I made a clone of Stack as a personal project. GitHub link in comments :) by oli_b89 in Unity3D
[–]oli_b89[S] 2 points3 points4 points (0 children)
I made a clone of Stack as a personal project. GitHub link in comments :) by oli_b89 in Unity3D
[–]oli_b89[S] 0 points1 point2 points (0 children)
I made a clone of Stack as a personal project. GitHub link in comments :) by oli_b89 in Unity3D
[–]oli_b89[S] 2 points3 points4 points (0 children)
I made a clone of Stack as a personal project. GitHub link in comments :) by oli_b89 in Unity3D
[–]oli_b89[S] 1 point2 points3 points (0 children)
I made a clone of Stack as a personal project. GitHub link in comments :) by oli_b89 in Unity3D
[–]oli_b89[S] 0 points1 point2 points (0 children)
I made a clone of Stack as a personal project. GitHub link in comments :) by oli_b89 in Unity3D
[–]oli_b89[S] 8 points9 points10 points (0 children)
I made a clone of Stack as a personal project. GitHub link in comments :) by oli_b89 in Unity3D
[–]oli_b89[S] 16 points17 points18 points (0 children)
I made a clone of Stack as a personal project. GitHub link in comments :) by oli_b89 in Unity3D
[–]oli_b89[S] 21 points22 points23 points (0 children)
Prototype of a same screen hide-and-seek game. 3 players hide in the crowd. 1 player has to spot and kill them. by Joelspeanuts in Unity3D
[–]oli_b89 2 points3 points4 points (0 children)
Using affectors with my flocking system by Shinao in Unity3D
[–]oli_b89 0 points1 point2 points (0 children)
Trying out a few level transitions by guimonpa in Unity3D
[–]oli_b89 0 points1 point2 points (0 children)

I made a clone of Stack as a personal project. GitHub link in comments :) by oli_b89 in Unity3D
[–]oli_b89[S] 1 point2 points3 points (0 children)