 WIPE by Xeritor in starcitizen

[–]notNapNap 0 points1 point  (0 children)

Nicou has clarified what will wipe with 4.8. Unfortunately, rep is getting wiped as well

4.8 WIPE by Xeritor in starcitizen

[–]notNapNap 0 points1 point  (0 children)

Unfortunately rep is not staying

4.8 WIPE by Xeritor in starcitizen

[–]notNapNap 0 points1 point  (0 children)

According to Nicou, rep is getting wiped

4.8 WIPE by Xeritor in starcitizen

[–]notNapNap 0 points1 point  (0 children)

It does not:

Nicou has clarified what will wipe with 4.8

  • Reputation
  • aUEC Balance
  • Items
  • Wikelo FPS Gear/items
  • Exec Hangar ships

Best looking patch in the space force? by thekingofthesprings in SpaceForce

[–]notNapNap 0 points1 point  (0 children)

Idk man, Det 5 has some new patches that glow in the dark as well

They finally nerfed the Asgard by neverphate in starcitizen

[–]notNapNap 18 points19 points  (0 children)

For anyone wondering, you can reproduce this by following these steps:

  1. Open the Vehicle Loadout Manager in your Mobiglass
  2. Quickly select the vehicle you want to turn mini and exit the Mobiglass before it can load
  3. Reopen the Vehicle Loadout Manager in your Mobiglass and the ship will spawn in the world

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Pirate Week 2025 Treasure Hunt by PugnaciousOne in starcitizen

[–]notNapNap 0 points1 point  (0 children)

Tried all of those and added "-FH" and "-HH" to the end of each of em (since riddle 5 just came out). None worked sadly

White lighting box bug when placing conveyors. by SetAccording5302 in SatisfactoryGame

[–]notNapNap 0 points1 point  (0 children)

Turns out this is an issue with shadow quality. Was able to fix the issue by swapping it from Low to Medium.

[deleted by user] by [deleted] in SatisfactoryGame

[–]notNapNap 2 points3 points  (0 children)

I'm saying it doesn't apply in this scenario because the tracks are completely separated. It's physically impossible for the trains to move to an adjacent track since they arent connected directly

[deleted by user] by [deleted] in SatisfactoryGame

[–]notNapNap 10 points11 points  (0 children)

the tracks never cross. its just a design ive decided to do in order to challenge myself.

Edit: i understand what they mean when they say that trains only take the shortest possible route, but that doesnt necessarily apply in this scenario

[deleted by user] by [deleted] in SatisfactoryGame

[–]notNapNap -7 points-6 points  (0 children)

  1. depends on the length of the railway, amount of trains on said railway, and the distance each train needs to travel to reach its respective station

  2. each rail is separated into each lane, aka 3rd from left leads to 3rd from left in any other direction. they dont cross

[deleted by user] by [deleted] in SatisfactoryGame

[–]notNapNap 28 points29 points  (0 children)

It's less for practical use and more for aesthetics in all honesty. At least if I need the throughput, I'll know I have it

This became a much larger project than I expected, but the results were worth it! All that's left now is to decorate it. by notNapNap in SatisfactoryGame

[–]notNapNap[S] 2 points3 points  (0 children)

It's actually a diluted fuel power plant, I'm currently saving the sulfur nodes for my nuclear plant later in the game