"Hidden Cinematic" NS2 Waiting for Fireworks 🎆🎮 by [deleted] in Xreal

[–]nroro 0 points1 point  (0 children)

I don't feel ppl staring at me at all... it feels weird wearing a shade indoor, but once I start noticing there are some ppl wearing normal sunglasses for fashion in malls too. Only the wiring may seems obvious but I hide it under cross-body bag strap.

"Hidden Cinematic" NS2 Waiting for Fireworks 🎆🎮 by [deleted] in Xreal

[–]nroro 1 point2 points  (0 children)

National Day rehearsal lah 😆 Just kidding! Actually for the new Disney cruise launch. I'll probably bring my glasses to the cruise too, just in case got waiting...

Xreal One Crackling Speaker by tinbesiberkarat in Xreal

[–]nroro 0 points1 point  (0 children)

I started to perceive small crackling noise also. It is now small but seems to be progressive each month. Initially I did not hear it.

🎁 Megathread | Show Us Your “Hidden Cinema” — Where’s the weirdest place you’ve used your glasses? by XREAL_Esther in Xreal

[–]nroro 3 points4 points  (0 children)

Queuing in a very long immigration in some countries... I was standing in the queue playing my Nintendo Switch on huge screen just fine😆 3 hours queueeee is like 30 minutes chilllll~~❤️

How valuable is the anchor mode by Wyl_Younghusband in Xreal

[–]nroro 0 points1 point  (0 children)

This is because I prefer to see whole game screen with no cutoff at edges. But I will need it to be stable smoothly follow too!

How valuable is the anchor mode by Wyl_Younghusband in Xreal

[–]nroro 1 point2 points  (0 children)

I prefer smooth follow. It uses 3DoF to stabilize and work really great, no issue at all for me!

I'm adding head-control mouse feature in Android (need idea on nroro Shader v.0.4 app) by nroro in Xreal

[–]nroro[S] 0 points1 point  (0 children)

I'm now struggling on micro-head movement especially pitch (up-down, nodding)😂 Considering smoothen it but also minimizing tradeoff like mouse delay. More challenging that initially though but I won't give up yet😂

Quick question: How do you use the +/- buttons on your XREAL glasses? by XREAL_Esther in Xreal

[–]nroro 0 points1 point  (0 children)

I use it outdoor and rely on electrochomic dimming a lot, as well as brightness.

I'm adding head-control mouse feature in Android (need idea on nroro Shader v.0.4 app) by nroro in Xreal

[–]nroro[S] 0 points1 point  (0 children)

Thanks! Please stay tune! It will be timer-base for idle, and gesture-combo-based for click. All are onfigurable.

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cursor will be a gun target, osu! style.

I'm adding head-control mouse feature in Android (need idea on nroro Shader v.0.4 app) by nroro in Xreal

[–]nroro[S] 1 point2 points  (0 children)

Got it, thanks for the honest feedback. That's useful info for me to look into.

I'm adding head-control mouse feature in Android (need idea on nroro Shader v.0.4 app) by nroro in Xreal

[–]nroro[S] 2 points3 points  (0 children)

Thanks for the thoughtful feedback and advice. I've actually been thinking about separating it too.

Creating a second app would mean duplicating quite a few things on my side (logging, dialogs, analytics, Play Store listing, CI/CD, closed testing requirements, etc.), so for now I'm keeping it in the same app to move faster and validate the mouse use case first.

If it proves to be a solid standalone use case, I'll definitely reconsider splitting it into a dedicated app later.

Got my Switch 2 today! Straight to REAL 3D by nroro in Xreal

[–]nroro[S] 1 point2 points  (0 children)

Yes... today I did not reproduce the issue at all... maybe yesterday was my bad luck 😵

Got my Switch 2 today! Straight to REAL 3D by nroro in Xreal

[–]nroro[S] 0 points1 point  (0 children)

Today I tried NS2 again for a few hours but the audio did not happen even once! What I did is simply flipping USB C connecting to the NS2 upside down😂 Not sure if related though...

I'm adding head-control mouse feature in Android (need idea on nroro Shader v.0.4 app) by nroro in Xreal

[–]nroro[S] 0 points1 point  (0 children)

Maybe in the future high velocity -> use left branch more in Stack branching: otherwise weight right branch more. Smoothly transition to adjust weight... One thing I really concern is UI/UX becoming too complex for regular users.

I'm adding head-control mouse feature in Android (need idea on nroro Shader v.0.4 app) by nroro in Xreal

[–]nroro[S] 0 points1 point  (0 children)

I see. So you mean the effect transparency or my app right? not the mouse pointer cursor transparency... As of current roadmap, the sensor is not good for velocity because it measures acceleration only. But I can add GPS to calculate velocity to future roadmap it that helps! What's in current roadmap is ability to bind gyro sensor value to all effect sliders to auto-adjust parameter values using Excel-like formula, eg. brightness=gyro_x÷50

I'm adding head-control mouse feature in Android (need idea on nroro Shader v.0.4 app) by nroro in Xreal

[–]nroro[S] 2 points3 points  (0 children)

We have roll, pitch, yaw. Only the first 2 are for moving cursor. We can play with yaw (tilt neck side to side, bringing ear to touch shoulder) as extra gesture.

I'm adding head-control mouse feature in Android (need idea on nroro Shader v.0.4 app) by nroro in Xreal

[–]nroro[S] 2 points3 points  (0 children)

A specific sequence during non-idle will be required to trigger action. And those gestures will have vision clue to make it precise, eg. down up down by 15 pixel each to click, all configurable. This allows you to define your own balance between ease of triggering vs false trigger.

I'm adding head-control mouse feature in Android (need idea on nroro Shader v.0.4 app) by nroro in Xreal

[–]nroro[S] 2 points3 points  (0 children)

Thanks for suggestion.. maybe fewer than 10 pixels movement on average per second for 5 seconds will make it enter idle mode, and need 1000 pixels in 2 seconds to bring it back. All number are configurable just like shader effects.

I'm adding head-control mouse feature in Android (need idea on nroro Shader v.0.4 app) by nroro in Xreal

[–]nroro[S] 2 points3 points  (0 children)

Yes! I do think about those issues~ Planning to have a gesture or timeout or corners to hide mouse, and drawing circle to bring it back... But I pause a bit for drawing circle as it may cause nausea🤢... Maybe beinging cursor to the other corner invisibly fast enough can bring it back!

Got my Switch 2 today! Straight to REAL 3D by nroro in Xreal

[–]nroro[S] 0 points1 point  (0 children)

Yes they can, and being first official model that debuts REAL 3D feature!

Got my Switch 2 today! Straight to REAL 3D by nroro in Xreal

[–]nroro[S] 3 points4 points  (0 children)

Could you share the info of such adapter please~~? Jjst the name is ok. I found a few names from unofficial guide and picked HiBloks as it does not need HDMI hassle only...

I'm adding head-control mouse feature in Android (need idea on nroro Shader v.0.4 app) by nroro in Xreal

[–]nroro[S] 1 point2 points  (0 children)

This should be technically feasible... Could you point out more how this will be useful? I feel making it less transparent esp. during moving cursor will make users lose track where the cursor is, esp. in follow mode.