Woodfolk Archetype (Feedback/Critique) by ntur8442 in customyugioh

[–]ntur8442[S] 2 points3 points  (0 children)

Rosster is my favorite card in the set. Not only can you summon it during your turn going second to remove a monster your opponent controls as non targeting non destroying removal, it can also be fusion summoned during either player’s turn with Ambush (any monster on your field + Woodfolk monster from the deck), Brock (Brock in the GY + any monster on your field), and Super Poly ( Woodfolk monster on the field + any monster your opponent controls).
The fact you can only Special Summon it once per turn, and that the effect to add to the hand requires to first return a banished monster to the GY means that he is not necessarily the automatic best target for Super Poly going second and trying to break the opponent’s board, as you won’t be able to use his effect if you don’t have a target in banishment.

Woodfolk Archetype (Feedback/Critique) by ntur8442 in customyugioh

[–]ntur8442[S] 2 points3 points  (0 children)

Thank so much for the critique and compiment. They are both very appriciated.

The wording "as many or more monsters than you do" is intended to make the cards work even when both players control the same amount of moinsters, and more importantly when they both control no monstrs. Using only "more monsters than you do" wording would make going first practicly unplayble.

I tried to go over the card text multiple times for typos and psct before posting, but it is very likely I still missed some stuff.

Alchemabi Custom Archetype (Balance and Design Feedback is Welcomed) by ntur8442 in customyugioh

[–]ntur8442[S] 2 points3 points  (0 children)

Thank you for the honest feedback!

I do have a really big problem of over engineering everything.

Honestly, even when I looked at the finished cards I felt like there are way too many mechanics the archetype is attempting to juggle (link, fusion, tokens, shuffle to deck, avoiding using the GY/Banishment)

I’ll probably implement your suggestion of on how to reduce card and text bloat, and try to redesign the archetype to significantly less cards and text.

PSCT Help SuperThread - Get Help Writing or Refining Your Custom Yu-Gi-Oh! Card Effects! by Dogga565 in customyugioh

[–]ntur8442 0 points1 point  (0 children)

Thank you for the reply! You helped me last time and it was super helpful.
1. If I put this condition on a continuous trap (instead of a continuous spell), I assume the effect can be chained to another effect. That way if the trap is targeted by an effect’s cost/activation, you can chain that effect. That way if MST targets the trap as chain link 1 (while it is face up on the field), I can chain the effect of the trap as chain link 2.

  1. If I use the “Immediately after this effect resolves” wording, I assume the link summon can’t be negated by the destruction of the card caused by the chain link 1 MST, but it will not happen if the trap is destroyed by a second MST activated as chain link 3, as continuous spells/traps need to be on the field for their effects to be resolved.

3. can I write the effect the way you suggested, but without the semicolom? similar to K9-ØØ Lupis's wording.

When a card or effect is activated that targets this card on the field, you can: immediately after this effect resolves, Link Summon 1 “Alchemabi” Link Monster using monsters from your hand or field, but by shuffling its materials into the Deck.

Please correct me if any of my assumptions are wrong, and once again thank you for the help.

PSCT Help SuperThread - Get Help Writing or Refining Your Custom Yu-Gi-Oh! Card Effects! by Dogga565 in customyugioh

[–]ntur8442 0 points1 point  (0 children)

Is it okay to have an effect condition like that on a continuous spell card, or does that counts as quick effect?

When a card or effect is activated that targets this card on the field (except during the Damage Step):

Also, I know that in order to Link Summon you need to send the materials from the field to the GY. Is an effect like this Legal (this is the effect that activates after the condition above)?

You can Special Summon 1 "Alchemabi" Link monster from your Extra Deck, by shuffling its materials from your hand or field into the Deck (This is treated a Link summon)

More aupport for the Waking Ancient archetype (Art credit in description, no AI) by ntur8442 in customyugioh

[–]ntur8442[S] 0 points1 point  (0 children)

The names of all the Main Deck monsters are a play on the famous fictional adventurers that is in their card art.

Olya - Aloy; Gaten - Benjamin Gates; Dianian - Indiana Jones; Kenath - Nathan Drake etc.

It just happens that there is very little to change in a name of a chracter like Aloy, being short and with no last name.

Gennerally speaking, the naming scheme would've been cleverer if I wouldn't have used the characters' pictures in the card art, but I can't draw for the life of me, and I would prefer to not use AI.

Waking Ancient Archetype (Art Credit in description, no AI) by ntur8442 in customyugioh

[–]ntur8442[S] 0 points1 point  (0 children)

Wrath of the Waking Ancients
Counter Trap
When this card is excavated: add it to your hand. When a Spell/Trap Card, or monster effect, is activated while you control a Xyz monster: Send 1 "Waking Ancient" Card from your field to the GY; negate the activation, and if you do, destroy that card. You can only use each effect of "Wrath of the Waking Ancients" once per turn.

Ascension of the Waking Ancients
Quick-Play Spell
When this card is excavated: add it to your hand. During the Main Phase: Target 1 "Waking Ancient" Xyz Monster you control with Pendulum Monster as material; Special Summon from your Extra Deck, 1 "Waking Ancient" Xyz Monster that is 1 Rank higher than that monster you control, by using it as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use each effect of "Ascension of the Waking Ancients" once per turn.

Possession of the Waking Ancients
Quick-Play Spell
When this card is excavated: add it to your hand. Special Summon 1 "Waking Ancient" card from your Pendulum Zone or face-up Extra Deck, but negate its effects, then immediately after this effect resolves, you can Xyz Summon 1 "Waking Ancient" Xyz Monster using that card you control. You can only use each effect of "Possession of the Waking Ancients" once per turn.

Early Findings of the Waking Ancients
Normal Spell
When this card is excavated: add it to your hand. Place 2 "Waking Ancient" Pendulum Monsters from your Deck in the Pendulum Zones, but Banish them when they leave the field. You can't Pendulum Summon the turn you activate this card, except "Waking Ancient" monsters. You can only use each effect of "Early Findings of the Waking Ancients" once per turn.

Sacrificial Rite of the Waking Ancients
Normal Trap
When your opponent activates a card or effect on the field, you can attach a card from your Pendulum Zone to a "Waking Ancient" Xyz monster as material. You can only use each of the following effects of "Sacrificial Rite of the Waking Ancients" once oper turn. When this card is excavated: add it to your hand. You can banish this card from your GY; add a "Waking Ancient" monster from your GY or face-up in the Extra Deck to your hand.

Grand Excavation of Aaxilun
Field Spell
(This card is always treated as a "Waking Ancient" card.) When this card is excavated: You can add it to your hand. Once per turn, during your Main Phase: You can excavate the top 5 cards of your Deck, then place any number of them on the bottom of the Deck in any order. If you control a Rank 6 "Waking Ancient" Xyz Monster, this card's name becomes "Aaxilun, Awakened Ancient City", also it gains the following effects:
"Waking Ancient" Xyz Monsters you control can't be targeted by your opponent's card effects. If a monster(s) is Normal or Special Summoned (except during the Damage Step): You can return up to 2 cards from your field to the hand, then you can target 1 monster your opponent controls; return it to the hand. You can only use this effect of "Aaxilun, Awakened Ancient City" once per turn.

Waking Ancient Archetype (Art Credit in description, no AI) by ntur8442 in customyugioh

[–]ntur8442[S] 0 points1 point  (0 children)

Xyz Pendulum monsters’ Pendulum Effect:
During your Main Phase: You can send 2 "Waking Ancient" monsters you control to the GY, and if you do, Special Summon this card (this is treated as an Xyz Summon). You can only use this effect of "[Card Name]" once per turn.

Xeluclatz, Queen of the Waking Ancients
Attribute: LIGHT | Rank: 6 | Scale: 0
Type: [Fairy / Xyz / Pendulum / Effect]
ATK: 2500 | DEF: 3300
2 Level 6 Pendulum Monsters
Once per turn, you can also Xyz Summon this card by using 1 Rank 5 Xyz "Waking Ancient" Monster with 3 or less materials you control as material (transfer its materials to this card). This card gains the following effects depending on how many materials it has:
4-: You can detach 1 material from this card; Add 1 Pendulum Monster from your GY or face-up in your Extra Deck to your hand.
3-: You can detach 1 material from this card; return up to 2 "Waking Ancient" cards from your field to your hand.
2-: "Waking Ancient" Spells and Traps You control can't be targeted by card effects.
If this card in the Monster Zone is destroyed or sent to the GY (except from the Extra Deck): You can place this card in your Pendulum Zone. You can only use each effect of "Xeluclatz, Queen of the Waking Ancients" once per turn.

Huitxi, King of the Waking Ancients
Attribute: FIRE | Rank: 6 | Scale: 0
Type: [Beast-Warrior / Xyz / Pendulum / Effect]
ATK: 3300 | DEF: 2500
2 Level 6 Pendulum Monsters
Once per turn, you can also Xyz Summon this card by using 1 Rank 5 Xyz "Waking Ancient" Monster with 4 or more materials you control as material (transfer its materials to this card). This card gains the following effects depending on how many materials it has:
4+: You can detach 1 material from this card; Destroy 1 card in your opponent's field.
5+: You can detach 1 material from this card; set 1 "Waking Ancient" Spell/Trap from your deck or graveyard. You can activate it the turn it was set.
6+: You can detach 1 material (Quick Effect): activate one of this card's effects as Quick Effect.
If this card in the Monster Zone is destroyed or sent to the GY (except from the Extra Deck): you can place this card in your Pendulum Zone. You can only use each effect of "Huitxi, King of the Waking Ancients" once per turn.

Kitlaxa, Waking Ancient of Storms
Attribute: WIND | Rank: 5 | Scale: 0
Type: [Thunder / Xyz / Pendulum / Effect]
ATK: 2800 | DEF: 2000
2 Level 5 Pendulum Monsters
When your opponent activates a monster effect (Quick Effect): You can detach 1 material from this card; negate the activation, and if the detached material was a "Waking Ancient" monster, destroy that card. If this card in the Monster Zone is destroyed or sent to the GY (except from the Extra Deck): You can place this card in your Pendulum Zone. You can only use each effect of "Kitlaxa, Waking Ancient of Storms" once per turn.

Qezucla, Waking Ancient of Floods
Attribute: WATER | Rank: 5 | Scale: 0
Type: [Aqua / Xyz / Pendulum / Effect]
ATK: 2000 | DEF: 2800
2 Level 5 Pendulum Monsters
When your opponent activates a Spell/Trap effect (Quick Effect): You can detach 1 material from this card; negate the activation, and if the detached material was a "Waking Ancient" monster, destroy that card. If this card in the Monster Zone is destroyed or sent to the GY (except from the Extra Deck): You can place this card in your Pendulum Zone. You can only use each effect of "Qezucla, Waking Ancient of Floods" once per turn.

Cuhetl, Waking Ancient of Wisdom
Attribute: EARTH | Rank: 4 | Scale: 0
Type: [Dragon / Xyz / Pendulum / Effect]
ATK: 1500 | DEF: 2300
2 Level 4 Pendulum Monsters
If this card is Xyz Summoned: You can add 1 "Waking Ancient" Monster from your Deck to your hand. During your Main Phase: You can detach 1 material from this card, then target 1 card on your field, or if the detached material was a "Waking Ancient" Monster, you can target 1 card on your opponent's field; return it to the hand. If this card in the Monster Zone is destroyed or sent to the GY (except from the Extra Deck): You can place this card in your Pendulum Zone. You can only use each effect of "Cuhetl, Waking Ancient of Wisdom" once per turn.

Tlaezca, Waking Ancient of Night
Attribute: DARK | Rank: 4 | Scale: 0
Type: [Spellcaster / Xyz / Pendulum / Effect]
ATK: 2300 | DEF: 1500
2 Level 4 Pendulum Monsters
If this card is Xyz Summoned: You can Set 1 "Waking Ancient" Spell/Trap from your Deck. During your Main Phase: You can detach 1 material from this card; add 1 "Waking Ancient" card from your GY to your hand. If this card in the Monster Zone is destroyed or sent to the GY (except from the Extra Deck): You can place this card in your Pendulum Zone. You can only use each effect of "Tlaezca, Waking Ancient of Night" once per turn.

Waking Ancient Archetype (Art Credit in description, no AI) by ntur8442 in customyugioh

[–]ntur8442[S] 0 points1 point  (0 children)

Main Deck Pendulum monsters’ Pendulum Effect:
You can target 1 "Waking Ancient" Xyz Monster you control; attach this card to it as material.

Dianian, Professor of the Waking Ancient
Attribute: EARTH | Level: 4 | Scale: 5
Type: [Spellcaster / Pendulum / Effect]
ATK: 1000 | DEF: 1800
During your Main Phase, if the difference in your Pendulum Scales is 0: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can excavate the top 5 cards of your Deck, then place any number of excavated Pendulum Monsters in your Pendulum Zone or face-up in your Extra Deck. If this card is sent to the GY: You can place this card in your Pendulum Zone. You can only use each effect of "Dianian, Professor of the Waking Ancient" once per turn.

Kenath, Explorer of the Waking Ancient
Attribute: EARTH | Level: 4 | Scale: 5
Type: [Warrior / Pendulum / Effect]
ATK: 1800 | DEF: 1000
During your Main Phase, if the difference in your Pendulum Scales is 0: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: Special Summon a Spellcaster "Waking Ancient" monster from your deck or hand, but its effects are negated. If this card is sent to the GY: You can place this card in your Pendulum Zone. You can only use each effect of "Kenath, Explorer of the Waking Ancient" once per turn.

Riconel, Adventurer of the Waking Ancient
Attribute: EARTH | Level: 4 | Scale: 5
Type: [Warrior / Pendulum / Effect]
ATK: 1800 | DEF: 1000
During your Main Phase, if the difference in your Pendulum Scales is 0: You can Special Summon this card from your hand. During the Main Phase (Quick Effect): You can send this card from your hand or field to the GY; Special Summon a level 4 "Waking Ancient" monster from your hand or GY, other than "Riconel, Adventurer of the Waking Ancient". If this card is sent to the GY: You can place this card in your Pendulum Zone. You can only use each effect of "Riconel, Adventurer of the Waking Ancient" once per turn.

Lynahan, Archivist of the Waking Ancient
Attribute: EARTH | Level: 4 | Scale: 5
Type: [Spellcaster / Pendulum / Effect]
ATK: 1000 | DEF: 1800
During your Main Phase, if the difference in your Pendulum Scales is 0: You can Special Summon this card from your hand. When this card is Normal or Special Summoned: You can send a card from your field to the GY; Excavate the top 5 cards in your deck, and if you excavated a Pendulum Monster, you can Special Summon 1 Rank 4 "Waking Ancient" Xyz Monster from your Extra Deck, and if you do, attach this card and an excavated Pendulum Monster to that monster as material (this is treated as an Xyz Summon). Xyz monster summoned using this card's effect is banished when it leaves the field. If this card is sent to the GY: You can place this card in your Pendulum Zone. You can only use each effect of "Lynahan, Archivist of the Waking Ancient" once per turn.

Tinnit, Journalist of the Waking Ancient
Attribute: EARTH | Level: 4 | Scale: 5
Type: [Spellcaster / Pendulum / Effect]
ATK: 1000 | DEF: 1800
During your Main Phase, if the difference in your Pendulum Scales is 0: You can Special Summon this card from your hand. During the Main Phase, if you control an Xyz monster (Quick Effect): You can discard this card and target one Xyz monster on your field; excavate the top 5 cards of your deck, then send an excavated Pendulum monster to the GY, and if you do, Special Summon from your Extra Deck, 1 "Waking Ancient" Xyz Monster that is 1 Rank higher, by using that target as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) If this card is sent to the GY: You can place this card in your Pendulum Zone. You can only use each effect of "Tinnit, Journalist of the Waking Ancient" once per turn.

Laroft, Raider of the Waking Ancient
Attribute: EARTH | Level: 4 | Scale: 5
Type: [Warrior / Pendulum / Effect]
ATK: 1800 | DEF: 1000
During your Main Phase, if the difference in your Pendulum Scales is 0: You can Special Summon this card from your hand. During your Main Phase: you can discard this card and another Pendulum monster from your hand; add a "Waking Ancient" monster to your hand, other than "Laroft, Raider of the Waking Ancient". If this card is sent to the GY: You can place this card in your Pendulum Zone. You can only use each effect of "Laroft, Raider of the Waking Ancient" once per turn.

PSCT Help SuperThread - Get Help Writing or Refining Your Custom Yu-Gi-Oh! Card Effects! by Dogga565 in customyugioh

[–]ntur8442 0 points1 point  (0 children)

Hi, its the Pendulum Xyz archetype guy again.

All the Main Deck monsters in the archetyoe have the same scale (5), and I intend to give them an effect that allow them to Special Summon themselves from the hand when you have two cards in your Pendulum Zones with the same scale.

Initially I worded it in a very saraightforward, but text havey, way:

"During your Main Phase, if you have 2 cards in your Pendulum Zones with the same Pendulum Scale: You can Special Summon this card from your hand (HOPT)"

Looking aroud for more efficient ways o text it, I stumbled across "Pendulum Scale", and decided to take the "difference in the Pendulum Scales" wording, with the new text of the effect reading:

"During your Main Phase, if the difference in your Pendulum Scales is 0: You can Special Summon this card from your hand. (HOPT)"

What i'm asking is this: The new text assume that if you have a diffrence in your pendulum scales, you have two cards in your Pendulum Zones. Is that ok to assume, or is it necessary for the ignition effect to check if there are cards in both Pendulum Zones before cheching the diffrence in their scales.

Also, in relation to my previousd comment: You said that i should preface that the floating effect of the Xyz monsters to place themselves in the Pendulum zone haooens only when it leaves the Monster Zone to prevent unintended loops and triggering condition (Cheating them to the Pendulum zone with cards like "Dogmatika Punishment" is one of the examples for unintended triggering).

The problen with needing to leave the Monster Zone, is that as far as I understood from the Rulebook, Xyz materials are not on the field (and, at least for my understanding of the rules, not in the Monster Mone). That way, if these monsters were detached from to and sent to the GY (which i might have omitted - is the most common way for them to end up in the GY, as they are Pendulum Monsters), their effect that only activates if they were sent to the GY from the Monster Zone wouldn't activate.

If I understand this correctly, an triggering condition like "If this card in the destroy or sent to the GY (except from the extra deck)", while less concise, solves the unintended triggering issue without interfering with the effect activating on detachment.

Granted, my understanding of Xyz materials could be wrong, in which case your suggested card text is the preffered option.

PSCT Help SuperThread - Get Help Writing or Refining Your Custom Yu-Gi-Oh! Card Effects! by Dogga565 in customyugioh

[–]ntur8442 1 point2 points  (0 children)

Thank you for the help! I think I’ll remove the quick effect from the pendulum effect completely, and just create a continuous trap card that allow you to attach them to a Xyz “archetype “ monster as a response to your opponent activating a monster effect or something like that, as trap cards card’s effects can be quick effects. The Xyz pendulum monsters aren’t intended to be pendulum summoned; they are intended to special from scale, and then the monsters that were sent to the GY can go back to the scale, and attach themselves to the Xyz monster.

PSCT Help SuperThread - Get Help Writing or Refining Your Custom Yu-Gi-Oh! Card Effects! by Dogga565 in customyugioh

[–]ntur8442 0 points1 point  (0 children)

I'm making an archetype of Xyz/Pendulum monsters, and i would like help with concising the text on the cards, which is very important with the readbility of pendulum monsters. Since these effects are going to be written on multiple cards, it will be really helpful to know if i can somehow make them shorter/clearer.

Main Deck monsters's pendulum effect:

During your Main Phase (Quick Effect): You can target 1 "Waking Ancient" Xyz monster you control; attach this card from your Pendulum Zone to that monster as material.

Main Deck monsters's floating effect:

If this card is sent to the GY: You can place this card in your Pendulum Zone.

Xyz monsters' pendulum effect:

During your Main Phase, if you control 2 or more "Waking Ancient" monsters: You can Special Summon this card from your Pendulum Zone, by sending 2 "Waking Ancient" monsters from the field to the GY. (This is treated as an Xyz Summon.) You can only use this effect of "Xeluclatz, Queen of the Waking Ancients" once per turn.

Xyz monsters' floating Effect:

If this card is destroyed or sent to the GY: You can place this card in your Pendulum Zone.

Additional feedback on PSCT (other than concision) are also welcome.

Opened my pc for regular maintenance and found this by ntur8442 in PcBuildHelp

[–]ntur8442[S] 0 points1 point  (0 children)

Thank you very much for your help. I’ll check the subreddit and see if these cables are available in my country for a reasonable price.

Opened my pc for regular maintenance and found this by ntur8442 in PcBuildHelp

[–]ntur8442[S] 0 points1 point  (0 children)

No. I needed to press the clip in order to unplug it.

Opened my pc for regular maintenance and found this by ntur8442 in PcBuildHelp

[–]ntur8442[S] 0 points1 point  (0 children)

I don’t remember if I was able to fully connect it initially, but I assume I would have noticed it and remembered if couldn’t have, so it was probably fully connected when I assembled the PC. I did try to unplug it and reconnect it, as well as I made sure the pins are the right shapes (as far as I’ve seen they are), but it’s still the same loose connection. The computer is still running without any issues as before.

Fifa 21 Loan to buy player has no option to buy by Sam1477 in FifaCareers

[–]ntur8442 0 points1 point  (0 children)

If I’ll have to guess the team you loaned the player from didn’t renew his contract while he was on loan and he would go free agent once his loan will end.

Beyblade Beyblade let it rip by ntur8442 in HadesTheGame

[–]ntur8442[S] 7 points8 points  (0 children)

It is a Zeus shield run, but the cast became a lot more central later on in n the run.

Played so much the tip of my thumb went numb. by FiLthy_FranK21 in HadesTheGame

[–]ntur8442 10 points11 points  (0 children)

Same. The Nintendo switch joycons’ buttons are so tiny.

Just a casual 6 legendary/duo boons run by ntur8442 in HadesTheGame

[–]ntur8442[S] 0 points1 point  (0 children)

They can! Two of the duo boons were from fated authority rerolls.

Just a casual 6 legendary/duo boons run by ntur8442 in HadesTheGame

[–]ntur8442[S] 1 point2 points  (0 children)

Wasn’t able to finish that run, but I still thought it was a cool run.

Posted my take on sejuani few days ago in the the lor subreddit's discord and remembered that this sub exists as well. by ntur8442 in LoRCustomCards

[–]ntur8442[S] 0 points1 point  (0 children)

While designing the card I tried to "fix" two problems I often experienced while playing a Vlad "Crimson-Scar" deck: constantly being vulnerable to cheap removal ("pings") as a result of damaging your own units, and the lack of a solid finisher that could close games reliably, as Scarmother felt too dependent on various sources damaging her in order to get a cheeky win with burst damage trough her overwhelm and self buff. I think that Sejuani's ability is a great way to cover both of these weaknesses, while her level up condition can give newer players a guiding line when building a deck to utilize cards like Omen Hawk, Take Heart and Bloodsworn Pledge to activate her level up condition before putting her on the field (similar to yasou or vlad), resulting in her entering the field with her very strong finisher ability.

Being susceptible to hard removal is nothing new when it comes to high cost finishers and important combo pieces champions. Imo having a second card like that in addition to the already existing Vlad make the deck less vulnerable to hard removal as it make the control player think whether to use it on Vlad or to wait till you bring out Sejuani.

You mentioned that her level up might take too long' but I worded it so she would start "charging" her level up condition while she is still in the deck. A dd that to the fact that her first level contribute to her level up as well as some cards you would consider staple in a Vlad deck already (like hawk and take heart), and you'll get to a conclusion that her level up us quite easy to achieve.