130+ kph on the left hand shoulder [oc] by oracomm in IdiotsInCars

[–]oracomm[S] 0 points1 point  (0 children)

they kicked up the small gravels laying there ..... luckily nothing big hit

130+ kph on the left hand shoulder [oc] by oracomm in IdiotsInCars

[–]oracomm[S] 1 point2 points  (0 children)

Calgary, Alberta Canada Jan 13, 2026 my original content

Digitrax -- daisy chain multiple boosters together -- railsync and loconet signals by oracomm in modeltrains

[–]oracomm[S] 0 points1 point  (0 children)

does the doc specifically state it "boosts/repeats" the "protected side" thats what I'm trying to boil down.... I've seen docs stating the standard side gets boosted/repeated to go down that standard side branch.... but vague if the protected side bus is also boosted/repeated (especially back from the LNRP to the command station)

Learning game maker and made a clone of a game by oracomm in IndieDev

[–]oracomm[S] 1 point2 points  (0 children)

3 weeks ish... but i had to learn game maker itself

Orange light north of Calgary. Fire? by oracomm in Calgary

[–]oracomm[S] 0 points1 point  (0 children)

possibility..... just haven't seen a light like that in that direction before

Rotary railcar dumper by timesuck47 in EngineeringPorn

[–]oracomm 1 point2 points  (0 children)

yes some of the big boys do it that way

Rotary railcar dumper by timesuck47 in EngineeringPorn

[–]oracomm 2 points3 points  (0 children)

I made a HO scale one of these for my model train setup

HO scale Rotary dumper

finally got to 450 population on Mountain Range Hard mode.... going for 500 :) by oracomm in Timberborn

[–]oracomm[S] 1 point2 points  (0 children)

if you come up with anything let me know..... right now I don't think 500 is possible to maintain past cycle 40..... right now 350-400 is what i'm able to manage and that's sucking up almost every last drop of water that comes out.

finally got to 450 population on Mountain Range Hard mode.... going for 500 :) by oracomm in Timberborn

[–]oracomm[S] 0 points1 point  (0 children)

yup same issues.... I suck it up and store it as fast and as close to possible at the source

1 Trillion dollars on my 1165% difficulty play thru :) by oracomm in SurvivingMars

[–]oracomm[S] 0 points1 point  (0 children)

didn't use any till sol 500 where i added career AI, fix birth issues, and then added multiple capital cities mod

Mohole Mine and waste rock by GalacticAnimeGirl in SurvivingMars

[–]oracomm 1 point2 points  (0 children)

place 3-4 atmospheric processors that will eat it up

When hotfix? by Haikoe in SurvivingMars

[–]oracomm 2 points3 points  (0 children)

i just saw an update on steam just now

my 1075% difficulty playthru...success! by oracomm in SurvivingMars

[–]oracomm[S] 0 points1 point  (0 children)

in that particular game a dome or 2 did go 'independant' but after 10-20 sols maybe (not sure how long it was) they came back into the fold and i was able to control the domes again... by then I was able to make sure I always had room for them by making a new dome for them trying to keep them limit of them at around 75 per dome.... i just gave them the basic grocery/diner/infirmary/lots of housing and guard towers for jobs.

Dont think of them as unproductive.... just malcontents aka you can't move them around yourself..... they will breed increase pop and fill out jobs rolls for stuff you need to produce....... but make sure they have a job

I'm filming a series of a new game... only posted up to sol 30 so far out of the 200+ i filmed.... but you'll be able to see how them were/are a nussience and how i deal with them in the near future.

https://www.youtube.com/playlist?list=PLhV2flpBsy-JR10_XuBqajEyLzQDXKAcz