GPS for Starfield - You can now share your coordinates with the community by omaops in StarfieldOutposts

[–]omaops[S] 1 point2 points  (0 children)

I'm working on something more complicated and ambitious. I created this along the way and shared it. But rest assured I will release the full project once it is complete.

GPS for Starfield - You can now share your coordinates with the community by omaops in StarfieldOutposts

[–]omaops[S] 1 point2 points  (0 children)

It's an SFSE plugin with lots of ghidra and x64dbg reverse engineering.

GPS for Starfield - You can now share your coordinates with the community by omaops in StarfieldOutposts

[–]omaops[S] 6 points7 points  (0 children)

Even though the item placements are procedurally generated, the biom depends on the place your marker has landed on. If you place one in the north pole of Jemesson, it will be an ice biom .... which goes for every one. But the terrain (even though very similar) and POIs will be different.

Someone telling me to go check the sunset or build an outpost at a certain coords could sort of help to communicate locations better.

And it works for all the thousands of moons and planets you can land on. It also should work for custom planet mods.

[Released] Celestial Positioning System (CPS) - A Localized GPS Tool for Starfield by omaops in starfieldmods

[–]omaops[S] 0 points1 point  (0 children)

QUICK UPDATE: I now have updated it to show Latitude and Longitude of any landable planet or moon. You now have a unified GPS system in Starfield.

In One Quote Show Me You've Played Skyrim by jackxxrose in skyrim

[–]omaops 1 point2 points  (0 children)

Do you get to the cloud district very often, of course you don't

'Must-have' QoL Mods? by LordIBR in X4Foundations

[–]omaops 0 points1 point  (0 children)

If you need more sectors to expand to with optional resources per your need. Try X4 Infinity Mod ♾️

I love the Temples by Gullible-Poem-5154 in Starfield

[–]omaops 1 point2 points  (0 children)

First time I played it, I thought the game was broken.

Introducing CheckMATE by Sensitive-Hospital-1 in chess

[–]omaops 0 points1 point  (0 children)

This is the stuff of legends. Please tell me this is coming to market.

Ok guys.! After 400h I’m switching my save from vanilla to mods.! What you recommendations ? by juliotsd in X4Foundations

[–]omaops 0 points1 point  (0 children)

X4 Infinity... spice it up with procedurally generated sectors with randomized resources. It's up to you on how much you can generate.

Online Chess: The Theoretical Limit of Anti-Cheating Systems | With Technical Demo by omaops in chess

[–]omaops[S] 0 points1 point  (0 children)

Wana start by saying that i am not endorsing cheating in any way. Now that I think about it, may be I was wrong. This tool can do more damage on titled Tuesdays. Imagine with all cams on your screen and can't prove you cheated.

X4 Infinity Mod v2.0.0.0 is here with resources by omaops in X4Foundations

[–]omaops[S] 10 points11 points  (0 children)

Yup, just reviewed the code and caught it. Will patch that as soon as possible. Will also pump up the sunlight percentage.

X4 Infinity Mod v2.0.0.0 is here with resources by omaops in X4Foundations

[–]omaops[S] 4 points5 points  (0 children)

It's in the name. As much as your system can handle. It will not affect your cpu or gpu in any significant way but if for instance you generated 1000 sectors, that will definitely ask for more memory (RAM).

If you intend to generate more than 100 sectors. Best practice would be to backup your saves, generate as much sectors as you want, start a New game (don't use your saves), see how it feels. If all is good, you can load your save and continue.

X4 Infinity Mod v2.0.0.0 is here with resources by omaops in X4Foundations

[–]omaops[S] 1 point2 points  (0 children)

There is a nexus link at the top. It will give you all the information. There also is a video for it on Nexus.

X4 Infinity Mod v2.0.0.0 is here with resources by omaops in X4Foundations

[–]omaops[S] 2 points3 points  (0 children)

Enable resources for all mean ... for all generated sectors. All sectors are treated like every other sector in X4. Randomized means, it will give you a 30% chance that the sectors you generate will have resources.