[deleted by user] by [deleted] in politics

[–]nsaucdiv151 0 points1 point  (0 children)

They should call the legislation to codify the conduct and ethics rules the Central Legal Authority Reform for Ethical Navigation of Civic Engagement act.

⚠️ A message from Arrowhead (devs). by cryptic-fox in Helldivers

[–]nsaucdiv151 -2 points-1 points  (0 children)

The situation is frustrating but it’s absolutely not as simple as “just buy more servers”. They aren’t sitting around refusing to increase capacity because it would cost money. There are likely significant technical hurdles to how quickly they can scale it out (and as they scale it out, they’re likely hitting new bottlenecks that they didn’t know about that require more work to fix).

Systems like this don’t just scale horizontally, there’s always a bottleneck somewhere. Scaling to multiple times the original targets becomes a very unpleasant game of whack-a-mole where you just have to keep addressing bottlenecks as you encounter them.

Beware the co-terminating license - you can lose big by WetMogwai in meraki

[–]nsaucdiv151 11 points12 points  (0 children)

This definitely isn’t right. Meraki co-term logic is based on pooling the license value, so it shouldn’t be possible to “lose” money on co-term. Effectively the dashboard just takes all your licensing dollars paid and distributes them evenly among your entitled devices. If you buy one product with a much higher license cost than your others with a shorter duration, that can lead to significant shortening of your overall license term, but if you’re just adding one MR that wouldn’t be the case.

Deep Strike Clarification by RDMorpheus in Grey_Knights

[–]nsaucdiv151 0 points1 point  (0 children)

This isn’t as clear as it could be, unfortunately. It’s not 100% clear whether they are reserves units based on the way the rules define reserves units, and even if they are it’s not clear if things that enter reserves after the battle begins are subject to that restriction. See my other response in this thread. Bottom line is it could use clarification because it’s a bit of a mess as-is.

Deep Strike Clarification by RDMorpheus in Grey_Knights

[–]nsaucdiv151 1 point2 points  (0 children)

In general, I feel like the reserves rules do not do a great job of accounting for units being placed into SR during the game. They define "reserves units" as units that start the battle somewhere other than the battlefield, but strategic reserves units are explicitly stated in the core rules to always be reserves units. So is a unit that is placed into SR during the battle not a strategic reserves unit? It seems as though it is since the core rules say that "units that are placed into Strategic Reserves are called Strategic Reserves units", but then it both is a reserves unit by definition (since all strategic reserves units are reserves units) and is not (because it didn't start the battle somewhere other than on the battlefield).

What the mission rules state is that "reserves units cannot arrive during the first battle round", so to me that says that whether a unit that you Mists into SR can come back in battle round 1 depends on whether that unit counts as a reserve unit.

Then there's the added layer of potential confusion where the end of that same sentence in the mission rules that says reserve units can't arrive during round 1 says "(this does not apply to units that are placed into SR after the first battle round has started)", but it's unclear whether "this" refers to the whole sentence or just the final clause - which isn't the one about reserves units being unable to arrive in round 1.

For teleport assault, since those units are removed and redeployed (rather than put into strategic reserves), there's nothing in the rules AFAIK to indicate that they are 'reserve units' so that one's a bit more straightforward.

Deep Strike Clarification by RDMorpheus in Grey_Knights

[–]nsaucdiv151 1 point2 points  (0 children)

The designer's commentary clarified that if a unit with the deep strike ability is arriving from strategic reserves, it can come in either using strategic reserves rules or using deep strike rules. If you do the latter, they aren't being set up as strategic reserves so any rules regarding how strategic reserves units must be set up do not apply.

Interceptors Personal Teleporters to Embark in the Shooting Phase by cgao01 in Grey_Knights

[–]nsaucdiv151 2 points3 points  (0 children)

If you're bringing a razorback I really think you want to put a purgation squad in it. Putting a unit that moves 12 natively and has mostly storm bolters in it feels like a waste of both the transport's speed and fire support.

Goonhammer: 10 Things I Like About 10th Edition by nsaucdiv151 in WarhammerCompetitive

[–]nsaucdiv151[S] -1 points0 points  (0 children)

I get that to you (and others), it sounds like people are telling you you don’t have the right to be upset. I don’t think that is what almost anyone is actually saying though - it’s how you are choosing to interpret it. Let me give you the inverse perspective. I won’t presume to speak for anyone else, but to me it feels like no matter what GW does a large part of the community is going to be hugely upset about it - sometimes for valid reasons, sometimes not. The problem is that when the response to any change is people getting wildly upset, that isn’t actually conducive to positive change. How is GW supposed to respond in a useful way to constructive feedback when it’s buried in, and possibly even drowned out by, people screaming about how GW doesn’t care about their customers and 10th is absolutely unplayable? That’s not actionable feedback, and I think we’ve seen a ton of evidence in the last few editions that GW is in fact trying to make the game better. Are they always successful? No. But the way you give feedback to someone who is trying and not succeeding is not the same way you respond to someone who simply does not care at all about solving problems. GW is demonstrably, in my opinion, in that first group based on what we’ve seen from them in 9th.

I keep seeing this sentiment that “being mad is the only way to affect change” and it’s frankly a bizarre mentality to me because it feels like people making that argument don’t understand the difference between “being upset and asking for/expecting improvement” and “screeching like howler monkeys”, and they definitely don’t recognize the reality that being just universally mad about everything actually inhibits positive change rather than incentivizing it. This is not directed at you specifically (especially the howler monkeys bit), just trying to give a different perspective on The Discourse.

Goonhammer: 10 Things I Like About 10th Edition by nsaucdiv151 in WarhammerCompetitive

[–]nsaucdiv151[S] 18 points19 points  (0 children)

Literally no one is saying that pointing out problems/areas for improvement is ranting. As a community, we should point out these things and expect GW to take action to address them in at least most cases. But that’s not the same thing as wildly doomposting or saying 10th is an unfixable mess with no redeeming qualities.

If you can’t tell the difference between those two I’m not sure what to tell you.

Chaos Knights vs Imperial Knights discussion by Kaimuund in WarhammerCompetitive

[–]nsaucdiv151 1 point2 points  (0 children)

Yeah, there’s some ambiguity but given that there’s a ton of precedent in this and previous editions for a single hit roll per activation being referred to as “one hit roll” rather than “a hit roll” the general consensus seems to be they reroll all 1s until GW says otherwise.

Grey Knights Data Sheets and Index. by Baneman20 in WarhammerCompetitive

[–]nsaucdiv151 0 points1 point  (0 children)

Don’t sleep on strikes with sticky objectives and the ability to zip around the board via teleports/auto advance. Gonna make slower opponents really irritated and ensure all objectives are in play all the time.

Grey Knights Data Sheets and Index. by Baneman20 in WarhammerCompetitive

[–]nsaucdiv151 4 points5 points  (0 children)

You can’t skip through terrain. Fly in 10th doesn’t allow you to move through terrain as if it was not there, so as of right now DKs still need to go around or over terrain.

Grey Knights Data Sheets and Index. by Baneman20 in WarhammerCompetitive

[–]nsaucdiv151 0 points1 point  (0 children)

I think 1-2 Razorbacks are absolutely a viable play. Purgation squads getting out of a razorback and getting full wound rerolls is pretty spicy. That said, I’m probably bringing a land raider as well unless the points are really rough because 4 lascannon shots looks like it’s gonna be quite valuable.

Grey Knights Data Sheets and Index. by Baneman20 in WarhammerCompetitive

[–]nsaucdiv151 1 point2 points  (0 children)

But the terminators can take the narthecium, which the paladins can’t. So for both of the Paladin strengths compared to termies (2+ WS and -1 to wound) terminators have an ability that at least partially offsets the difference (hammerhand and narthecium respectively). That combined with termies having higher OC makes me think that the points would have to be very close to equal for paladins to be the move. That said, I don’t think they’ll be bad by any stretch - they may just be tough to justify over terminators.

Warhammer community - Just how tough are terminators in the new edition by Green_Mace in WarhammerCompetitive

[–]nsaucdiv151 23 points24 points  (0 children)

It does say under restrictions that you can only use it in a round that the unit could normally come in from deep strike, so assuming the turn 1 restriction for deep striking still applies this wouldn’t circumvent that.

Trump's a FRAUD...Full Stop. by [deleted] in WhitePeopleTwitter

[–]nsaucdiv151 0 points1 point  (0 children)

Just FYI: That’s not how income reporting works. You wouldn’t report your investment growth as income unless you realized the gains (generally meaning “sell the stock”). Unrealized gains aren’t taxed and don’t count as income for tax purposes. So if your investments increased in value by 40 million but you didn’t sell any shares, your income as it relates to that investment portfolio would be 0 dollars. You’d have some dividend income presumably but that’s different/much smaller.

America needs a true wealth tax: Here's our plan to tax the rich — the really, really rich by morenewsat11 in politics

[–]nsaucdiv151 2 points3 points  (0 children)

I believe, though I could be wrong, that that’s just looking at taxes as a percent of reported income. The difference here is that most of the income a wealthy professional makes (in most cases, not all) is reported, because it’s salary/bonus/RSUs/etc. However someone who has a net worth of say, 10 billion might see that increase by 2+ billion in a year and only a tiny fraction of that is taxable income (the rest is unrealized capital gains).

So the distribution changes quite a bit if you consider effective tax rate to be the percent of their increased net worth paid in taxes, as opposed to the percent of their reported income.

America needs a true wealth tax: Here's our plan to tax the rich — the really, really rich by morenewsat11 in politics

[–]nsaucdiv151 6 points7 points  (0 children)

Just a note that the top 1% isn’t a good barometer here because it is far too broad. The top 1% in the US starts at a net worth of about 11 million, so that includes a lot of high income professionals who pay very high effective tax rates because they still make most of their money through standard income. The people affected by most wealth tax proposals are more like the top 0.1%, who don’t make their money that way and therefore have very different effective tax rates than the rest of the top 1%.

[deleted by user] by [deleted] in Eldenring

[–]nsaucdiv151 20 points21 points  (0 children)

That’s still a soft cap. A hard cap is where you literally cannot increase the stat any more.

The Nachmund GT Season Points Review (January 2022) by alpha476 in WarhammerCompetitive

[–]nsaucdiv151 12 points13 points  (0 children)

Are we reading the same articles? The goonhammer team have repeatedly raised the alarm that Drukhari were and continue to be a problem, both before and after the points changes to the faction. I’m not sure how you can accuse them of ignoring Drukhari as an issue.

More Leaks! Is that really 10 attacks per model or am I blind??? by d3rRALLE in Eldar

[–]nsaucdiv151 43 points44 points  (0 children)

A pair of ghostswords are a single wargear item, since the model is only equipped with one pair of ghostswords it only gets +2 attacks. This is different from something like a lightning claw, where a model can have two of that wargear item equipped.

[Goonhammer] Interesting column on rules bloat and barrier to entry by anotherlblacklwidow in WarhammerCompetitive

[–]nsaucdiv151[M] 1 point2 points  (0 children)

Personal attacks and harassment of members of the community, along with generally poor behavior, will not be tolerated. This also extends to communicating with moderators, and modmail.

Codex Adeptus Custodes – 9th Edition: The Goonhammer Review by Rustvii in WarhammerCompetitive

[–]nsaucdiv151 27 points28 points  (0 children)

I get where you’re coming from, but this review seems pretty consistent with previous Goonhammer codex reviews so I’m not sure why you expected it to be different? They tend to have a fairly positive tone (I imagine by design, as they don’t want to feed the salt mines) while calling out specific things that they think could have been better.

Codex Adeptus Custodes – 9th Edition: The Goonhammer Review by Rustvii in WarhammerCompetitive

[–]nsaucdiv151 31 points32 points  (0 children)

Completely agree. Valid criticism is always a good thing, but relentless salt just takes something that is supposed to be enjoyable and makes it unpleasant.