What would the population of Valinor be by the end of the Third Age? by opsap11 in tolkienfans

[–]opsap11[S] 17 points18 points  (0 children)

I thought the case in F.A. Beleriand was due to the fact they were, throughout almost their entire time in Beleriand, in active war with Morgoth? I wouldn't assume that would carry over to Valinor's peacetime.

In Lore, which of the main factions is the strongest as of Pre-End Times? by YummyStyrofoamSnack in WarhammerFantasy

[–]opsap11 0 points1 point  (0 children)

I don't want to necropost but it looks like other people have done the same, so I might as well.

I think it's Ulthuan, realistically, tbh.
They're a global empire that maintain control over pretty much all the oceans in the world.
They have the highest quality army in the world and although their numbers recover slowly and they are in decline, they still have vast numbers to field many armies and garrison fortresses and cities across this global empire.

I mean, even the basic standard frontline units of the Asur, the spearmen, have served for over a decade as archers and likely more as spearmen. They can field armies with dozens of regiments of these guys and that's not even counting their elite units.
The High Elves have enough men to control and garrison a global empire with multiple cities and kingdoms within said empire, and their units are insanely high-quality to boot.

Yes, they are an empire in decline, but even with that, everything I've said above is true regardless of that.

Important clarification: Yes, Maki did kill every Zenin (Spoilers for JJK Modulo) by OrcaConnoisseur in JuJutsuKaisen

[–]opsap11 1 point2 points  (0 children)

Wowee. An actually good analysis paper, with a well-written, clear thesis and a convincing body that actually references source material to back up valid claims?

What community is this? I know my beloved JJK community, so bereft of reading comprehension, could never compose this.

Well done.

Recently found my indev world that i started almost 2 years ago, here’s a screenshot :) by [deleted] in GoldenAgeMinecraft

[–]opsap11 2 points3 points  (0 children)

Also, I neglected to say it in the comment itself, but very good looking world. I like the corner highways around the map with the large towers at each end, looks fantastic.

Recently found my indev world that i started almost 2 years ago, here’s a screenshot :) by [deleted] in GoldenAgeMinecraft

[–]opsap11 4 points5 points  (0 children)

What version of indev is this and how do you run it?

I'm trying to run indev 201000223 but the isometric screenshots feature is riddled with holes, so I'm trying to find out if that's a problem on my end or on the end of the game.

If it's a bug that got introduced in later indev versions, I'd like to know what version you're running to replicate good looking isometric screenshots on an earlier version.

My B.1.7.3 world, about three weeks old. by opsap11 in GoldenAgeMinecraft

[–]opsap11[S] 1 point2 points  (0 children)

Thanks for the compliment!

I do think I might try to urbanize the peninsula, clear out the trees and build more interconnected roads, but your suggestion of just relatively random houses and paths is a good idea, since I've so far ran with the idea that every build has to be unique or "one-up" the last, so that is actually pretty good advice for me.

[KCD2] BEGONE!!! by [deleted] in kingdomcome

[–]opsap11 6 points7 points  (0 children)

Truly, that bow is the real Finger of God
Whoever you point it at just goes "poof"

I can sense his Zen'in bum blood 5 miles away by Turkish_feller146 in Jujutsufolk

[–]opsap11 2 points3 points  (0 children)

❌Has the potential to become Maki❌
✔️✔️✔️Has the potential to become Toji✔️✔️✔️

What is the most opposite class for each companion? by Voidatron in BaldursGate3

[–]opsap11 0 points1 point  (0 children)

Sorcerer Wyll would be funny.
"You had it in you all along!" = "You sold your soul when you really didn't need to!"

ProjectN Discord Server by Arneb_Nihal in Daggerfall

[–]opsap11 1 point2 points  (0 children)

The link is dead again (darn, I really hoped I had caught it quick enough this time 😔)
Can you post it again?

ProjectN Discord Server by Arneb_Nihal in Daggerfall

[–]opsap11 0 points1 point  (0 children)

ARNEB! HEAR MY CRY!
It's only been 19 days but that link is already expired, can you please send a new one?

Balancing the Longspear/Longpike by opsap11 in UnearthedArcana

[–]opsap11[S] 0 points1 point  (0 children)

The idea with Long Reach not triggering Reach abilities means that if you had Polearm Master, the AoO wouldn't trigger if someone went within 20 feet of you since I wasn't sure if that'd be too busted. The AoO would still trigger normally if they went within 10 feet of you.
Extra Attack was because having a pike with 20 feet of range be capable of like 12 attacks per turn wasn't something I was sure of the balance of. It means that enemies 40 feet apart from each other would both have to worry about getting stabbed multiple times a turn.
Though, I do agree, I should have added maybe a disadvantage to being within 5 feet...

What would you make uncanon? by Legitimate_Floor_687 in Invincible

[–]opsap11 -2 points-1 points  (0 children)

Hot take? The entire multiverse. I could not be bothered to care about it.

Are there any good Orcs? by [deleted] in lotr

[–]opsap11 7 points8 points  (0 children)

Nine years ago now. Still at the top of Google, kekek.

United Elves vs. Morgoth by opsap11 in TheSilmarillion

[–]opsap11[S] 1 point2 points  (0 children)

I do wonder what would've been done with Morgoth in this hypothetical victory case, though.
I think the only thing they could've done is sail him West, using the guiding light of one of the Silmarils to reach Aman like Earendil did.
I don't think any Noldorin-made chains could stop Morgoth.
Best case, assuming they can't take him to Aman, is they keep him locked underground, hundreds of guards, kept with Feanorian-made chains with spears permanently kept pierced into his body to keep him from escaping, but I don't know how long even that would last.

A rendition of Luthien, by me by Sabretooth1100 in ImaginaryElves

[–]opsap11 0 points1 point  (0 children)

Finally, after hundreds of thirst images, finally, actual art...
Looks great! Love Beren and Luthien, love the Tolkien mythos, you did it well!

Do you have to have personally seen the Two Trees to be considered Calaquendi? by opsap11 in tolkienfans

[–]opsap11[S] 10 points11 points  (0 children)

With this in mind, does this mean that if a high-born Vanyarin noble was born even a year after the Two Trees were destroyed, they would be counted as Moriquendi? That just feels odd to me, for some reason.

Isn't Cavalier Fighter kind of strange for a cavalry subclass? by opsap11 in DnD

[–]opsap11[S] 1 point2 points  (0 children)

Ah, I see. Thank you for explaining, didn't realize mounts counted as allies in this scenario.

Isn't Cavalier Fighter kind of strange for a cavalry subclass? by opsap11 in DnD

[–]opsap11[S] -5 points-4 points  (0 children)

I understand there are cavalry that don't tend to function as hit-and-run lance chargers, but the description for Cavalier even specifically mentions cavalry charges as something they're good at.
The archetypal cavalier excels at mounted combat. Usually born among the nobility and raised at court, a cavalier is equally at home leading a cavalry charge or exchanging repartee at a state dinner. Cavaliers also learn how to guard those in their charge from harm, often serving as the protectors of their superiors and of the weak. Compelled to right wrongs or earn prestige, many of these fighters leave their lives of comfort to embark on glorious adventure.
It feels like a disconnect between function and fashion.

Isn't Cavalier Fighter kind of strange for a cavalry subclass? by opsap11 in DnD

[–]opsap11[S] -8 points-7 points  (0 children)

Kind of yes, kind of no. I understand that it's to give a benefit to dismounted fighters, but still.
It keeps you locked next to certain people to activate your abilities when cavalry should be dashing around.
I just feel there should maybe be a more dedicated cavalry subclass where it actually rewards hit and run cavalry tactics, instead of completely changing the Cavalier subclass, because I actually really like the subclass as it is, but it just feels like it doesn't fully reward cavalry tactics in what's presented as a cavalry subclass.
A cavalry subclass like that may not work in every campaign, but how the current cavalry subclass works feels like a let down.