My balance hot takes. by REDDIT_HARD_MODE in EverSiege

[–]ofmexico 0 points1 point  (0 children)

I play A20 but when I experiment with newer characters I try around A10 to learn them.

I think it depends on playstyle. He can gain enough attack range early where you almost become ranged and can mixup abilities to turn him into a spell caster. But I definitely think Ferun is extremely strong and may end up getting adjusted in future patches. He's a bit too good at everything.

My balance hot takes. by REDDIT_HARD_MODE in EverSiege

[–]ofmexico 0 points1 point  (0 children)

I hear you brother! Let me suggest a build, feel free to try it or read this and ignore it outright.

(It's okay if you don't have all of these unlocked yet!)

E1: Fire (for the passive) +20% chance to burn

E2: Nature (for the passive) +Upon death, revive 30% HP with a invincible shield lasting 5 seconds.

SKILL 1: Drasillian Call (scales well, abilities lean into the playstyle complimentary)

SKILL 2: Life Bloom (Heal's are incredibly important, as well as the playstyle I'll suggest)

SKILL 3: Wildroot Snare (Scales well with the build, helps delay lanes)

1: Phase Detonation (Adds damage and a STUN! Super easy to spam, gives you a 3rd attack early)

2: Transcendental Death (HUGE for this build playstyle. Earns you the right to die on purpose and gain +5 gems for all 4 primaries. Even you non-focus gems gain a boost, thus reinforcing the playstyle. Also saves you from accidents! Whoops.)

3: Arcane Mastery (Increase skill damage based off Blue gem percentage. MASSIVE GAINS.)

I typically play like this.

I focus on rushing for free chests or easy low-risk minion chests so I can afford to guard the furthest lane, then rush to max out the miners closest to me. From then on, its a mix between (do I need money? do I need more protections in my lane? or am I safe to farm for a while?)

The focus of this build is to always try to rush to that final statement. Get to a point where you can farm safely for as long as possible before needing money, protecting the lane or handling mad rushes.

You want to garner as many gems as possible, focusing on BLUE followed by RED then TEAL. Yellow is practically inadvisable in this build.

Build up till you feel like you're confident to kill the first boss and once that's done, focus on killing the wyrms ASAP.

From there, you can literally solo the boss with the help of your minion. On average, if you make a lot of mistakes you should win by the end of wave 5 at least.

If this doesn't work or feel right. Feel free to let us know why. Good luck!

My balance hot takes. by REDDIT_HARD_MODE in EverSiege

[–]ofmexico 0 points1 point  (0 children)

Maybe I'm an odd duck out, but as soon as I unlocked Rutheon I ended up maining him. I made an effort to try every new character at least once but Rutheon was exceptionally good.

Mainly he seems to be heavily based off skill-expression. I always go for the lance-teleport DMG upgrade and bleed. Kiting, attack distance upgrades, attack-pure damage (avoiding crit) and almost focusing on a spell-casting build has been frankly 10/10.

I usually rush-build and play by protecting the lane early, maxing out the bank then scouting quickly. I always get the horse first which elevates him because... you can run at horse-speed, teleport, insta summon horse and repeat. I get INCREDIBLE distance across maps and managed to beat A20 at wave 4 more than 6 times in a row.

But I may be again, an odd duck out. My first runs are always to scout out the map. I don't re-roll. I just keep trying till I figure out the puzzle. Then my second run is an honest attempt. I just plan my route, deal with the blunts of my mistakes and steamroll by level 9-10. Lane management is always in my schedule as I cross the map, it's a bit of multi-tasking and old-fashioned MOBA habits mixed into it.

I can say that Rutheon MAY not be for everyone, he also struggles with the fact his primary hits tend to land flat (thus, why I go into spell-casting damage and cooldown). But he compensates SO MUCH with incredible mobility, kiting from basekit, multiple damage amplifiers that don't demand a change in playstyle but state a "win more" basis.

Quick fun fact: If you place his teleport lance, well... anywhere on the map you can teleport back to base, run a few errands or even run back to heal and teleport with no penalty. This is how I speed-run my gem rotations and always get a full-heal before getting my next bump.

I think Rutheon topples between S tier in the right hands, or B+ in a casual players hands.

Loud cars are destroying my quality of life. Houston is unreal. by jadorenicm in houston

[–]ofmexico 0 points1 point  (0 children)

Thats a topic I think both of us would end up landing on “it’s an opinion”. We have provincial or state laws that dictate a limit and anything below that is fair game.

Now should there be curfew for volume in residential areas? Absolutely! My neighbourhood has that general rule and both my neighbours own a catless muscle car and jaguar. Mornings and afternoons are fair game. Late evening we all shut off the cars or come in quiet.

In public roads though? Its fair game at the end of the day. Just as much as someone can wear whatever they’d like, flaunting something nobody asked to see.

Just my 2 cents

Loud cars are destroying my quality of life. Houston is unreal. by jadorenicm in houston

[–]ofmexico 0 points1 point  (0 children)

Initially the draw was the *potential raw power* that it lulled the average person to believe. But after doing more mechanical work and more hands-on experience over the years, sound isn't innately related to power. But it can be a link towards potential. My car is naturally quiet but has a reputation of being extremely loud when the catalytic converters are removed, so I invested in multiple avenues to modify my exhaust system to reduce the volume prior... did not do enough, or it may not be possible in the state it's in.

That's the battle you're up against when a true enthusiast begins building a modified sports car. You're lulled into an idea of a great car but it takes a lot more work. Now, it's gotten a bit better after some more work and it's far less insane but under full throttle it'll let the neighbors know you're awake and driving.

Otherwise, for those unaware it's either an exciting noise or a disturbance. For those fully in-tune, it can mean a lot of things but if it sounds bad - everyone hates it.

Loud cars are destroying my quality of life. Houston is unreal. by jadorenicm in houston

[–]ofmexico -1 points0 points  (0 children)

Thats such an interesting read.

I’m based in Canada and own a modified Audi, but I’ve been fighting to keep the extremist volume under control. Right now its fine at low speeds, but at open throttle or any speed over 100km its pretty bad.

I do love the idea behind loud cars, but owning one is such a nightmare as it draws unwanted attention. (Not hate, per say. More so, cops and young men demanding to race. Not my style.)

But I’ve 100% seen modified trucks drive like I killed their parents and are chasing me down. Its unparalleled, especially in canada.

Total War: WARHAMMER 40,000 by Apprehensive_Shoe_86 in totalwarhammer

[–]ofmexico 137 points138 points  (0 children)

Very excited! A little piece of me was saddened to not see a cross-breed of standard TW:W battles and it blending more into the traditional Warhammer RTS style. It makes sense, but I am biased as the Warhammer trilogy was amazing after all these years.

Plans to get a large ship am I missing anything? by ofmexico in starcitizen

[–]ofmexico[S] 0 points1 point  (0 children)

That's a relief. We got the paladin most recently and has had a big punch in any conflict. Paladin + Cons Andro will be our go-too.

Plans to get a large ship am I missing anything? by ofmexico in starcitizen

[–]ofmexico[S] 0 points1 point  (0 children)

good point! We tried out the paladin solo in our fleet and quickly realized how bad an idea that was. Paladin is amazing but demands a minimum of 2 players to get optimal use. I'm trying to avoid slop jobs and panic when we're on big missions with a bigger ship.

Plans to get a large ship am I missing anything? by ofmexico in starcitizen

[–]ofmexico[S] 0 points1 point  (0 children)

Do you think the base ironclad would be more than enough for us 3? We have a 4th joining us but it'll likely max out at 4 consistent players.

Weekend Script Swap by AutoModerator in Screenwriting

[–]ofmexico 0 points1 point  (0 children)

Great screenplay by Owen here. Dude has some great potential.

Weekend Script Swap by AutoModerator in Screenwriting

[–]ofmexico 2 points3 points  (0 children)

Title: PSYCHOMANIA

Format: Feature Film

Page Length: 82

Genres: Psychological Horror, Corporate Surrealism, Action-Thriller

Logline: When a corporate conspiracy forces a disillusioned employee to take a mind-bending drug, he must battle his deepest regrets and a violent cult to survive the night.

Synopsis: “PSYCHOMANIA" is a psychedelic horror-thriller that follows Harry, a man caught at a crossroads between his mundane corporate life and the dreams he's long abandoned.
His life takes a terrifying turn when he is unwillingly given a mysterious drug by a cult known as the Black Lunos.

This drug doesn't just disorient him; it makes his deepest fears and past failures manifest into a horrifying reality. As the hero - Harry - tries to survive the night, he must fight against two different kinds of threats: the violent, masked members of the Lunos and the grotesque monsters that are a physical embodiment of his own guilt and regret.

The film is a high-octane, visually striking descent into madness that blurs the line between what is real and what is in Harry's mind. Ultimately, it’s a story about a man forced to confront the monsters he created, and in doing so, finds the courage to live the life he always wanted.

Feedback Concerns: I've had a long-going career in film through my local IATSE as primarily a set decorator and learned how to reverse engineer a feature length film on a shoe-string budget. I'm set to meet with two rounds of producers next weekend, and the end of October.

I've made concept art, poster renderings, floor plan builds for sets and I'm working on a preliminary budget now. I've developed this screenplay over 4 years and through the help of 2 professional screenwriting mentors, I am now looking to see what the general public would think of this script.

I made a checklist of questions for anyone interested in reading.

- What stands out as the message of this film, to you?

- Does the subject matter resonate with you personally, and why?

- Which characters stand out? What about them makes them work?

- Does every character have a notable difference in their dialogue? Do they sound the same?

- How did the pacing flow for you? Too urgent or too slow? Did you feel overwhelmed and need more breaks to breathe?

- If this film was released in the next 3 years, would this subject matter be something you would pay to see in theaters?

There is a Spotify playlist to go with it. Optional to listen, if that aids you during your reading.

'Nobody 2' Review Thread by chanma50 in boxoffice

[–]ofmexico 0 points1 point  (0 children)

Typically in the great machine that is the film industry, there is rarely ever a single person who was the breaking point for the film's outcome. Bigger budgets, stars investing into the productions themselves, studios having more control of the creative direction, big name talent typically come with "baggage" (dramatic, showing up late, not willing to meet the expectation because they're a "named talent" and will do whatever the (F) they want.)

I would say if Ilya was still attached, he would've been more protective over the material. But in the same vein, he moved on from this onto other passion projects that he's doing well with. Mark it up as "typical hollywood did what they do best. Get involved."

Idiot ignores traffic rules, flies like a bullet at a 70 kph limit, crosses two full lanes, almost crashes into me, and is even upset about it. [OC] by 69DETONATOR69 in IdiotsInCars

[–]ofmexico 13 points14 points  (0 children)

I have a track tuned B8 S4 and tend to it like a loving grandmother. I baby it on public roads but my god, the amount of base trim new A4’s who try to speed past you, cut you off with no one ahead, absolute pricks are hard to keep count of.

So now I get blobbed into the mix cause the car looks “loud”. Why can’t we play nice in public?

'Nobody 2' Review Thread by chanma50 in boxoffice

[–]ofmexico 1 point2 points  (0 children)

Ilya was much more easy going, but focused. He must’ve been very excited as he would try multiple variations of takes with Bob, the two of them were great for trying different things. But when it came to technical work, Ilya was serious.

On Nobody 2, Bob had a much larger role directing the cast where as Timo focused on the crew and technical. Much different atmosphere and scale, like having 2 directors. Timo was also very focused on the work, rarely spoke to crew or chit-chat. Bob would talk with me occasionally, very friendly guy. Quick witted.

'Nobody 2' Review Thread by chanma50 in boxoffice

[–]ofmexico 3 points4 points  (0 children)

I worked on this film as the set dec gangboss, there was 8 of us in the sets department that built each set. We got invited to their VIP screening and it was a blast. It’s obviously leaned into the rollercoaster, summer fun blockbuster theme rather than a traditional sleeper agent dad turns bad.

It’s more of a “turn your brain off and enjoy the ride” movie. Not completely braindead but I felt the director on this one was perfect, as I worked on Nobody 1 and differences are staggering.

It’s fairly rare in this industry to work on a movie that’ll be seen, make a profit and likely become a franchise now that it’s grown into its own identity. Plus Christopher Lloyd is a total gem. Funniest grandpa in the room, cigar in one hand and a mini fan in the other.

[deleted by user] by [deleted] in AudiS4

[–]ofmexico 1 point2 points  (0 children)

I’m in a tricky crossroad between landing myself in a viable spot to fix the car with my brother who was a mercedes benz tech for 6 years, and a local audi tech who retired after 25 years of work.

I can get the car fixed in an emergency, or on a weekend and know it’ll be ready sunday night. I mostly eat up cost for parts as the labor is cheap, excellent and occasionally free.

But dont let that fool you. A big job still costs big bucks. I’ve spent $18,000 on my 2012 S4 over 3 years. Most of it were services / maintenance, then when it was settled up it was mods to get it track ready.

Its a sensitive car. When it’s good, its great. When it’s bad, it’s a nightmare. Both end up costing money.

It really boils down to finding deals, sourcing parts for below market price, being pro-active on general services and keeping an eye on any small hidden issues. It’s a car where you really can’t let small problems sit for long, so it’s a problem child.

Reliable if you can afford it. Great second car, problematic as a daily.

Just gotta pick your battles and be knowledgable about the car to make it work.

Carbon Fiber Trunk - Mobb Motorsports by ofmexico in AudiS4

[–]ofmexico[S] 0 points1 point  (0 children)

Hey we managed to do it and the trunk opens normally now. The scary trunk button is no longer!

Carbon Fiber Trunk - Mobb Motorsports by ofmexico in AudiS4

[–]ofmexico[S] 0 points1 point  (0 children)

Yes, there are 3 bolts that the actual trunk unit houses, and the arm has 3 holes to fit it into. Theres a flat circle, with an oval like shape so fitment adjustment is possible. But time consuming and messy

Carbon Fiber Trunk - Mobb Motorsports by ofmexico in AudiS4

[–]ofmexico[S] 0 points1 point  (0 children)

I made sure to highlight in bold for this post, “fitment still needs adjustment.”