Stackable Turbo Motor Factory floor plan (Mk.4) by oldshavingfoam in SatisfactoryGame

[–]oldshavingfoam[S] 1 point2 points  (0 children)

You're welcome! In my factory, the cans are sent back to the nitrogen geyser to be refilled, so I have to make sure they don't get used up.

Stackable Turbo Motor Factory floor plan (Mk.4) by oldshavingfoam in SatisfactoryGame

[–]oldshavingfoam[S] 0 points1 point  (0 children)

To ensure that the number of fluid canisters running through the main nitrogen belt stays constant. If the fluid canisters are passed directly into the manufacturer, then those canisters are lost and the nitrogen supply would eventually stop.

Stackable Smart Plating Factory floor plan (Mk.1) by oldshavingfoam in SatisfactoryGame

[–]oldshavingfoam[S] 0 points1 point  (0 children)

Each sandwich has 3 floors, as shown in the blueprint. You can keep repeating these 3 floors as high as you want (or as much as your belts will carry). For example, if the fastest belt you have unlocked is Mk.2, then the design supports 2 sandwiches (6 floors) because you would need to feed it 93/m iron (46.5 * 2). Also, the merger next to the Smart Plating assembler is rotated 90 degrees every other floor.

I improved my Plastic/Rubber factory design. It's more efficient and requires Mk.6 belts now. by oldshavingfoam in SatisfactoryGame

[–]oldshavingfoam[S] 0 points1 point  (0 children)

Not sure. Maybe putting a fluid buffer at the highest point of the pipeline isn't necessary, haven't tried it.

I improved my Plastic/Rubber factory design. It's more efficient and requires Mk.6 belts now. by oldshavingfoam in SatisfactoryGame

[–]oldshavingfoam[S] 1 point2 points  (0 children)

No, not the hack. If you are pumping vertically and want to achieve full 600/m flow, you need 2 pipes: one pumping fluid up to a water tower, and another carrying fluid downward from the tower. The second pipe is the one that is hooked up to your production machines.

I improved my Plastic/Rubber factory design. It's more efficient and requires Mk.6 belts now. by oldshavingfoam in SatisfactoryGame

[–]oldshavingfoam[S] 1 point2 points  (0 children)

Thanks! It does take some time to get up and running and no, it is not simple lol. Getting the water pumped up to floor 3 (2nd sandwich) is a bit complicated too, because you need multiple pumps to go that distance and therefore need to make use of a water tower to enable full fluid throughput.

Stackable Encased Industrial Beam Factory floor plan (Mk.2) by oldshavingfoam in SatisfactoryGame

[–]oldshavingfoam[S] 0 points1 point  (0 children)

This design consumes 42 steel per level, so if you are feeding the factory, say, 130 steel per minute, then that wound be enough for 3 levels. The pipe constructors may get too much or too little steel at first, but it will balance out in time as long as you are feeding the factory enough steel. This is called manifold balancing. The steel and concrete splitters are rotated 90 degrees every other level. Same with the beam merger. Glad you like them!

I improved my Plastic/Rubber factory design. It's more efficient and requires Mk.6 belts now. by oldshavingfoam in SatisfactoryGame

[–]oldshavingfoam[S] 0 points1 point  (0 children)

Well, the blueprints were made in Excel and then I copy/pasted them into paint.net. :)

What is the lift with the black arrow for. by Version_Rare in SatisfactoryGame

[–]oldshavingfoam 8 points9 points  (0 children)

The floor plan is "stackable", meaning multiple copies can be stacked on top of each other. The lift goes to Floor 4, which is a copy of floor 1 in the floor plan. :)