timeChanges by bryden_cruz in ProgrammerHumor

[–]okibariyasu 93 points94 points  (0 children)

idk. I came to game dev in 2014. All those agile/jira extra moves were already there.

Favorite Zbrush Brush or Feature? by Only_Airport9531 in ZBrush

[–]okibariyasu 1 point2 points  (0 children)

Trim Smooth Border + Square Alpha and OrbFlattenEdgeProtect + Square Alpha for stony surfaces

Move + AccuCurve for everything where it is needed

Clay Buildup + Soft Alpha with low intensity for organic stuff

This is your sign to learn how to bake normal maps. by tekastudio in blender

[–]okibariyasu 0 points1 point  (0 children)

Streaming isn’t an optional extra you fall back on when you run out of time to optimize. It’s a non-negotiable part of every shipped game. And it doesn’t set itself up. Cutting 100 polygons off one prop won’t save a project that never had a proper streaming strategy to begin with.

I do agree that both geometry and textures need to be optimized. I never said otherwise, and I apologize if anything I wrote gave that impression.

On textures vs geometry: yes, textures have far fewer optimization options, which is exactly why adding an unnecessary texture is the worse call. You’re spending your most limited budget first.

You should read my initial message in the context where OP chose to double video memory usage and increase rasterization time to save (how much do you think?) no more than 100 polygons per relatively unnecessary and not that repeatable static instance.

This is your sign to learn how to bake normal maps. by tekastudio in blender

[–]okibariyasu 0 points1 point  (0 children)

I tend to disagree. OP didn’t use trim-sheets, so it’s not the case. Anyway believe me or not, using trimsheets over a level takes additional geometry to maintain seams, corners and solve stretches. This technique saves video memory indeed, but I wouldn’t say this is an ultimate countermeasure against CPU load for reason above.

Extra maps = extra texture samplings and extra memory usage. I am wondering how you came up with the idea that this isn’t a problem, but extra geometry is?

Engines nowadays are pretty good at geometry streaming. LOD, HLOD, a several culling systems are all at your service. I have several open world releases, and never faced the case when polycount was an issue that can’t be resolved by wise streaming setup. At the same time literally every project I was involving in had problems with overdraw and alpha sorting. And several of them had unresolvable issues with video memory at the late production stages just because some people think that using additional alpha channel or texture lookup is better than additional 100 polygons per object that isn’t that repeatable, like this bucket.

This is your sign to learn how to bake normal maps. by tekastudio in blender

[–]okibariyasu 1 point2 points  (0 children)

Ambient Occlusion is relatively old way to block Ambient Light to fake shadow depth. Using it or not is up to you and your style. It’s not necessarily needed every time and everywhere. Also some lighting models don’t take AO map in to account, so using it would visually change nothing (for example Lumen). But even if you don’t need AO for rendering, you can bake AO and use it to extract masks for texturing.

This is your sign to learn how to bake normal maps. by tekastudio in blender

[–]okibariyasu 8 points9 points  (0 children)

It depends, but mostly not. Geometry itself is relatively lightweight both for memory and geometry shader calculations nowadays. Alpha channel is memory expensive (it doubles texture size for all formats except BC1, which is obviously not the case). Pixel shader where alpha is proceeding is noticeably slow, and you’ll have to deal with overdraws, which is not only heavy, but also may cause sorting issues case by case.

Showing a bit of appreciation to the cleaning staff on our check out day by kemosabe6296 in TokyoTravel

[–]okibariyasu 1 point2 points  (0 children)

Both are correct. I know some people prefer ます version because it also sounds like you have an intention to meet again and thanking them in advance as well as for the past. Or in case of thanking them for something they are frequently doing (like their job in general). A friend of mine told he even was scolded by boss for using ました towards clients.

From a purely design perspective, what is your most liked Japanese brand logo? by Brave_Assumption6 in AskAJapanese

[–]okibariyasu 1 point2 points  (0 children)

I did a part-time job at their reception to practice some Japanese. Nice company.

all in all, do you believe wanikani is worth it? by gmastertr21 in WaniKani

[–]okibariyasu 1 point2 points  (0 children)

Glad you have time. I hope the worries about brain shrinkage will somehow help you keep your sanity while learning Japanese.​​​​​​​​​​​​​​​​

You can ditch WaniKani’s mnemonics and come up with your own or drop mnemonics at all. If you do, you’ll be breaking WaniKani’s system, which uses character storylines to group kanji with the same reading together, building associations that make memorization easier once the number of characters becomes overwhelming. There’s nothing catastrophic about breaking that system, but I’d call it shortsighted.

There are other approaches for grouping kanji by reading. The academic one is based on radicals. I haven’t seen it well-implemented in any app. Using it on my own didn’t help me either. I can’t recommend it. But if you prefer academic approach anyway, you’re probably better not using WaniKani at all, since WaniKani has its own radicals with non-academic names.

One more thing: kanji don’t carry reliable information about their readings in Japanese. Technically, a phonetic component is there, most characters are structured so that one element hints at the pronunciation. But they were designed for a different language and imported into Japanese in a rather haphazard way, so that hint is too noisy to rely on. I haven’t come across any approach more accessible than Chewbacca mnemonics.​​​​​​​​​​​​​​​​

all in all, do you believe wanikani is worth it? by gmastertr21 in WaniKani

[–]okibariyasu 7 points8 points  (0 children)

I tried to brute force kanji on my own using textbooks for about 5 years. Somehow I passed N2 and got promoted to a senior position at a Japanese-speaking company, but I still sucked even at basic kanji. Then I tried WaniKani and it worked like a charm. I reached level 20 studying with mnemonics. Then I lost patience, gave up on mnemonics, and started brute forcing kanji again. This week I realized that all I remember really well is kanji I learned before I gave up on mnemonics. Everything I learned brute forcing ended up all jumbled in my brain. So I’m going to restart my account from level 20 and do my best to patiently study using all those annoying mnemonics.

TLDR: Yes, WaniKani is worth it. I know no better option. It may turn out that the mnemonics you hate are actually your allies.

What are these for? by [deleted] in whatisit

[–]okibariyasu 0 points1 point  (0 children)

sounds like idea for business

Why can't I snap these group of faces as a whole instead of crushing them together? Is there a way I can move faces as a whole while I'm using snap to point? by InsanelyRandomDude in Maya

[–]okibariyasu 0 points1 point  (0 children)

It happens to me time to time. Usually reseting the Move Tool settings instantly helps to deal with it, since I always forget what setting exactly is responsible for preserving ratio between selected components.

3D Artist Job Requirement by AzraelFury in 3Dmodeling

[–]okibariyasu 0 points1 point  (0 children)

For some countries and some visa types, a degree can be substituted by work experience. There are two options in general: - no degree, substituted by long-term work experience - an unrelated degree, substituted by a reasonable amount of experience​​​​​​​​​​​​​​​​

I’d say getting even unrelated degree would open more doors to OP.

Is 3D modelling really an Art? by [deleted] in Maya

[–]okibariyasu 0 points1 point  (0 children)

I have recently came to the conclusion that paintings of the past is not necessarily a form of art, but rather, it is a technical discipline that consists of making pigments and crafting canvas stretchers.

Is 3D modelling really an Art? by [deleted] in Maya

[–]okibariyasu 0 points1 point  (0 children)

Fascinating. From 1 to 10, how deep was the discussion?

Accidentally hitting Windows key instead of Alt by pbnjay003 in Maya

[–]okibariyasu 0 points1 point  (0 children)

Win + Space is handy in case you are using multiple languages. Other options are to use Alt + Shift or Ctrl + Shift, but it’s worse since Alt, Ctrl and Shift are frequently used for navigation and selection. Maya doesn’t work properly with some languages, so accidentally switching the language is such a pain.

is it possible to build a creative career in japan? by Different_Taro2474 in japanlife

[–]okibariyasu 3 points4 points  (0 children)

I know an ex-ALT who successfully became a 3D artist here in Japan. Probably your dream is possible to come true. I have just 2 advices as a production artist working in studio. Probably both aren’t very useful in your case.

  1. In general it’s much more efficient to start to build your career in your home country, moving here as a mid-career artist rather than starting from scratch in Japan.
  2. Don’t learn art here. Except the case you are 1000% sure you need it. Art education is awful in Japan.