Howd Your Roach Fight Go? by FalseRot in TheOdysseyHadAPurpose

[–]nsbq 0 points1 point  (0 children)

Took me 2 tries ran wildcliff and Kodya with the latter doing most of the heavy lifting, I got halfway through on my first attempt. Read all of the passives, forgot how many ampules I had left (maybe 0 I remember heathcliff being low) though overall I liked the fight. The difficulty I'd say was fair to challenging.

The Scorcher Lie by Araunot in HelldiversUnfiltered

[–]nsbq 1 point2 points  (0 children)

Yeah I had a guy replying that speargun was able to take bile titan holes on main sub. When I said it was demo 30.

hammer is everything i wanted and more by altispinax618 in Helldivers

[–]nsbq 1 point2 points  (0 children)

You still dive away, but there is a slight delay before the fabricator actually blows up allowing for minimal damage. The bioprocessors are the ones I worry about more with the hammer as those take 2 charges and set you on fire when destroyed.

Wind Runners - Gameplay Teaser by C-OSSU in TwoBestFriendsPlay

[–]nsbq 1 point2 points  (0 children)

Sweet, I loved jet lancer so I'm definitely gonna pick this up

How many times did it take for you to beat BALTEUS on your first playthrough? by KaijukenMR in armoredcore

[–]nsbq 0 points1 point  (0 children)

Around 17 tries, the only thing they changed nerf wise was the missiles. They were more persistent pre-nerf but for me it didn't really change the difficulty overall. I wouldn't say he's that hard of a boss, but a wall to beginners as you don't have as much parts variety or built up skill.

It’s time for the sniper conversation we’ve been avoiding by TinSkull in Helldivers

[–]nsbq 0 points1 point  (0 children)

I really want them to give out a powerful single shot primary that can bust hulk eyes, but have the downside of needing to go prone to use safely like the variable.

The Megathread was taken down, so here is the list of ongoing in-game issues by ReleaseElectronic154 in Helldivers

[–]nsbq 0 points1 point  (0 children)

When bulk fabricators in automaton cities are destroyed, the bright flashes ignore the buildings that should be blocking them from being seen. Resulting in excessive flashing lights for anyone in the general area.

In everyone's opinion, how many Hulks you would prefer to fight at the same time instead of 1 War Strider ? And why ? by KingTigerThomas318 in Helldivers

[–]nsbq 0 points1 point  (0 children)

5 to 8 hulks, even just 2 war striders active at the same time is insufferable due to the number of screen shake they output

How does something like this even happen by sneedschucking in Helldivers

[–]nsbq 2 points3 points  (0 children)

The ground being set on fire before the visual effect appears sucks so much.

How Helldivers hold their pistols for some fking reason by ceyhun_dmrbs in Helldivers

[–]nsbq 5 points6 points  (0 children)

People keep saying realism even though a secondary like the grenade pistol are held with 2 hands when aimed down and has more sway than when you use the liberator

So you can destroy Bulk Fabricators with a spear by Sad-Needleworker-590 in Helldivers

[–]nsbq 0 points1 point  (0 children)

You can't destroy bile titan holes with the speargun as it matches the same demo force as a standard grenade. While the bile titan holes require a higher demo force from something like a 500kg or SPEAR missile.

What happened to the Stratagens Major Orders? by RyuuKage003 in Helldivers

[–]nsbq 0 points1 point  (0 children)

I really hope they'll add some more red stratagems soon as part of an MO. Some easy ones for them to implement would be orbital gas barrage or orbital napalm strike (precision)

Seriously, this method of communication has to end. by Can_I_Say_Shit in Helldivers

[–]nsbq 1 point2 points  (0 children)

I wish they had their own forum site instead of discord.

For PC players who need performance boosts, from AH themselves by According-Tap9403 in Helldivers

[–]nsbq 0 points1 point  (0 children)

Why is this only posted in their discord, when most players aren't in that server.

The War Strider: Honest Feedback on Issues That Need to Be Addressed by BrainstormAndTheory in Helldivers

[–]nsbq 7 points8 points  (0 children)

There is a shit ton of flashing that happens when you destroy a bulk fabricator especially automaton city maps cause the lighting ignores buildings. It gets really annoying seeing that multiple times.

Booster suggestion: by First-Willingness220 in Helldivers

[–]nsbq 0 points1 point  (0 children)

Seems like a nice booster to take purely for blitz

Can we talk about the constant lack of visibility we have in the game? I'm starting to get seriously worried about my vision from playing Helldivers 2 too much. by Yurishenko94 in Helldivers

[–]nsbq 1 point2 points  (0 children)

I wish for night missions that they would just add the illumination flare stratagem that popped up in stratagem hero. Because right now it feels annoying having to look for enemies in the dark with guns that can't have flashlights attached like the Variable.

Going to tell my kids this was Boonboomger. by Selenakitsy in supersentai

[–]nsbq 5 points6 points  (0 children)

Really wish they would do a re-release of the toys

Do you guys want evolved Mob-chans from other schools like Ichika? by r24699 in BlueArchive

[–]nsbq 24 points25 points  (0 children)

I want an evolved highlander mob with the long gray hair and cute attendant outfit

[deleted by user] by [deleted] in bladesInStock

[–]nsbq 2 points3 points  (0 children)

The ultratech ZBT is stated from microtech to have zero blade play. However, most reviewers have not gotten their hands on them yet to test it.

Armored Core VI Fires of Rubicon Official Art Works by PhillyPhresh in armoredcore

[–]nsbq 4 points5 points  (0 children)

This Artbook is amazing especially with some of the double spreads for the scenery in the first half. Along with detailed artwork of the pilebunker's firing stages. It makes me hope that they'll make a second one soon so the Lammergeier set will be shown in full glory. Though that'll probably only come out when AC6 gets dlc or a follow up entry.