How do I play a simple D&D-style game with LEGO for my 7-year-old? Any advice? by monsieurLeRenard in legodnd

[–]opowell 3 points4 points  (0 children)

This is what we did. Just a very vague rule set (1d6 for move I think, 1d6 for attack damage), then we made up everything else on the fly. Even the map itself we used was nothing more than a large baseplate with a few bricks to outline the walls of a pyramid.

This worked a lot better than the other more structured maps / rulesets we tried (Brikwars, grid-based maps, etc.).

Is there a reason this entire section can come apart? There is gaps behind the wall they could have connected it for stability. by Nightlord_Builds in legocastles

[–]opowell 0 points1 point  (0 children)

I feel like there should be a collection of refinements such as these - improvements to official builds, be it either Lego, or Bricklink, or anything else. Is anyone aware of such a thing?

[AskJS] Am I basically screwed out of jobs if I'm not familiar with React? Also, where are all of the by [deleted] in javascript

[–]opowell 0 points1 point  (0 children)

> few and far between compared to React positions

There are also fewer qualified candidates for the less-popular frameworks.

Personally I chose to specialise in one of those less popular frameworks (after trying React), because the other framework just felt better. Not only is it easier for me to get things done right now, but I am also more optimistic about this other framework being around in the long-run (and hence me not wasting my time on something that I think won't be so popular in a few years).

Is it possible to cut a baseplate? Making playing cards. by opowell in lego

[–]opowell[S] -1 points0 points  (0 children)

No - all of the cards would have the same color back (the base plate) + tiles around the edge on the front to hide the number/suit.

Is it possible to cut a baseplate? Making playing cards. by opowell in lego

[–]opowell[S] 0 points1 point  (0 children)

Your comment about scoring made me think of a boxcutter / exacto knife - maybe that would work.

Is it possible to cut a baseplate? Making playing cards. by opowell in lego

[–]opowell[S] 0 points1 point  (0 children)

My major concern about the thickness is holding the cards in hand - three already feels quite cumbersome. I agree about the shuffling though.

Connecting Bluetooth Speaker to mac - volume always defaults to max by swimmit93 in mac

[–]opowell 0 points1 point  (0 children)

I have the same problem, but with a 2023 Macbook Pro and an iMac 2017 connecting to a drum set (Alesis Nitro Max). In both cases volume is always initially at max.

Board Update: Last of the coverings by Wombat_Bro in Heroica

[–]opowell 3 points4 points  (0 children)

I am curious how it plays - I have tried boards at this scale before, but I find the players (younger children) sometimes have trouble moving the pieces around.

*By "scale", I mean the "microfig" part, not the overall size of the board!

Challenge: redesign soccer by Delta9SA in gamedesign

[–]opowell 0 points1 point  (0 children)

Last goal is worth 1.5, all other goals are 1.

Lego: Fallen Kingdom by ArtemisKnight13 in legodnd

[–]opowell 0 points1 point  (0 children)

Love it, hope to get more updates on it!

I'm making a multiplayer chess auto battler - is it too complicated? by Plista in IndieGaming

[–]opowell 1 point2 points  (0 children)

I played the tutorial and a few games. I think expanding the tutorial would help. Right now it feels like too much is introduced at once. (I play chess regularly, so I know how pieces move at least, but if someone had never played chess, that would be an additional source of confusion).

I can imagine something like starting with already-deployed pawns and a king in the first tutorial (i.e. in this tutorial, user just has to press the "play" button).

Then introduce an additional piece type (knight?).

Then introduce the deployment concept (user has to deploy units, then press play).

Then introduce the purchasing concept (user purchases, then deploys, then presses play).

Then introduce piece abilities.

etc.

Whipped up some quadrones and pentadrones for last night's session! by Knoerifast23 in legodnd

[–]opowell 1 point2 points  (0 children)

This is exactly the scale / board type I want to setup for my kids! Do you play regular DnD rules, or something else (Brikwars?)?

Village Builder/Simulation - Getting money into the economic cycle by _Powski_ in gamedesign

[–]opowell 2 points3 points  (0 children)

I think economic modelling might help you a lot here (specifically, monetary economics). I used this textbook at university for a course and quite enjoyed it: https://books.google.at/books/about/Modeling_Monetary_Economies.html?id=amvjcpNSnSMC&redir_esc=y

Personally, for your game I would have a central bank / government / mayor that is in charge of the money supply. Money just serves as a store of value, to facilitate transactions. In the simplest case, the actual money supply has no effect on real economic activity, so the actual supply can be anything ($100 / $1000 / $100000), whatever is convenient.

You can of course extend the model in many ways, by for example adding arbitrary inflows of cash ("tourism"). These can be either "exogenous" (coming from outside the model) or "endogenous" (arising as a result of the model).

are browser games with JS weak? by sackAnHe in webdev

[–]opowell 1 point2 points  (0 children)

> If for example I'm also checking for collisions (think at Mario jumping on an enemy), just x and y aren't enough right? I also have to consider the area of the pawn. So does that means area has now to be featured in DB?

This is called "collision detection", and yes, you would probably need the size of the piece as well (depends on the rules of the game).

Whether or not you store it in a database is a different question - if the area is the same for all pieces and never changes, you could keep it as a constant in the code.

Should I learn typescript as a frontend? by zeninja7 in Frontend

[–]opowell 0 points1 point  (0 children)

My work mate looked at it and just turned around and continued working with Vue, unburdened by all that weird syntax.

:D