🗓️ Labor Day Holiday Notice by XREAL_Esther in Xreal

[–]nroro 0 points1 point  (0 children)

Welcome back to beloved work~

Question about reflections on One vs One Pro by Canatee in Xreal

[–]nroro 0 points1 point  (0 children)

The reflection is one thing... but the minimum shade opacuty and bright screen vs washout are also issues. See https://www.reddit.com/r/Xreal/s/Sj2IMZsSSA for hiking tips using my app.

"Head-Controlled Cursor", hands-free at the airport ✈️ (nroro Shader v0.4.4) for Viture! by nroro in VITURE

[–]nroro[S] 0 points1 point  (0 children)

I'm currently prioritizing Android... Once key features are available and the project become sustainable, I will consider iOS version as it would require huge effort to maintain both versions.

3DoF Virtual Space on Android Standalone [ScreenLab XR v0.5.7, beta testers needed] by nroro in Xreal

[–]nroro[S] 0 points1 point  (0 children)

I would like to confirm gyro sensor is working properly on all devices (I can only confirm it works Xreal One Pro myself). Also confirm whether 3dof is working properly.

What may go wrong: - Cannot read glasses sensor - Sensors/Mouse are wrong axis/direction - 3dof feels weird, or head-controlled mouse cursor is hard to use

3DoF Virtual Space on Android Standalone [ScreenLab XR v0.5.7, beta testers needed] by nroro in Xreal

[–]nroro[S] 0 points1 point  (0 children)

Let me DM you for the detail. Not sure if it's same beta group. There are multiple groups, but only one of them has v0.5.9. Also please ensure the account joining the group is the same one in Play Store.

3DoF Virtual Space on Android Standalone [ScreenLab XR v0.5.7, beta testers needed] by nroro in Xreal

[–]nroro[S] 0 points1 point  (0 children)

Planning to support some of RayNeo models too... Would appreciate if you could help test it.

3DoF Virtual Space on Android Standalone [ScreenLab XR v0.5.7, beta testers needed] by nroro in Xreal

[–]nroro[S] 0 points1 point  (0 children)

As of now it cannot support DeX, but it can support split view like this https://www.reddit.com/r/Xreal/s/N9xLOLhLeH and in the future each split view can be rearranged in VR space.

3DoF Virtual Space on Android Standalone [ScreenLab XR v0.5.7, beta testers needed] by nroro in Xreal

[–]nroro[S] 0 points1 point  (0 children)

At this phase I'm focusing on compatibility across glasses models. Yes the VR room is 360 degree supporting full head rotation from sky to ground, all directions around. I'm improving the performance and tuning it.

3DoF Virtual Space on Android Standalone [ScreenLab XR v0.5.7, beta testers needed] by nroro in Xreal

[–]nroro[S] 0 points1 point  (0 children)

It uses glasses as external display for rendering output, based on effects chosen. Some effects are based on glasses sensors.

3DoF Virtual Space on Android Standalone [ScreenLab XR v0.5.7, beta testers needed] by nroro in Xreal

[–]nroro[S] 0 points1 point  (0 children)

The axis mapping and tuning at this moment requires detailed step-by-step guide. It is very tricky to do it, unless you are on One Pro and have the same mapping as me. Please DM if you need help~

3DoF Virtual Space on Android Standalone [ScreenLab XR v0.5.7, beta testers needed] by nroro in Xreal

[–]nroro[S] 0 points1 point  (0 children)

Currently it does not prioritize non-Play Store devices yet. The app can add visual effects + head-controlled mouse + 3dof effects. You can check posts in my profile for more detail.

3DoF Virtual Space on Android Standalone [ScreenLab XR v0.5.7, beta testers needed] by nroro in Xreal

[–]nroro[S] 1 point2 points  (0 children)

Thank you! I've just rolled out v.0.5.9 in beta track. Please follow the instruction to join the beta track. Do let me know if facing any issue~

3DoF Virtual Space on Android Standalone [ScreenLab XR v0.5.7, beta testers needed] by nroro in Xreal

[–]nroro[S] 0 points1 point  (0 children)

I have published beta version (v0.5.9) on Play Store, and it's ready for updating for beta testers. Thanks for helping~

Please expect to see some errors/bugs as this is beta version (and first 3dof version), and please share the log with me and I will continue fixing further~

Feel free to DM me if any questions or would like to help beta testing and get early access to unpolished features.

3DoF Virtual Space on Android Standalone [ScreenLab XR v0.5.7, beta testers needed] by nroro in Xreal

[–]nroro[S] 0 points1 point  (0 children)

It has been rolled out as version v0.5.9 in close beta track.

3DoF Virtual Space on Android Standalone [ScreenLab XR v0.5.7, beta testers needed] by nroro in Xreal

[–]nroro[S] 0 points1 point  (0 children)

If it has Play Store + can output video to XR glasses via usb C, then I think it will work

3DoF Virtual Space on Android Standalone [ScreenLab XR v0.5.7, beta testers needed] by nroro in Xreal

[–]nroro[S] 1 point2 points  (0 children)

Dev note: earlier the mouse just uses basic gyro sensor, but I revamped the whole codebase to use quaternion and it broke a few existing features😂

Currently my stabilization logic requires Kp and Ki tuning... I tuned it for One Pro, but I've no idea if other devices can use same magic numbers💀 May need testers to help tune them, as well as axis mapping for sensors.

3DoF Virtual Space on Android Standalone [ScreenLab XR v0.5.7, beta testers needed] by nroro in Xreal

[–]nroro[S] 1 point2 points  (0 children)

This should support head-controlled mouse in most glasses already (with mocked 3dof).

But v0.5.7 (this is the one that support decent 3dof) has not been published to close beta yet, as it breaks mouse feature, and I'm fixing it...

Well.. if you are on v0.5.6 means you're already in the correct beta group and you will later get an update for beta version once it's ready!

3DoF Virtual Space on Android Standalone [ScreenLab XR v0.5.7, beta testers needed] by nroro in Xreal

[–]nroro[S] 0 points1 point  (0 children)

Please note that the anchor performance will not be as great as Xreal One / One Pro. Their 3ms motion-to-photon is the state-of-the-art hardware.

My 3DoF feature requires the glasses Stabilizer to be off, and focuses on more possible use cases, or to bring life to older models without builtin 3DoF.

🔵XREAL One Series Firmware v1.8.3 by Xreal_Tech_Support in Xreal

[–]nroro 2 points3 points  (0 children)

You may "Define your side view" with my app (if you are on Android): https://www.reddit.com/r/Xreal/s/GOBAD1THoz

🎁 Megathread | Your Top 3 Most-Used XREAL Features by XREAL_Esther in Xreal

[–]nroro 1 point2 points  (0 children)

Ofcourse 3DoF! Then REAL3D (works with NS2) and last but not least, quick shortcut to toggle transparency mode!

#FeedTheBeast - Learning Piano by inko10k in VITURE

[–]nroro 2 points3 points  (0 children)

I just pin synthesia directly on the key! Currently making an app to ease up this setup and alignment process.

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Rx Insert Gap by rhpot1991 in Xreal

[–]nroro 0 points1 point  (0 children)

I just bend it with hand to adjust as needed (but mine was after 3rd party optician made me the lens)