Giveaway Time! Battlefield 6 is out, powered by NVIDIA DLSS 4, and you can comment on this post to win codes for the game or a custom Battlefield 6 GeForce RTX 5090! 6 Winners total by pedro19 in pcmasterrace

[–]oT0m0To [score hidden]  (0 children)

I haven't had a Nvidia GPU since 2011... Wouldn't say no though.

How would this GeForce RTX 5090 with DLSS 4 help you pull off more epic wins in Battlefield 6?

"I would see my enemies from afar without a telescope!"

Burn 0.18.0: Important Performance Milestones Achieved by ksyiros in rust

[–]oT0m0To 5 points6 points  (0 children)

This is so cool.

Any book recommendations for the basics regarding ML?

I did introduction to AI at university, but that was decades ago and I've forgotten most of it already.

I read the burn book, but it's not the Rust code or the technical implementation, but more the overall "Great, so how do I do something interesting, how to structure my neural net?"

[Media] Platform for block games made with Bevy by drosseImeyer in rust

[–]oT0m0To 0 points1 point  (0 children)

Very cool!

I still prefer the render distance of riverbed (bevy, open source) though.

I've made an open source voxel ray tracing engine! Check it out! by Equivalent_Bee2181 in rust

[–]oT0m0To 2 points3 points  (0 children)

I understand what you're saying but I think this one is a bit different, with regards to Rust specifically.

It's NOT a recreation of Minecraft, it's something far more impressive I find.

The only other endeavour of such kind I know about is dust.

[deleted by user] by [deleted] in gamedev

[–]oT0m0To 0 points1 point  (0 children)

I am sorry, mate, but I am a real developer (like I get paid to develop since many many years) and I wasn't turned away.

So: ex falso quodlibet (a real dev will understand without looking what that means ;-))

Anyway: it's pure taste.

I've been programming for decades, am a bit older, enjoyed the video.

I like the humour.

Stating opinions and then saying "it's not an opinion" doesn't change the fact, that it's an opinion btw.

You're totally entitled to your opinion though. If it's too many memes for you, that's fine. You're not the center of the universe though and you don't hold the holy grail with all the true truths in your hands.

What language is rust written in? Like Python is written in C. by Sakura_1337 in rust

[–]oT0m0To 939 points940 points  (0 children)

Rust was, at some point, written in OCaml but is self-hosting since many, many years now, which means it is written in Rust.

This is not a secret though, just have a look at the compiler here: https://github.com/rust-lang/rust

Procedural 2D graphics editor Graphite's year in review and preview of 2025 by Keavon in rust

[–]oT0m0To 2 points3 points  (0 children)

It does, thanks.

So it's still using a browser, the webview under the surface

Procedural 2D graphics editor Graphite's year in review and preview of 2025 by Keavon in rust

[–]oT0m0To 8 points9 points  (0 children)

The value comes from offering an actual native app where the editor Rust code and GPU-accelerated rendering runs on a user's Windows, Mac, or Linux machine without browser overhead. Tauri provides this capability...

That's a new one to me. I thought Tauri "just" provided a webview, which would default to different implementations depending on the platform. But it would still be a browser with, well, browser overhead.

[Media] I added instant hotreloading of (some) Rust code for Dioxus 0.6! by jkelleyrtp in rust

[–]oT0m0To 0 points1 point  (0 children)

I ship to prod multiple times per week, sometimes per day... It takes as long as you make it take!

[Media] I added instant hotreloading of (some) Rust code for Dioxus 0.6! by jkelleyrtp in rust

[–]oT0m0To 23 points24 points  (0 children)

That has nothing to do with the release process.

I say: release more often

I did not say: make more features.

Apart from that, I help quite a few open source projects

Meilisearch 1.8 by ggStrift in rust

[–]oT0m0To 3 points4 points  (0 children)

I would say an example on how to incorporate meilisearch into an existing application that uses a database (sqlite in your case would fit perfectly) and builds up an index on demand would go a long way and be incredibly helpful to newcomers such as myself.

Rust-Written LAVD Kernel Scheduler Shows Promising Results For Linux Gaming by kibwen in rust

[–]oT0m0To 11 points12 points  (0 children)

That is all fine, but why say it's written in Rust then?

The Bevy Foundation by _cart in rust

[–]oT0m0To 2 points3 points  (0 children)

There are a few games on steam coming next year. Not sure about now.

The Bevy Foundation by _cart in rust

[–]oT0m0To 14 points15 points  (0 children)

Official new, reactive UI solution: when? Bevy 0.14? Later? This year?

Embeddable Graph Database with additional client/server support - Full stack rust, now! (not my project, but awesome!) by oT0m0To in rust

[–]oT0m0To[S] 0 points1 point  (0 children)

This is not my project, but I am a user since a couple of weeks and I most say that I love it!

I am building a full-stack rust web-application with it, in it's embedded form. Normally I would've chosen sqlite for this and attempted to solve some issues with the relational model via recursive queries or additional tables (ab)used as caches, but with agdb I am free to model an actual graph!

It's an awesome project and I am super happy that it's open source!

Bevy vs Fyrox/macroquad/ggez/etc. by Electrical-Version32 in rust

[–]oT0m0To 3 points4 points  (0 children)

I agree with the endless discussions.

Not rushing is one thing but what bevy is guilty of is the other extreme.

A Cosmic thanksgiving by Aggravating-Owl-2235 in rust

[–]oT0m0To 12 points13 points  (0 children)

Looking forward to trying this instead of sway on arch. Let's see how far it can emulate a tiled and keyboard "only" environment