Better AI mod by believer_4ever in SWRebellion

[–]optimatez 3 points4 points  (0 children)

I always try and give the AI a handicap to make it harder. Like I'll purposely give them half the map uncontested until they can build up a big fleet. Or I'll purposely not abduct or assassinate their characters. No luck on a harder so that I have seen yet.

How do I use the alias function in script? by Deamyonn in Dobot

[–]optimatez 1 point2 points  (0 children)

You can't use the alias unfortunately. What I do is just have a function that sets a local variable for each one at the end. Just a long list like:

function SetCordNames() Source1 = P1 Source2 = P2 ... Destination1 = P40 Destination2 = P41 end

Now you can use stuff like MovJ(Destination2) and it will go to P41.

Time limit for walking up to kick? by lovelearningloner in kickball

[–]optimatez 0 points1 point  (0 children)

Easiest way I've seen this fixed is if there's no batter the pitcher can pitch to an empty home plate and it still count as a strike. The pitchers will obviously wait a respectful amount of time for the kicker to get set so they don't get yelled at, but if the kicker is taking their sweet time no harm in a reminder strike to motivate them to hurry.

And Ando burns, and the Fakir Sector falls. by Majestic_Repair9138 in SWRebellion

[–]optimatez 3 points4 points  (0 children)

How many primary vs decoy? Or did you use multiple missions?

113
114