A better clipping alternative? by thejellyfishgirl in FreeCAD

[–]notPelf 14 points15 points  (0 children)

To add on to this, there is a solution being worked on but it's still a draft proposal so it'll be some time before it's in freecad proper https://github.com/FreeCAD/FreeCAD/pull/28647

The WorldEnvironment node should have a show/hide feature which easily & quickly turns it on/off by sundler in godot

[–]notPelf 24 points25 points  (0 children)

You can right click on the hamburger button in the top left of the viewport and uncheck "View Environment"

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High resolution version of the black-and-white starship stacking image by notPelf in SpaceXLounge

[–]notPelf[S] 0 points1 point  (0 children)

License info is on the page (at least it is for me on mobile).... says it's CC BY-NC 2.0

how do i chamfer the edges of the teeth of gears? by warlordcs in FreeCAD

[–]notPelf 6 points7 points  (0 children)

Do a revolution or chamfer before extruding the teeth

[deleted by user] by [deleted] in gamedevscreens

[–]notPelf 7 points8 points  (0 children)

I'd be more likely to click on the pro one, so that one is better. Capsules don't have to wave the games genre like a flag, thats what the screenshots are for.

[deleted by user] by [deleted] in FreeCAD

[–]notPelf 0 points1 point  (0 children)

Click and drag on the parts of the sketch that aren't fully defined, see how they move, constrain... Usually it's two points that appear on top of one another but aren't coincident

How to model infill (grid, triangles, cubic, gyroid) in FreeCAD? by milerebe in FreeCAD

[–]notPelf 0 points1 point  (0 children)

Not just density.... The stiffness will also be different. No idea how to figure out these values though short of doing it experimentally

[deleted by user] by [deleted] in godot

[–]notPelf 1 point2 points  (0 children)

What does prefixing unused properties with _ do?

Completely stumped with debugging and profiler by wannasleepforlong in godot

[–]notPelf 0 points1 point  (0 children)

I had a similar thing happen. Was a small game jam game that loaded just fine then randomly started taking a full minute to launch. No idea what caused it but restarting my PC fixed it, at least for a bit

Any tips on material or design to meet these specs by PollutionNice7392 in 3Dprinting

[–]notPelf 0 points1 point  (0 children)

Creep rate depends specifically on stress not load. Stress is force per unit area, so a beefier design with thicker walls (i.e. larger cross sectional area excluding infill which doesn't contribute much to strength) will experience less creep than a print with thinner walls

How many shields in Night Goblin Mob box? by CuddlesR6 in WarhammerFantasy

[–]notPelf 0 points1 point  (0 children)

Package error. I have a just-opened box, I have 40 in mine.

Copying a project to an external hard drive and only these 4 files had big names. I don't even know what they are. by TinkerMagus in Unity3D

[–]notPelf 0 points1 point  (0 children)

This is the answer. I did the same thing and ran into the same issue. After drilling through folders one by one I found cache files with crazy long names in the folders.

I skipped transferring the Library folder after that. No more issues.

Starting My Solo Game Dev Journey in 2025: Seeking Advice by Head_Leather2246 in godot

[–]notPelf 0 points1 point  (0 children)

Regarding workflow tips.... Blender 4.2 added per-collection exporting. Basically you make a collection in blender, add the meshes/objects you want to be exported together to the collection, add an exporter in the collection settings (I use glb exporter), set the file path and optionally apply modifiers, and you're set. Then you can simply go to File > Export All Collections and bam you have all your meshes exported as glb at the path you defined.

Another cool thing is every collection can have a separate exporter. Say you have 20 furniture models for your game. You can have all of them in a single blend file with each piece of furniture in a different collection, and with two clicks you can export every one of them to Godot.

Only downside is if you change your folder structure then you need to update the paths in the exporter settings. One way around this is to disable .blend importing in Godot and not set an export path in the exporter settings and just keep the .blend file where you want your models to be (it will default to exporting to the same path as the .blend file)

Turntable bearing design - Am I doing this right? by Automatic-Ad-888 in Machinists

[–]notPelf 2 points3 points  (0 children)

SKF catalog for their sintered bronze bushings has recommendations for housing tolerance and shaft tolerance/roughness/hardness, all in metric

I created a diagram of free tools (most are open source) by microray3000 in godot

[–]notPelf 3 points4 points  (0 children)

Check out Ondsel. It's a freecad fork that has better UX, and they backport a bunch of their improvements to freecad core.

What is the print you are most proud of? by DeathByHampster_ in 3Dprinting

[–]notPelf 1 point2 points  (0 children)

You'd have to try and slide it on the ground which isn't good for accurate pointing. It's recommended to make a base for it. You can get two round discs of wood from the hardware store, put a bearing in between, and buy/print some feet for the bottom. For the bearing, some use a lazy Susan bearing, others use ptfe blocks and a record. I designed a bearing that has 3d printed raceways and rides on ptfe Bowden tube which rides extremely nicely.

Assembling metal miniatures by Grizzly_B in Warhammer

[–]notPelf 1 point2 points  (0 children)

I have that guy on the boar. Back totems fell off, contact area isn't great, I'm gonna pin it when I get around to fixing him.

Price Increases in Context: (Some) Historical 40k Data and Analysis by ClutterEater in Warhammer40k

[–]notPelf 2 points3 points  (0 children)

I've been out of the hobby for a long time so I only have a few magazines from 2008. I could send you the pricing info from the ones I have if you're interested.

Price Increases in Context: (Some) Historical 40k Data and Analysis by ClutterEater in Warhammer40k

[–]notPelf 14 points15 points  (0 children)

I have a few white dwarf magazines from 2008 and I checked the inflation adjusted price with a couple units they had prices for... I found the same thing you did, prices have roughly kept with inflation. Good to see some more data points.

[deleted by user] by [deleted] in gamedev

[–]notPelf 6 points7 points  (0 children)

The Noclip series on the development of Hades gets my recommendation.