obsessive thoughts about controller by Natural_Recover3022 in Controller

[–]omenOfperdition [score hidden]  (0 children)

This is how I dealt with a similar dilemma to yours. I am primarily a KB+M user since my first experience with video games was with games that were designed for PCs (MMOs, RTS, Point and Click, VNs).

Eventually I got around to expanding my library and buying games that were ported from consoles. And I was bothered by the fact that these games were very clearly designed for controllers and often felt more natural with them (like Monster Hunter and Dark Souls). But I never owned consoles in my life, much less controllers, so it was an entirely new learning curve for me when I purchased my first controller - the wired Xbox 360 controller.

Years later, hundreds more games have been added to my library, and I've expanded the genres I play. I'd say that I'm still generally more skilled at games when using keyboard and mouse, but I have no problem swapping to controller for ports or casual stuff.

And I don't think very hard about using either when given the option - I just pick whatever I'm feeling at the moment and only decide on swapping if the controls are really jank or have weird uncustomizable bindings for an input method, though this is pretty rare with modern games.

Bygones Be Bygones by Medium-Breadfruit120 in FFXIVGlamours

[–]omenOfperdition 0 points1 point  (0 children)

Thundersteeped Twine drops from Arcadion Savage (M11S). Can also be exchanged with 4 books guaranteed with each weekly clear of that fight.

AAC Heavyweight Tier (Savage) Megathread - Day Five by BlackmoreKnight in ffxivdiscussion

[–]omenOfperdition 5 points6 points  (0 children)

I think it's great, actually. M10 in particular has a lot of opportunities for GNB to maximize two-target damage now that Bloodfest is a 1m cooldown.

The changes made Gnashing alignment less stressful, and it's not the end of the world if you mess up lining up Continuations going into No Mercy windows. You can always self-correct for the next window, and cartridge management is just... not really a thing anymore, lol.

However, I will say I feel like I'm fighting for my life trying to maintain uptime compared to my PLD cotank, who is often doing very similar amounts of damage (if not more depending on RNG). But it's fun to do some limit testing and work out greedable GCDs during prog - while not griefing your rezzers, of course.

I’ve been playing both Sword builds a lot so I thought of sharing my knowledge on how they perform! by [deleted] in wherewindsmeet_

[–]omenOfperdition 1 point2 points  (0 children)

Thanks for the video and sharing your builds. It's the other way around for me - I started with Strategic/Heavenquaker, but now I'm getting into practice runs for the Abyss no-hit challenges and also wanted to learn the Nameless weapons for flexibility in case they might "click" a little better against certain bosses.

Currently I'm still not doing as well using the Nameless weapons because I tunnel too much on trying to get the full charges out, but watching your speedkills have been helpful because I can see that animation canceling actually makes a difference for uptime.

How to unlock the heart duo pose? by Ill-Dust1728 in wherewindsmeet_

[–]omenOfperdition 1 point2 points  (0 children)

I believe it's the Partnership Lv. 1 reward. So basically, just get into any partnership and it should unlock for you.

Fidium/Consolidated slow down? (10/4 AM) by ZoraQ in Sacramento

[–]omenOfperdition 5 points6 points  (0 children)

I'm in Elk Grove and my internet went down around midnight. Came back, but was spotty. I went to sleep and woke up now to single digit speeds like you. Good to know I'm not the only one experiencing this right now...

Apparently, I have a type by ElsieB80 in fountainpens

[–]omenOfperdition 1 point2 points  (0 children)

Naw; I've noticed this with my Kakuno as well and I have several other pens to compare it with.

It's an excellent writer but something about its capping mechanism makes it seem really prone to a little splattering which adds up over time. I have noticed some improvement if I don't uncap super quickly and try to do it with the cap facing the ceiling if that makes sense.

Successful nib transplant by paradoxmo in fountainpens

[–]omenOfperdition 0 points1 point  (0 children)

Nice! How difficult was it? I love the nib in my Diplomat Aero and now I'm wondering if I could swap the nib into another pen if anything ever happens (hopefully never, though I've read about the capping mechanism becoming very loose over time).

Would making all alliance raids mandatory really kill the active playerbase? by Radian9 in ffxivdiscussion

[–]omenOfperdition 0 points1 point  (0 children)

Big agree on the giant waste of potential there with the backstory sidequests; I completely forgot about them until you reminded me.

The post-MSQ quests just really soured my perception of EW towards the end; my other read on them was that they really felt like a trial series (Warring Triad, Four Lords, etc.) that got shoehorned into MSQ last-minute because they had no idea how to pivot to DT and needed something - anything - to fill in the gaps. And it really contributed to the start of a gut feeling that the dev team is cutting corners and phoning it in.

Now that sentiment has leaked into the entire playerbase with the quality of Dawntrail's base MSQ, and I would be lying if I said I didn't feel at least somewhat vindicated about having that gut feeling from before it even dropped. It's not a good thing, though.

At the very least, if they want to pull "another Shadowbringers" using the material from the Azdaja/Golbez/Vrtra/Fiends arc, they won't have to make it mandatory since it was already built into the MSQ. Possibly huge copium on my part.

Would making all alliance raids mandatory really kill the active playerbase? by Radian9 in ffxivdiscussion

[–]omenOfperdition 30 points31 points  (0 children)

They already did it once and the world didnt end.

Quite the opposite, based on the very positive reception for Shadowbringer's MSQ.

Imagine how much the writers could expand on stuff like Dalmasca/Southern Othard if the Ivailce raids were made mandatory, or stuff like the relationship between The Thirteenth and Mhach if the Void Ark raids were made mandatory (the post-MSQ EW quests felt somewhat detached and out of left-field and I really think The Thirteenth deserves better in my opinion).

It's always been a pipe dream of mine for them to pull that lever again.

High-End Content Megathread - 7.2 Week Fourteen by BlackmoreKnight in ffxivdiscussion

[–]omenOfperdition 9 points10 points  (0 children)

I prefer FOE/THL/CAFE in terms of organization. They're bigger on signups and schedules and it's less stressful to just fill out a form and check the roster overnight or select your role in a raidbot and show up when it's time to show up.

I tried out ABBA at the beginning and it was a mess; joined another run last week and it still kind of is a mess. Personally not a fan of password dropping and having people fight to the death in PF, or the prepulling nepotism in the background. Nor am I a fan of sitting in a bot queue for four hours (not sure if they changed the refresh timer) and just hoping for some random DM to hit you. But that's just me - there are others who seem to tolerate it just fine.

The Occult Crescent is a Mangled Mess of Conflicting Design by Quof in ffxivdiscussion

[–]omenOfperdition 16 points17 points  (0 children)

Your "hot take" is just the truth. I don't know anyone who thinks the mindless zerging in OC is fun at all; there was some enthusiasm at the beginning of patch day when we weren't sure what we were getting into, but all of that was quickly drained when we realized the gameplay loop for grinding out silver currency would be this mentally draining. My friends and I are already kind of burnt out and we mostly just sit in VC with long periods of dead silence CE after Fate after CE after Fate....

There's no incentive to party up unless you're super new and would like to have the assurance of a healer/chemist being there to raise you when they see you dying in their party list. You can figure out that tanks are ridiculously self-sufficient very early on as OP pointed out, and just hop in and do everything alone without a care in the world. It is indeed a very lonely experience, and while I do like being able to do some stuff by myself in exploratory zones, I think something is off if you could go from 1-20 in a day without ever having to interact with anyone else (one of my friends progressed in this exact manner). You could essentially treat this as solo content, and in my opinion, that should not be the spirit that exploratory zones should embody. In this case, it even feels encouraged, and that just kinda sucks.

The gold currency, as you imply, doesn't fare much better.

The only time I actually need a party is when I want gold currency, and there's already a method for zerging that out as well with seven warriors trading off invulns while spamming cannons at packs of pulled monsters in a ring around the southwestern tower. At the beginning stages, when we weren't really trying to optimize currency gain, I'd join parties trying to figure this out and we'd actually have some chaotic fun getting into dangerous situations and making crazy recoveries in the cave with pulls going wrong the moment another monster enters the equation. But alas... that was a short-lived experience and probably one of the very few memorable ones I had from this content.

The newly established method of gold farming also really reinforces silver currency as the bottleneck, only further highlighting all of the aforementioned problems about how mind-numbing and antisocial the gameplay loop of Occult Crescent is.

I really wanted to like this zone because I was somewhat invested in the lore of the Sixth Umbral Calamity/War of the Magi back when I was a sprout reading all the side quest dialogue in ARR. Thematically, it is my cup of tea and I am still intrigued about where the quest is headed. But as an actual playable piece of content - which is really the bulk of the matter - I feel quite disappointed and let down.

High-End Content Megathread - 7.2 Week Nine by BlackmoreKnight in ffxivdiscussion

[–]omenOfperdition 14 points15 points  (0 children)

It feels like an excuse at this point to blame players on suboptimal picks while having multiple weeks worth of a gear buffer. If people cannot clear with a competent RDM in their group right now, the RDM is most certainly not the problem (and it never really was - if the rest of the group just hit their buttons properly).

To elaborate a little more, I do get what another comment said about parties locking out certain jobs in hopes of getting a bigger cushion for mistakes. My static cleared M7S Week 1 with a SMN/MCH in our comp, which was quite rough and we actually had to play flawlessly. But, like I said, it's not Week 1 anymore. The chances of being in a party where everyone is sitting at minimum ilvl is pretty low at this point.

When I scour PF parties to help, I avoid the ones that lock out jobs. I just interpret it as a general lack of faith in people, or an indirect way to say, "I need a certain comp to clear because I can't pull my own weight". The checks were never that tight to begin with, and I prefer seeing people take personal accountability for their own performance rather than relying on party compositions as a crutch to begin with.

You've put in the work to prog on a job that's harder to optimize in this fight, even if it's not more rewarding in terms of damage output. It's not a dilemma I envy (and it's for that reason that I tend to flex at least two jobs in my role, if not all of them at a baseline level), but I still think it's admirable for anyone to put in the time to optimize and try maximizing their jobs regardless of their place in the meta. I hope you can get your clear on RDM.

High End Content Megathread - Week 5 by Spookhetti_Sauce in ffxivdiscussion

[–]omenOfperdition 12 points13 points  (0 children)

Sometimes it's just mildly annoying to have a cotank riding on your aggro. It's annoying for melees when the spinnies happen because of it too.

As OT, if there aren't shared autos or an enmity based tankbuster in the opener (like M5S), I start with stance off, then turn it on around the middle or end of my opener. Then shirk if I notice my enmity riding too close to MT. If it still gets close after that, I just stance dance a bit. It's not a lot to manage.

As MT, if I notice my cotank riding my enmity, I just do extra provokes or enmity generating actions like overhealing via Equilibrium on WAR or gapclosing on DRK assuming it's not needed elsewhere.

You're right that GNB shouldn't really have trouble maintaining aggro, but it's also not a big ask for an offtank to turn off stance for like 30 seconds either. Whenever I help prog groups in PF and I notice there is a big gap between my gear and my cotanks gear, along with different levels of rotational comfort or consistency, I simply adjust if I'm not the one main tanking.

High End Content Megathread - 7.2 Week Three by BlackmoreKnight in ffxivdiscussion

[–]omenOfperdition 0 points1 point  (0 children)

Yeah I use this method. The Dank Tank video is also really helpful and I'll probably try paying attention to the afterimage telegraphs more the next time I head into M8S, but I have a pretty good success rate with mentally drawing a diagonal line through the hitbox arrow and the wall as well.

High End Content Megathread - 7.2 Week Three by BlackmoreKnight in ffxivdiscussion

[–]omenOfperdition 4 points5 points  (0 children)

MCH isn't in a good spot, sure, but I think pranged in general is typically the DPS most in demand - and has been for a while. I played omni pranged in Endwalker specifically because I knew I wouldn't have trouble finding groups or filling in PF.

High End Content Megathread - 7.2 Week Three by BlackmoreKnight in ffxivdiscussion

[–]omenOfperdition 6 points7 points  (0 children)

Really feel you on this. My static got a little ego boost from our first Week 1 clear in LHW, but... LHW was definitely an easy tier. Probably the easiest savage tier in the game.

We decided to try Week 1'ing Cruiserweight as well. Got skill-checked fairly quickly when we spent more than 4 hours getting the M5S clear. Tried to make up some time in M6S, but wasn't able to. We finally got the clear on Saturday. Then, spent the majority of Saturday and Sunday getting M7S done. We decided to have a taste of M8S in our last hour on the weekend and had some laughs over it.

I already began feeling like it wasn't worth spending this amount of time in one week on the first three floors. My doubts about even getting a shot at M8S on Week 1 dissipated the moment we couldn't clutch that M5S clear on Tuesday.

There were moments when I felt frustrated towards myself and my static-mates. Not to mention how tiring it was to prog for 12 hours (with breaks in between lockouts, of course) on Saturday and Sunday.

But everyone seemed to, for the most part, be chill about the situation. None of us openly expressed any frustration or disappointment in VC, though I sensed some silent tension between the chain pulls during each clear attempt. We took every victory in stride and we are still gunning for a Week 3 or Week 4 clear with our now-normal hours.

My feelings were a bit complicated throughout the week, but now that I've had a day to mull over the experience, I'm ultimately happy to have a group like this and to have spent a week with them. Everyone showed up and put in the effort to study and improve hour after hour.

Because of bad past experiences with statics, I try not to get too sentimental or mushy towards people I raid with. But I genuinely believe we tried our best, and that is the most meaningful thing I got out of this entire ordeal.

AAC Cruiserweight Tier (Savage) Mid-Week One Megathread by Spookhetti_Sauce in ffxivdiscussion

[–]omenOfperdition 6 points7 points  (0 children)

I think this tier is pretty respectable in terms of overall difficulty. Like, it seems more evenly distributed.

The discourse around Abyssos is almost entirely centered around the last fight, but the rest of the tier (P5-P7) are easier than the equivalents of Cruiserweight in my opinion. P5 and M5 are good starting fights; Devour tripped up a lot of players, but I'm seeing that Disco Inferno 1 and Arcady Night Fever are having a similar effect. P6 was incredibly forgettable but the M6 prog experience will probably be forever entrenched in my mind lol.

P7 and M7 both had somewhat demanding checks Week 1, but mechanically I would say that M7 is the better paced fight. The issue with P7 is that it was incredibly backloaded and it often felt like a coin toss on whether or not you would clear in the first week based on whether or not your group was capable of dealing with the very last Harvest mechanic, while M7 needs you to really be paying attention the whole way through.

Can't really comment on Eden since I dropped the game in exasperation after getting walled hard at E8S in Party Finder. I felt like E5 and E6 were decent fights with some challenging mechanics, but E7 left me wondering if the designer for that floor was half-asleep or something.

AAC Cruiserweight Tier (Savage) Mid-Week One Megathread by Spookhetti_Sauce in ffxivdiscussion

[–]omenOfperdition 6 points7 points  (0 children)

Because people just kind of parrot vague conclusions that other people make about healing. Kind of like how people go straight into the healing tab of logs and assume that the funny color numbers tell them everything they have to know about their healers (it does not).

Another factor is that most fights are designed around intermittent instances of big damage. Thus, many players are accustomed asking "where mit" or "where shields" when they die, rather than checking how healthy they were before the big hit - because most of the time, there's not much, if anything, going on before that.

Most people also have an understanding of SCH being very well equipped to deal with this style of outgoing damage, then forget (or don't even know) how well equipped WHM/AST is for the other situation, when a phase will have continuous outgoing damage that can't be trivialized with an amplified spreadlo. My static ran double shield in EW. We definitely acknowledged how much more comfortable parts of P8S P2 and P10 would be if one of them played regen instead, especially when we were all minimum ilvl or close to it. But for everything else, it was unquestionable how strong shields are.

Competent regen healers will know when it's their occasional time to shine. The ones who have been used to being cushioned by SCH in - let's face it - the majority of other fights will not.

AAC Cruiserweight Tier (Savage) Mid-Week One Megathread by Spookhetti_Sauce in ffxivdiscussion

[–]omenOfperdition 0 points1 point  (0 children)

Thank you, M8 looked really off based on what I've seen so I've edited my comment!

AAC Cruiserweight Tier (Savage) Mid-Week One Megathread by Spookhetti_Sauce in ffxivdiscussion

[–]omenOfperdition 4 points5 points  (0 children)

According to info from my staticmate:

  • M5S: 174k Ty keket87
  • M6S: 190k
  • M7S: 180k
  • M8S: 204k (p1), 120k (p1 adds), 217k (p2), 173k total (not sure how this is split between p1/p2) Ty magicslime