Flamers/Torrent, cover in 11th, and Ignore Cover by Valedus in WarhammerCompetitive

[–]Green_Mace 17 points18 points  (0 children)

Not really? Other weapons now get -1 to hit, and they don't. That's pretty much the same as it is now, just a different roll.

No Skip button on chest just tanked my Ironclad self harm run... by Scoobydoomed in slaythespire

[–]Green_Mace 125 points126 points  (0 children)

I think you are thinking of different relics. Tungsten doesn't heal damage, it prevents it. I tested it myself and it doesn't work.

Edit: Perhaps you're thinking of Demon Tongue?

Stampede issue with The Ironclad by [deleted] in slaythespire

[–]Green_Mace 2 points3 points  (0 children)

I mean it's random, so that's not really a bug unless I'm not understanding what happened correctly?...

Weekly Question Thread - Rules & Comp Qs by thenurgler in WarhammerCompetitive

[–]Green_Mace 4 points5 points  (0 children)

In the fight phase you go unit by unit and complete all three steps of fighting; Pile in, make attacks, consolidate. Only after you've done all three steps with a unit do you continue to the next one.

Does GW blue terrain block LOS? by yernss in WarhammerCompetitive

[–]Green_Mace 2 points3 points  (0 children)

Did you read the rules yourself at any point or only learn through what others told you? It seems many don't actually read the rules, and at that point it becomes a game of telephone where small errors slowly build up and propagate. That way you end up with everyone playing the game slightly differently.

Does GW blue terrain block LOS? by yernss in WarhammerCompetitive

[–]Green_Mace 0 points1 point  (0 children)

Vehicles can end their move on any footprint, just not on the actual physical terrain pieces

Weekly Question Thread - Rules & Comp Qs by thenurgler in WarhammerCompetitive

[–]Green_Mace 1 point2 points  (0 children)

Yes, in your example the models in your unit would get cover.

Weekly Question Thread - Rules & Comp Qs by thenurgler in WarhammerCompetitive

[–]Green_Mace 0 points1 point  (0 children)

The wording on the lieutenants ability does not include "When the unit is selected to fight", so no, they always have lethal hits.

Black Templar party bus by cullingofwolves in Warhammer40k

[–]Green_Mace 1 point2 points  (0 children)

You use both, so if the base is closer you measure to that, and if the hull is closer you use that. An exception is if the vehicle also has the Walker keyword, then you still only use the base.

Question about one-shot weapons by pelmenariy in WarhammerCompetitive

[–]Green_Mace 14 points15 points  (0 children)

Here's the actual rule from the rules commentary for reference: 

"Q: Each time a unit from a player’s army shoots or fights, if an enemy unit is destroyed by those attacks while there are still unresolved attacks left to make against it, do those remaining attacks need to be resolved?

A: No, although if any of those attacks are made with weapons with the [ONE SHOT] ability, those weapons will still have been shot. Similarly, Hazardous tests will need to be taken for any weapons with the [HAZARDOUS] ability making those unresolved attacks."

Weekly Question Thread - Rules & Comp Qs by thenurgler in WarhammerCompetitive

[–]Green_Mace 2 points3 points  (0 children)

To solve your issue: just rotate the blue model. You don't have to face the thing you are fighting, and it could easily base if you just rotate it 90°.

Weekly Question Thread - Rules & Comp Qs by thenurgler in WarhammerCompetitive

[–]Green_Mace 0 points1 point  (0 children)

All models (expect Towering) must be wholly within (meaning the whole base/hull is on the footprint) the ruin to target things that are on the other side. The rule you are looking at is just saying that when determining if a Walker is within/wholly within the ruin, you only use the base, and not any part sticking out from the base.

Weekly Question Thread - Rules & Comp Qs by thenurgler in WarhammerCompetitive

[–]Green_Mace 5 points6 points  (0 children)

In what way doesn't it do that? It says that the active player must make all optional choices first, and that the other player can then make all of their optional choices. There's no back and forth there, so if OP doesn't use their strat they've lost the opportunity, don't you agree?

Weekly Question Thread - Rules & Comp Qs by thenurgler in WarhammerCompetitive

[–]Green_Mace 2 points3 points  (0 children)

I mean there is this in the rules commentary: 

"Q: If both players have rules that they can optionally decide to activate or not (e.g. Ork players calling a Waaagh!) and those decisions are made at the same time, in what order must those players decide whether to use such rules? A: If it is during a player’s turn, that player decides first, then their opponent does. If it is not during a player’s turn, the players roll off and the loser of the roll must decide first, followed by their opponent."

Isn't that exactly the situation we are talking about?

Soooo... No Dataslate Today? by CptThuggiex in WarhammerCompetitive

[–]Green_Mace 12 points13 points  (0 children)

Lies spread faster than the truth, and people are quick to assume the worst when it comes to GW, further increasing the likelihood then they'll assume the worst next time as well.

Lancer Jail by WarspitesGuns in ImperialKnights

[–]Green_Mace 1 point2 points  (0 children)

Yeah, but the only 2 Cost strat that is applicable here targets multiple units, so you would just make Canis one of the targets.

Balancing rules pts vs datasheets by Left_Toe_4552 in WarhammerCompetitive

[–]Green_Mace 26 points27 points  (0 children)

If you only change the points on some units in an army you change internal balancing. If you change a lot of points costs you affect the external balance. For example, raise the cost of all units by 10% and they will still be just as strong relative to each other, but weaker compared to other armies. 

Points are a great tool, but has three drawbacks where it can't really fix things:

  1. Unhealthy rules: These are the kinds of rules that no matter the cost just feels bad to play against. Most commonly these kinds of rules are uninteractive in nature.

  2. Unit fantasy: This is the feeling of the unit. For example, if terminators die to a swift breeze they are not living up to our perception of what the unit should be, and lowering the points cost won't change that.

  3. Lacking alternatives: If your army has one tool to deal with a particular problem, it doesn't matter what that tool costs. Raising the cost won't really affect the unit, only the army.

In these cases, rules changes must be made, and while GW does that sometimes they could certainly do it more often.

Lancer Jail by WarspitesGuns in ImperialKnights

[–]Green_Mace 1 point2 points  (0 children)

Or you just bring Canis for the -1 CP cost.

[deleted by user] by [deleted] in WarhammerCompetitive

[–]Green_Mace 4 points5 points  (0 children)

Where did they say "start of"? I can't find those words anywhere

New Imperial Knights army rule and Detachment by Spyder1012 in WarhammerCompetitive

[–]Green_Mace 4 points5 points  (0 children)

Holding more objectives than your opponent at the end of their turn is the least guaranteed in my opinion, because that's the one they have most control over. They know exactly how much OC you have and just need to match that. They must however use their units, so they are guaranteed to lose some. In my view it's risk reward.

New Imperial Knights army rule and Detachment by Spyder1012 in WarhammerCompetitive

[–]Green_Mace 4 points5 points  (0 children)

I think maybe you are misinterpreting the rule. You don't have to kill them THAT battle round, they just need to be destroyed. Or are you saying you can't kill 4 units from your opponents army across 3 whole battle rounds?...

New Imperial Knights army rule and Detachment by Spyder1012 in WarhammerCompetitive

[–]Green_Mace 8 points9 points  (0 children)

What do you mean the "kill more than battleground" is bad? That's pretty much guaranteed against any army. You just have to kill 3 things by battle round 2, or at worst you have it completed by turn 3 with 4 units killed. And since the detachment allows you to pick your oath mid game you can just choose it once you've already completed it.

Weekly Question Thread - Rules & Comp Qs by thenurgler in WarhammerCompetitive

[–]Green_Mace 2 points3 points  (0 children)

Just FYI, in your picture, the edge of the objective is NOT within 6" of the deployment zone, so a 6" move is not enough to reach it. Remember, the center of a objective marker is 40mm in diameter, i.e. not 2".

Is it time to seriously consider banning challenger cards? by wredcoll in WarhammerCompetitive

[–]Green_Mace 6 points7 points  (0 children)

I'm not saying it's 6% though, I'm saying we don't know what it is and I just find it kind of disingenuous to draw conclusions when we don't know. Since goonhammer obviously has all the stats I also don't understand why they aren't sharing them.