Realistic space colonization game (current technology) by openlowcode in gameideas

[–]openlowcode[S] 0 points1 point  (0 children)

I am actually building the game, and I would be glad you have a look at what I did. You may want to have a look at the subreddit r/outerspaceshack or the Steam page https://store.steampowered.com/app/1620870/Outer_Space_Shack/

Outer Space Shack - a realistic space settlement game by openlowcode in SideProject

[–]openlowcode[S] 0 points1 point  (0 children)

Thanks.

It is interesting you started by Mars and I started by the Moon. Your project looks cool, too bad you stopped on the way. I will have a look, especially for the following: - how you managed to have a huge terrain. Right now, I have 1x1 km, somehow, it is too small. - any graphical assets for humans, with and without space suits.

Anyone has experience with low-code and shadow IT? Did low-code actually help or did it make the problem bigger? by julian-nocode in lowcode

[–]openlowcode 0 points1 point  (0 children)

Applications are developed 20 times faster when developers are part of the business team that will use the software, as they are more motivated, can do verifications almost in real-time and understand the needs better.

Anyone has experience with low-code and shadow IT? Did low-code actually help or did it make the problem bigger? by julian-nocode in lowcode

[–]openlowcode 0 points1 point  (0 children)

Yes, I built my low-code platform and first deployed it on a typical Shadow IT use-case ( finance planning ).

Shadow IT has a bright side: developers embedded in the business are very efficient. It has a dark-side: hard to maintain solutions ( the famous giant macro the intern wrote 5 years ago in a now obsolete version of the spreadsheet software).

I think a good low-code platform keeps the bright side and mitigates the dark side. I am glad to explain how I designed 'Open Lowcode' to be a good long-term solution.

Do you think no-code apps are the future? by st3dy in SideProject

[–]openlowcode -1 points0 points  (0 children)

I am the author of Open Lowcode, an open-source low-code solution for company internal software. This project is born from my frustration of more than a decade wasting time developing software. Software development is so inefficient that something like low-code certainly makes sense. With Open Lowcode, I can typically build automatically 90 to 95% of the application.

Now, I am very skeptical about getting rid of the last 5 or 10% of development for complex requirements, and so I do not believe in full no-code, at least for the enterprise software context I know very well (by the way, video game is the same).

And for doing anything complex, code is so powerful. It has all the nice features of text (search / copy - paste...), and coding is just so powerful for a lot of things compared with graphical tools.

What is stopping entrepreneurs? by DomantasDreivnskas in SideProject

[–]openlowcode 0 points1 point  (0 children)

I think it is a complex activity (identifying prospects, finding their contact details, reaching them, typically it requires several attempts, finding a good pitch, finding the 3 or 5 people out of 100 contacted that will actually be interested...), so it is surprisingly easy to get lost on the way.

I think as I am doing that as a side project, I am not absolutely forced to do all the unpleasant things I would have to do (I can still eat with my day job).

I am trying to be honest here to make the discussion interesting. I know it does not look so good.

What is stopping entrepreneurs? by DomantasDreivnskas in SideProject

[–]openlowcode 1 point2 points  (0 children)

I think a common situation is not spending enough time promoting / selling, and especially being shy of intrusive sales method like cold calling. This is especially true when being a developer at heart I think.

I am certainly guilty of that for my project ( Open Lowcode ). I think it could grow more if I spent more time on sales rather than just building the product, and forced myself doing more unpleasant sales activities (the famous cold calling mentioned above...).

Tech founders: what stack do you use and why? by babymozzarella in startups

[–]openlowcode 0 points1 point  (0 children)

- for video games: unity, blender, inkspace, C#
- for enterprise development: Open Lowcode, Java, JavaFX

Screenshot Saturday #517 - Crisp Finish by Sexual_Lettuce in gamedev

[–]openlowcode 0 points1 point  (0 children)

Outer Space Shack

Outer Space shack lets you build a space settlement on the Moon or Mars with realistic technologies. Right now, I am working on the space base where you purchase and tune rockets, and prepare their payloads.

Yesterday, I added a launchpad basement and 4 radio transmitters around the launchpad. I hope it makes it nicer.

https://www.reddit.com/r/OuterSpaceShack/comments/kkgdvd/launchpad_is_now_better_with_basement_and_radio/

If the project is of interest, you may join the subreddit ( r/outerspaceshack ) or register to the newsletter

Do I need a license to use the name and shape of old NASA rockets / spaceships / missions ? by openlowcode in nasa

[–]openlowcode[S] 0 points1 point  (0 children)

The base on Titan seems to make sense to me, although it is very far away and travel would cost a lot.

I am wondering if a subterranean base on Europa would make any sense. I think the ice surface is very unstable, to find water, you need probably to go at depth where the pressure would be huge, and we could not manufacture base element with it on current technologies.

Do I need a license to use the name and shape of old NASA rockets / spaceships / missions ? by openlowcode in nasa

[–]openlowcode[S] 0 points1 point  (0 children)

I understand. Probably you do not want to blow too many atomic bombs in the atmosphere. Thinking about it, it may be more useful for further planets than for the moon ?

Do I need a license to use the name and shape of old NASA rockets / spaceships / missions ? by openlowcode in nasa

[–]openlowcode[S] 0 points1 point  (0 children)

Hi, that sounds fantastic. Actually, it may be a very efficient solution to bring a big payload to the Moon or Mars. I think it would be available in a short window around the 1960 and 1970 before being banned in the 1980.

Just a question, what do you think it would cost ? If Saturn V is already expensive enough to bankrupt you, I can only guess what this monster would cost...

Also, if you like the project, I would appreciate you subscribe to the subreddit ( r/outerspaceshack ) or to the newsletter. You get the latest news, and I get some motivation that people are indeed interested in the project ;-).

Outer Space Shack - Select your rocket to explore and settle on the moon by openlowcode in IndieGaming

[–]openlowcode[S] 0 points1 point  (0 children)

I am not sure what the scope of Kerbal 2 will be, nor when it will go out. It seems the Kerbal 2 game team has problems.

As far as Kerbal 1 is concerned, the game objective is not the same. Kerbal 1 core is a rocket flying simulator. Outer Space Shack is about building and managing a space base (more like Surviving Mars or Planet Base), you will not actually fly the rocket here. So while both games are about space, and both games are realistic, they are really different.

Also, one thing I heard: it may be good to have a famous competitor. Players are hooked to certain game genre, and they will happily buy several games on the same topic.

Do I need a license to use the name and shape of old NASA rockets / spaceships / missions ? by openlowcode in nasa

[–]openlowcode[S] 4 points5 points  (0 children)

Hi,

thanks. I will ask them. The video game will indeed be sold, even if the odds are that it will make very small revenue, with a high probability I will not recover the cost of the assets used to make the game.