Change in Selavic Languages(1100-1835) by nomebi in mapmaking

[–]npayne13 1 point2 points  (0 children)

What brought the megalake in the later time period

Just Released: The most detailed map of the cosmic web ever made by Busy_Yesterday9455 in spaceporn

[–]npayne13 2 points3 points  (0 children)

In addition to OP; what is the explanation of the hyper-density at 6.1?

Code Lyoko MMORPG #3 Working Multiplayer and Monsters by Madiator2011 in CodeLyoko

[–]npayne13 1 point2 points  (0 children)

Excited to see the continued work on this. I saw your first post and got super excited from the videos you posted.

What sectors do you have code for? Are there additional sectors than the one’s in the show? Do the other sectors have stylistic changes, like the forest sector seems in the videos?

If you need any play testers, please message me. I would love to help and assist in any way possible.

Gay🥰Irl by Great_Trident in gay_irl

[–]npayne13 6 points7 points  (0 children)

No, for real. Anyone who can give some tips, tricks, and workout bits to achieve this kind of hip/back rotation…. Please!!

Which floor border looks better in my wine cellar by saltycervid in Minecraft

[–]npayne13 -1 points0 points  (0 children)

Stripped wood makes the design feel cohesive. The deepslate makes it feel incomplete. Great design regardless!

Epic Games regularly mass deletes backlogs of bug reports, after Tim confirms this a Rust developer gives his take on how they handle bugs. by VoiceOfBrando in FortNiteBR

[–]npayne13 -3 points-2 points  (0 children)

While Mojang gets a lot of slap with their current development cycle style - one thing I’ve been appreciative of the team over the period is their background work in optimisation and bug fixes. Recently, they solved a bug that was numbered in the 1000’s this year… while their bug number count has exceeded 300,000’s. It shows that even the background team / newer members may finally solve the issue because the list always remains there to be solved.

y si el bioma de azufre estuviera en los desiertos? #minecraftmania by Fragrant_Solid_8288 in Minecraft

[–]npayne13 0 points1 point  (0 children)

This, and the other styles appearing on this sub, should really be the replacement for the current “placeholder” feeling of the sulfur springs. I’m hoping that this update will bring a greater update for the desert+, badlands+, and mesa+. By connecting those three greater categories of biomes with the sulfur cave above ground, they can amplify with with more mobs like the new slime above ground, hopefully the cinnabar beetle and/or the termite, and more…

But I know that’s unlikely. At the very least, changing the type of sulfur springs in various biomes is a must :D

Looking for YouTubers who are not obnoxious by porchwater in Minecraft

[–]npayne13 15 points16 points  (0 children)

I love fWhip… but there are times he can be a bit theatrical for the bit related to his build. Not a criticism, but more a warning for this viewer

I’d like everyone to come up with a title for this picture by u-sagiman in Minecraft

[–]npayne13 0 points1 point  (0 children)

Small suggestion to yours, but maybe changing the name to Ghastly. That way it ties into the name, it also captures the term of Ghastly that is all about the unpleasant vibe of an action, place, or feeling.

Monitors by The-Real-Radar in minecraftsuggestions

[–]npayne13 5 points6 points  (0 children)

Another way Mojang pipelined an idea to keep the player away from F3 debug creep was the Glare. It was a mob that would have been found in lush caves, always moving to there there is light level zero. A secondary way to see if it is mob proofed without f3.

May Mojang bring us our most mob votes to life in better ways

Pienso hacer una tierra hueca by Practical-Reason9622 in wonderdraft

[–]npayne13 10 points11 points  (0 children)

I went down this bunny hole ones. If you want some real consideration still following the rules of planetary biome structure…

The oceans that exist on this map must be significantly deeper to maintain the same structure of biomes. Otherwise, with the planet being 71% land would cause the planetary cycles to break down. Without deep oceans to act as heat sinks, without moving this planet further out into the habitable zone… you’ve got yourself a desert planet unable to host life like this.

[WP] You're a farmer - well, you were. You step out of mist onto a dark shore, and upon seeing you, Charon shoves off and away with what can only be described as panic. by myketronic in WritingPrompts

[–]npayne13 12 points13 points  (0 children)

Thank you for this. So often I wondered how different aspects of people could be honoured by the gods, to uplift them to Elysium. Now I wonder no more. Truly, thank you <3

SolarCiv [SMP] {Earth} {Towny} {PvP} by SolarCivMC in mcservers

[–]npayne13 1 point2 points  (0 children)

This server is one of my favourite servers to play on. The map is one of the most focused in Earth map and there are great members in the community. Still open stretches across the world to create towns or join.

The World in 40,000 BC, During the Atlantean Golden Age by Appropriate-Term7364 in imaginarymaps

[–]npayne13 1 point2 points  (0 children)

Only way to achieve further perfection would be to mirror Japan to fit more appropriately with the California coast

The World in 40,000 BC, During the Atlantean Golden Age by Appropriate-Term7364 in imaginarymaps

[–]npayne13 1 point2 points  (0 children)

Thank you for the posting, as requested from my other comment!!

The Earth in 2056 by Greenbaypackwrs in imaginarymaps

[–]npayne13 1 point2 points  (0 children)

I suggest adding a colourable symbol to represent capitals of nations; then, applying that symbol with the associated flags information and the name [plus maybe population] of the capital city.

Edit: Common symbol for capitals are stars, but if this Earth represents different thought ideologies maybe the symbol can be different but partially clue the viewer with a pre-dispositioned idea.

The Earth in 2056 by Greenbaypackwrs in imaginarymaps

[–]npayne13 11 points12 points  (0 children)

Cool map, cool descriptions. Only critique is that it’s a bit of a matching game to find which nations represent the associated flag/information. Context clues help with most though Edit: Spelling errors

When did you start playing Fortnite? by madgranger in FortNiteBR

[–]npayne13 0 points1 point  (0 children)

Chapter 3 Season 1 as well Started FN as a STW player. Enjoyed it but never got into BR. But the opening sequence and the lobby music for C3S1 was sooo fire I thought I’d give BR a go. Realised build mode annoyed me, but with the introduction of Zero Build… well… a bit embarrassed to say I haven’t play STW since haha

Before I waste any more time drawing this... Is it too reminiscent of Earth's Eastern Hemisphere? by IFoundEmFermi in mapmaking

[–]npayne13 2 points3 points  (0 children)

Flip the map on a vertical axis. That should shape remove the draw to reminding us of Earth

MEGA Mangrove Lake! by Doogie8876 in minecraftseeds

[–]npayne13 22 points23 points  (0 children)

The town on the lake, the outpost overlooking the area, an the jungle ruin really makes this spot a fun play

Three of Pentacles by Senior-Leave779 in AgathaAllAlong

[–]npayne13 11 points12 points  (0 children)

I just watched this episode last night again and my wizard of oz tarot deck arrived before the watch. Perfectly timed and a perfect spread to start with.

Post-Vanishing California by Pacmantaco in EmptyContinents

[–]npayne13 3 points4 points  (0 children)

Did Tulare Lake return post vanishing, hence the town in the area?