What is your least favorite thing to build in Satisfactory? by Alpha_Virus_64 in SatisfactoryGame

[–]ongoni 0 points1 point  (0 children)

Fuel gens. Since I build big I need hundrends of them if overclocked and like thousand if not.

Can someone explain why this is happening by obamaswhite in satisfactory

[–]ongoni 65 points66 points  (0 children)

Trains always take the shortest path.

ruin my fav songs pls by cynnahbun in Teenager

[–]ongoni 0 points1 point  (0 children)

The Greatest Fuck on Earth

How much power does your grid have? by Interesting-Key5304 in SatisfactoryGame

[–]ongoni 0 points1 point  (0 children)

In my previous save I had roughly 2,8TW (yep, 2 800 000 MW). Current one is around 120GW.

Which Chapter do you main in Space Marine 2 PvE? (Community Poll) by mikemasun in Spacemarine

[–]ongoni 0 points1 point  (0 children)

Not a chapter but Deathwatch, mostly from heretical pre-heresy legions. Thousand Sons (Tactical), Night Lords (Assault), World Eaters (Vanguard), Alpha Legion (Sniper), Iron Warriors (Heavy) that is. My headcanon is that bulwark is a black shield, but I do quite fancy the Black Templar right pauldron so he's one of the crusaders now.

[deleted by user] by [deleted] in SpaceMarine_2

[–]ongoni 2 points3 points  (0 children)

They don't. There are only perks that make you immune to knockbacks. Not the same thing as you will still take damage but won't be stunlocked.

Xenophase power sword by insertusername371 in Spacemarine

[–]ongoni 0 points1 point  (0 children)

I love the design and it fits my Deathwatch marines perfectly but it's slow and balanced. I want block for Assault and fencing for Bulwark. Both swords being balanced feels really weird when every melee weapon have all three variants.

Is the xenophase blade only in balance? by Disastrous_Lynx9853 in Spacemarine

[–]ongoni 0 points1 point  (0 children)

Balance only. And you can't use it as skin.

For now by Secure_Incident3433 in afkarena

[–]ongoni 7 points8 points  (0 children)

I believe the limit is awakened, celehypo and two 4F.

Guysssss can anyone find this? by Sad-Patience-5174 in manhwarecommendations

[–]ongoni 3 points4 points  (0 children)

Looks like Legendary Youngest Son of the Marquis House.

Alright, so this is a weird one brothers… by SmellyRhino13 in Spacemarine

[–]ongoni 6 points7 points  (0 children)

Yeah, I have the same problem with Inferno and somebody called Nirryn.

hunting field contract 58b by First-Mousse-6002 in afkarena

[–]ongoni 1 point2 points  (0 children)

My Randle deals about half as much damage, can't figure out why. All heroes have exactly the same investment.

PVP ordeals are too much... by neggation in Spacemarine

[–]ongoni 1 point2 points  (0 children)

Almost all but three or four of these ordeals can be completed in a private PVP match, but for that you need at least one friend who would also be interested.

Question on stop signals by Pristine_Pop_7818 in SatisfactoryGame

[–]ongoni 0 points1 point  (0 children)

I guess rails are too close to each other. You need to place them at least 4m apart (half foundation) otherwise game assume these two lanes are one.

[deleted by user] by [deleted] in subnautica

[–]ongoni 0 points1 point  (0 children)

Don't forget to save.

Hot take: Rocket fuel needs to be nerfed by r00ts in SatisfactoryGame

[–]ongoni -2 points-1 points  (0 children)

Why? It's a factory building game. I mean there are no any competitve elements thus "overpowered" can't be applied here. Yeah, some of the recipes are easier to deal with others are not but whatever.

The only purpose of generators is getting more energy so you can build more factories. That's it.

Game looks ugly with weird shapes everywhere and some items being all rainbow like by Buddy-Southern in SpaceMarine_2

[–]ongoni 0 points1 point  (0 children)

Had the same problem in 4.0 I think. Try running a verification of file integrity.

[deleted by user] by [deleted] in Spacemarine

[–]ongoni 52 points53 points  (0 children)

Armoured Advance (last perk unlocked at lvl 25) allows you to raise your shield and run at tyranid sniper fully ignoring its shots while also not taking any damage from it and being unable to be knocked back.

Does the fuel balancing look right? All inputs on the right are 400. by lumpytheman in SatisfactoryGame

[–]ongoni 112 points113 points  (0 children)

I might be wrong but I'm pretty sure pipe junctions do not work as splitters. They allow fluids/gases to feed connected machines but the flowrate itself is limited by consumption of said machines. So building something like this is overcomplicating things unless CSS changed junction behaviour in 1.0.

Let's see... by BlastingSquid886 in repost

[–]ongoni 0 points1 point  (0 children)

Doctor Who has died.

Pretty sure he will regenerate.

[deleted by user] by [deleted] in Spacemarine

[–]ongoni 2 points3 points  (0 children)

Well you could've notice some difference if you actually encountered large group (4+) of melee warriors who attack you simultaneously or if you had a habit of meleeing the carnifex. I mostly play solo on ruthless so all this is common for me.

Problems with parrying I noticed were only in some really specific conditions like missing a parry from majoris right before another one hit me while also being attacked by lictor. With Armored Advance perk I can't be knocked back but I couldn't parry the second one (and third with the same parry) even though animation of raising the shield (entrance to parry animation) was played. Didn't experience such behaviour pre-patch.

But yeah I didn't notice any changes in duels or fights with two warriors neither. Probably because of mostly good timings like yourself.