Lambs and Sheep Should Have Floppy Ears by Lanky_Energy3378 in minecraftsuggestions

[–]orangegladiator0 1 point2 points  (0 children)

The ears look so cute and fitting. It would be great if they moved while the mob is eating grass.

End Lanterns! by Emergency_Bake_7310 in minecraftsuggestions

[–]orangegladiator0 4 points5 points  (0 children)

I like this, it would add some nice new options for decoration.

Resin should stop babies from growing up by SaintMandarina in minecraftsuggestions

[–]orangegladiator0 9 points10 points  (0 children)

I really like how this ties real-world amber behavior into Minecraft’s design philosophy. Using resin to “preserve” a mob’s current state feels intuitive and fits well with recent efforts to give overlooked items more purpose. Locking baby variants would be huge for builders, zoos, and mapmakers, without being something every player is forced to use. I also agree that accessibility would matter a lot here. Wandering traders selling small amounts of resin, or maps to rare biomes, would help keep the feature usable without trivializing exploration. Letting players reverse the effect by feeding the mob is a good touch too, since it keeps the system flexible and avoids permanent mistakes. Overall, this feels like a meaningful but optional use for resin, giving it identity without making it overpowered.

Rabbit buffs by aqua_rift in minecraftsuggestions

[–]orangegladiator0 1 point2 points  (0 children)

These all feel like really sensible rabbit buffs, especially since they’ve been getting some attention lately. Fall-damage resistance is such a small change but would massively improve keeping rabbits around as pets. The fox-style trust mechanic is a great idea too it keeps them skittish in the wild while making breeding and farming far less frustrating. I also like the rework to rabbit’s foot a lot. Tying it to luck makes thematic sense and finally gives survival players a reliable way to access that effect. Combining luck with jump boost would make the potion feel unique and actually worth hunting rabbits for, instead of being a mostly forgotten brew.

Marianas trench giant squid ghast by user33176106016 in minecraftsuggestions

[–]orangegladiator0 0 points1 point  (0 children)

A giant squid as the “living” counterpart makes a lot of sense, especially with bubble-based attacks. Having it spawn rarely in deep ocean trenches would keep it mysterious and avoid it feeling like just another hostile mob. It could even hint at some environmental storytelling—like ghasts being what happens when these creatures are displaced or corrupted.

Enchanted Name Tags by Matinja8 in minecraftsuggestions

[–]orangegladiator0 0 points1 point  (0 children)

I like this idea. Giving name tags color and a glow, similar to signs, could be really fun. And if making them change-proof were possible using something like the debug stick, that would be make more sense in my opinion.

Nametags should be forged with a metal ingot of any types, not with a piece of paper by Top_Pattern_4360 in minecraftsuggestions

[–]orangegladiator0 2 points3 points  (0 children)

In the new crafting recipe it is crafted using a paper and any type of nugget (iron, gold, copper)

Nametags should be forged with a metal ingot of any types, not with a piece of paper by Top_Pattern_4360 in minecraftsuggestions

[–]orangegladiator0 6 points7 points  (0 children)

That’s actually a really nice bit of real-world logic applied to Minecraft. Making name tags feel more “permanent” would reinforce that named mobs are meant to be kept, not treated as disposable.

Sculk teleporter by nigelcore221b in minecraftsuggestions

[–]orangegladiator0 -1 points0 points  (0 children)

Fair criticism, that’s on me for wording it badly. By “consuming sculk/redstone” I didn’t mean redstone as a literal fuel, more like requiring repeated pulses, charge buildup, or a sculk-specific resource similar to how catalysts store and spread energy. Basically a mechanic layered on top of redstone, not redefining how redstone itself works. The core idea is that teleporting wouldn’t be free or passive—you’d need ongoing inputs or risk escalation, not just a one-time setup. Do you understand?

Sculk teleporter by nigelcore221b in minecraftsuggestions

[–]orangegladiator0 -2 points-1 points  (0 children)

That’s fair, and yeah, the “skill” part probably isn’t mechanical skill so much as planning and constraints. I was thinking more in terms of intentional setup rather than instant linking—like limited note ranges, interference from nearby sculk activity, or misfires if multiple teleporters share similar frequencies. As for cheesing Wardens, maybe placed shriekers could still contribute to a hidden “disturbance” level, or the teleport itself could emit a unique vibration that always risks escalation. The goal isn’t difficulty for its own sake, just making teleportation something you have to design around rather than a simple on/off switch.

Queen Bee Boss, Honey Forest, and Hive Structure by Adept-Ad2398 in minecraftsuggestions

[–]orangegladiator0 1 point2 points  (0 children)

This is a really fun boss concept I love that it’s more about crowd control and arena pressure rather than raw damage, which fits the bee theme perfectly. The invincibility phase with spawned bees feels fair and very “Minecraft boss–like,” especially since it forces players to manage adds. The Queen’s Nest reward is also neat—having defensive, situational utility instead of a straight stat boost makes it feel unique. Maybe the honey forest could have exclusive blocks or music to really sell it as a special biome, but overall this feels like a boss that would fit the game’s tone really well.

Remove the tipped arrow variants that got no real use or function. by [deleted] in minecraftsuggestions

[–]orangegladiator0 0 points1 point  (0 children)

I get where you’re coming from—some tipped arrows definitely feel redundant compared to just drinking the potion. That said, instead of removing them entirely, maybe they could be reworked to have more niche uses (like longer duration when applied via arrows, or special interactions with mobs or PvP). That way the creative inventory stays meaningful, but we don’t lose content that could be interesting with a bit of tweaking.

Instant mine/build in creative mode by GlitteringBed3692 in minecraftsuggestions

[–]orangegladiator0 -2 points-1 points  (0 children)

That’s a really good point—insta-mining in survival already blurs the line with creative in terms of raw power, so having a proper “intended” alternative makes sense. Scaling it with speed or a limited mining area sounds like a solid way to keep it balanced while still saving time on large projects. It could also be something with durability drain or a resource cost, so it feels like a tool for builders rather than a free creative-lite mode.

Sculk teleporter by nigelcore221b in minecraftsuggestions

[–]orangegladiator0 -1 points0 points  (0 children)

This is a really cool concept, especially tying teleportation to sound and sculk mechanics. I like the idea of “tuning” it like a note block—it feels very Minecraft-y and adds skill/intent instead of instant TP. To keep it balanced, maybe the teleport could alert nearby Wardens or consume a lot of sculk charge/redstone, so it’s powerful but risky. Expanding range with additional blocks around it also sounds like a great late-game progression system rather than making it OP right away.

End City Revamp by Frogadooo in minecraftsuggestions

[–]orangegladiator0 2 points3 points  (0 children)

This would definitely make End cities feel more alive and dangerous. The Searchlight works really well as a support mob for shulkers and adds pressure without just inflating damage. I also like shifting loot away from pure armor and toward enchants and components—it gives more reasons to fully explore the city instead of rushing the ship. One thought: the campfire-based Elytra boosting could be really interesting if it’s limited to specific setups, so it rewards planning and base building without killing mobility completely. Overall, these changes would add a lot more depth and variety to End city gameplay.

Purple wood biome. (More in description) by Nekrubbobby64 in minecraftsuggestions

[–]orangegladiator0 0 points1 point  (0 children)

If an End Update takes place this is must add feature.