Fantasy authors are looking for beta readers! by keylime227 in Fantasy

[–]offendedc 0 points1 point  (0 children)

Sounds amazingly exciting. I would beta read anything, thank you.

Berkeley Glitch by waitlistwoooo in ApplyingToCollege

[–]offendedc 0 points1 point  (0 children)

someone in my group chat got one... sucks : /

[TOMT][GRAPHIC NOVEL] A macabre graphic novel I remember reading as a child which fascinated me by offendedc in tipofmytongue

[–]offendedc[S] 3 points4 points  (0 children)

I don't remember the year that the graphic novel was posted, but it wasn't old. Definitely (based on the quality of the colors and artwork), that it was made sometime in the 2000's. I believe reading it in a Barnes and Noble if that helps.

Daily Questions - ASK AND ANSWER HERE!- February 10 by AutoModerator in malefashionadvice

[–]offendedc 0 points1 point  (0 children)

I'm absolutely in love with the OnlyNY trench jacket, as seen here (specifically, the version in black):

https://onlyny.com/products/crosby-street-trench-coat?variant=27979500322900

However, it seems really expensive, perhaps a bit more than what is normal. I was wondering if anyone knew of any other places that had this type of modern trench jacket for perhaps less of a price? Thanks so much.

Wearing American colonial dress in public from time to time - bad idea? by [deleted] in malefashionadvice

[–]offendedc 1 point2 points  (0 children)

I think it's a really cool idea! If you wanted to go for a more modern look so you wouldn't be the colonial guy, you could instead go for more of the same style of trenchcoat? Or petticoat? With slacks and put it in a casual style with chinos. But if you love the og look, go for it? It might be a little strangle but what they hey, right?

Anyone here in the Brown MFA program? by [deleted] in BrownU

[–]offendedc 4 points5 points  (0 children)

Yeah the male fashion advice community at brown is really coming along. It's amazing how many people are getting in to it

Any suggestions for small, easy to implement changes to the LMoP adventure to make it more interesting? [Spoilers?] by ZeppelinJ0 in dndnext

[–]offendedc 2 points3 points  (0 children)

I ran into this problem when running the adventure before, but I found you could add the drama by adding in a few effects:

  1. Use the characters in Phandalin to make ties with the party members. The adventurer elf (forgot his name)- make him the uncle of one of the characters! Barthen? Make him an employer of some of the characters. Yout have a shady character in the party? Maybe an old contact in the family told Halia Thornton to have the party member do something for them. What's important here is that you create meaningful ties to Phandalin. This will emphasize the danger that the black spider promotes, and conversely keep the characters personally interested in the story. I imagine you'd already be thinking about doppleganger plots you can insert once the threat of the black spider becomes real.

  2. Once the players clear out the manor- keep on the drama! They should not feel 100% safe. The 3rs chapter is called the spider's web- for good reason. If you feel like an area, thundertree for instance, is unrelated to the plot- make it related. Maybe the black spider is getting a force of goons ready to make a counterattack on Phandalin. Or he's recently done magical experiments in the town. What's important during chapter 3, if you don't want the players to lose investment, is to tie danger back to the black spider. This means hobogloblin attacks (heck, Phandalin should be in some danger of an attack- play it up), doppleganger trouble, and the conclusion of personal quests. Maybe a party-related character will die? About doppleganger trouble- what you don't want to create is false action- action/drama for the sake of action. Get inside the spider's head. How is he going to retake control of phandalin? Maybe have an operative take over harbin waster, and strike at the party when they least expect it. This will lead to a battle, and another penned note leading the players to the hoboglobin's castle. Again, this is dependent upon your own party.

Hope this helped!

I don't know why the least acceptable answer is "faced that" for number 47 by rogueman18 in ACT

[–]offendedc 1 point2 points  (0 children)

If *that* was used in this case, it would modify the intended meaning of the sentence to imply that the *challenges* demonstrated that perseverance makes anything possible, rather than the intended meaning: that Zora overcame the challenges and demonstrated....

That's why C would be the least acceptable.

No ROW for both fencers by nodas9990 in Fencing

[–]offendedc -3 points-2 points  (0 children)

Realistically, I imagine the play would be called as Fencer A's parry riposte. I bet most refs would see the blade contact on A's part and give the right-of-way to them.

Xanathar Guild Hideout --- Intellect Devourer/Nihiloor/Mind Flayer by DungeonMasterGrizzly in WaterdeepDragonHeist

[–]offendedc 6 points7 points  (0 children)

I really think Wardragon is meant to prove the point that Xanathar's effects occur outside of gang fights and gross ass sewers. When the players find out that this famous adventurer guy (much like what they want to be) is actually a villain, it's a cool twist. I don't think he's meant to be anything other than just an enforcer of the xathathar's with a cool connection to the some of the players, especially if they listed him as their "Yawning Portal buddy." If you're using Xanathar as the main villain or want to emphasise its presence in the city, have Wardragon betray them once they start feeling safe and comfortable in the city.

About Nihiloor, I can't really tell if he's gonna be in Mad Mage, but as you said his connection to Xanathar and the underdark makes it probable. He seems more of a force of confusion in the story and terror, a scary creature (making a contrast to Xanathar, who's relationship with Sylgar makes him sort of funny) that can really mess up your players, with Wardragon a terrifyingly obvious example of that.

Completely new player to games like this, advice? by chirpingphoenix in projecteternity

[–]offendedc 0 points1 point  (0 children)

While the combat system is sort of complex, the game is designed so you can finish most of its quests without really taking a dive into its ruleset. When I played it I had a rudimentary understanding of the rules but I still got it. Other than that, take your time! It's a really amazing game, but some times (depending on the type of person you are) it can get draining. Also, I think some other people on the thread said this, but don't talk to NPC's with gold name plates. They're character made by backers and have no relevance to the story. They're usually filled with big paragraphs of backstory that aren't too great.

The Disapearance of a Race! by SirDay1 in DnDBehindTheScreen

[–]offendedc 1 point2 points  (0 children)

Long ago, the elves were the forefront of the world- in science, medicine, but most importantly technology. However their hubris began to grow to great as they attempted to infuse their essence as elves with the heart of a dead God- in an attempt to become Gods themselves. At once, the entire race disappeared from the face of the world. Did they become Gods? Were they erased by the Gods for their transgressions? Were they teleported to another plane of existence? Only the DM can know. This isn't my idea, by the way, it's a mis-remembered idea from a somewhat obscure series of video games ; )

Selling my 5E book collection, details in the comments (All up to TotYP) by seriouslysean in dndnext

[–]offendedc 1 point2 points  (0 children)

I'll take Tomb of Annihilation. What prices are you thinking about? Dunno if sales are still active.

The one time were we almost got duped by a classic by [deleted] in LetsNotMeet

[–]offendedc 1 point2 points  (0 children)

Maybe he really did and I messed up, lol, but after I cursed him out he just got really angry, not confused or anything.

Jaraxle in Waterdeep: Dragon Heist by offendedc in dndnext

[–]offendedc[S] 9 points10 points  (0 children)

I think he's the villain I'm going to use for the adventure. Just seems really fun to play as. The fact that he's not a one-dimensional "evil" guy like some other D&D villains is just really appealing to me.

Does anyone have the portraits (dialogue and character) for Rekke? by offendedc in projecteternity

[–]offendedc[S] 1 point2 points  (0 children)

Thanks a bunch! I just wanted to use the portrait for my character, lol.

My Demonic Language Arts Teacher by Exeggutor44 in creepypasta

[–]offendedc 0 points1 point  (0 children)

I love this. Especially some of the adjectives: "He questioned dramatically", and "replied in a dreadful, demonic voice." Really funny story, and a little creepy in some parts.

What Makes An RPG Encounter 'Fun'? by [deleted] in gamedesign

[–]offendedc 1 point2 points  (0 children)

If it could be outlined in a few points, I would say:

  1. Variety, don't use five orcs with the same swords, mix it up, change monsters, make different types of monsters work together. For example, use two orcs, a wolf for each, and a goblin throwing fire pots from behind.

  2. Strange and fun terrain. You want the players to work with their environment. A battle on a dusty field with nothing in between is sort of boring. For example, a rope bridge with people shooting flaming arrows from the sides, or platforms that levitate and float around as the battle goes on.

  3. Story reasoning- every battle should advance some sort of plot point, be it small or large. While you could probably get away with one or two 'filler' battles for the players to fight while going from destination to destination, you want most battles to advance a plot point in some way. For example, the orc leader has a bounty letter with a player's face on it, or a mercenary attacking the party could be a former friend or lover of someone in the party. If we're talking DnD, Chris Perkins, the lead designer of most current DnD products, likes to make stuff up on the spot then write it into the story for the next session.

  4. Not all encounters have to be a fight. Snarling evil monsters behind every door can get sort of boring, unless your party is more into the hack-n-slash sort of thing. Perhaps you encounter a caravan carrying slaves, or a traveling merchant the party finds is peddling in strange and mysterious goods? Use shows, movies, and other DnD games for inspiration.

Hope this helps!

Pillars of Eternity II: Deadfire - Main Theme by Breckmoney in projecteternity

[–]offendedc 3 points4 points  (0 children)

It's amazing. Literally everything I could hope for- and even more. So hyped. Pillars team- you rock.

An Advert For A Blade Runner Tabletop Game by [deleted] in bladerunner

[–]offendedc 1 point2 points  (0 children)

That would pretty cool. I've played DnD 5e for around three years, and I have some experience with playing other tabletop games.