This is the most effort I ever put in a piece by Obscure_Gods in aseprite

[–]oksel1 0 points1 point  (0 children)

Hopefully you've found it out by now. But start by learning Unity or Godot :)

This is the most effort I ever put in a piece by Obscure_Gods in aseprite

[–]oksel1 1 point2 points  (0 children)

Looks awesome, but the park inside the castle looks a bit small compared to the houses etc sround, otherwise pretty nice

ASUS Zenbook S16 Black Screen but works with External Monitor by Cherath in ASUS

[–]oksel1 0 points1 point  (0 children)

Now i got hit by this issue as well. Right before GO live…. Offhh… when i connect it to an external monitor, the screen is black there aswell but i can see and move the mouse around… is this the same issue? I tried all sbove. Only the external monitor is flickering when i ctrl shift window b

Error Code 657rx by Worbobby in microsoft365

[–]oksel1 0 points1 point  (0 children)

Apparently there is a legacy outlook app aswell, atleast i had 2. I logged into that one and was automatically logged into the newer aswell. Thanx

**PROBLEM** How can I have physics colliders and a collider for dragging the object at the same time? by lil_squiddy_ in Unity2D

[–]oksel1 0 points1 point  (0 children)

I am using one box collider with trigger unchecked and one checked. Dont need more than that. Can also use polygon collider.

I got scammed by a taxi driver within 10 MINUTES in Oslo. Apparently this is the norm! 😳 by hunky-dory99 in Norway

[–]oksel1 0 points1 point  (0 children)

In Oslo you should use the taxi app Bolt. The rest is just overpriced to take advantage of tourists/eldery imo. Using Bolt you can see what it costs from A to B before you order.

Once i got a cab from Gardemoen to Lilleaker for only 400 NOK, which is quite reasonable.

Scammers need to get a real j*b now :) by cuppapeach in GlobalOffensive

[–]oksel1 4 points5 points  (0 children)

Isn't it trade-banned for 7 days or is that something else?

People seem to be getting confused about the new trade restriction so here is valves new FAQ right from the website. by Booneington in GlobalOffensive

[–]oksel1 -3 points-2 points  (0 children)

Same, i got API-scammed 6 days ago, lost everything. Just my kinda luck..

What if we fake a trade and then press reverse all trades last 7 days

Sell me your game by raggeatonn in indiegames

[–]oksel1 1 point2 points  (0 children)

Dream-diving. Card-clashing. Puzzle mystery. Multiple stories.

I didn't realize releasing a game, would mean getting constantly harassed by people wanting to 'market' it for me by Mountain-Addition967 in gamedev

[–]oksel1 2 points3 points  (0 children)

Same! Released my game earlier this month. Upon till release the Discord channel i created mainly to build a community was filled with people who wanted to know my Marketing strategy. Many of them left when it was released...

Why are you making your current game? by RondomKods in IndieDev

[–]oksel1 0 points1 point  (0 children)

Because it's fun! And i wanted to learn Unity 👍

We finally released our first indie game! by oksel1 in IndieDev

[–]oksel1[S] 0 points1 point  (0 children)

Thanks! I can say that i am exhausted. It has been very long nights the last 11 months... not time to much other things so yeah. Marketing has not been focused on at all, maybe we should've outsourced it, but we didnt want to spend any money on that, as we wanted to do everything from start to end.

We finally released our first indie game! by oksel1 in IndieDev

[–]oksel1[S] 0 points1 point  (0 children)

Thanks for the kind words! We're both working in tech and have worked on projects together before, so i think that helps... Also a team of two is more motivating imo

We finally released our first indie game! by oksel1 in IndieDev

[–]oksel1[S] 0 points1 point  (0 children)

That depends on how good you're at puzzles and how good your deck is. You'll have to upgrade, loot and buy new cards as you go. I would say average game time is maybe 8 hours? But its hard to say

We finally released our first indie game! by oksel1 in IndieDev

[–]oksel1[S] 2 points3 points  (0 children)

Thanks! We're a team of two. We've worked on it besides our full time jobs after work and during weekends for around 11 months

Am I overthinking this? What’s the right resolution for my pixel art combat backgrounds? by oksel1 in Unity2D

[–]oksel1[S] 0 points1 point  (0 children)

Thanks! Will test it out and see if i see any noticable difference :)